Vendetta. Although I didn’t get a chance to play Onimusha: The Path of the Warrior, it was showcased with live gameplay from a developer. From what I saw, Onimusha: The Path of the Warrior seems like an engaging cinematic action game, but there’s one question about it that still needs some clarification.
Onimusha: Way of the Sword live gameplay presentation sets dark, brutal tone for the highly anticipated game
At last year’s Game Awards event, the first trailer for “Onimusha: Way of the Sword” was unveiled, marking a significant development for the series that hasn’t produced a new main installment since 2006. In the following months, Capcom disclosed additional details and a humorous trailer. However, this weekend, the live gameplay returned to a somber tone, with the protagonist, Miyamoto Musashi, witnessing at least a dozen villagers being brutally slain by Genma, underworld creatures. Musashi also glimpses a past event where Genma coerced the villagers into throwing people off a temple’s edge. So, what kind of mood or atmosphere is “Onimusha: Way of the Sword” aiming to create?
In contrast to numerous contemporary action games, Onimusha: Way of the Sword leans towards a more cinematic experience. The game seems designed to make you feel like an accomplished samurai, even against common adversaries. During gameplay, it became apparent that the game offers a challenging difficulty level, particularly when facing formidable opponents. However, weaker enemies can be easily defeated in quick succession. You can deflect arrows, counterattack, and utilize a potent strike capable of delivering the iconic samurai slice, where the enemy momentarily freezes before splitting into two pieces.
In the game, Musashi appears to be more of a complex character rather than a traditional hero. He’s unwillingly bound by the powers of the Oni Gauntlet, yet he demonstrates a willingness to help others. Despite not initially embracing the role of a hero, his actions suggest a caring nature. Towards the end of the demo, Sasaki Ganryu, another gauntlet user, attacked Musashi. It seems that the power of the gauntlet has corrupted Ganryu. I’m intrigued to see how the relationship between these two characters unfolds in future gameplay.
Following the battle against Ganryu, Musashi uncovers the origin of the region’s decay. Subsequently, a formidable adversary known as the Byakue ascends from the underworld. This boss encounter involves a lethal mechanic – the more blood staining the ceremonial papers that cover the Byakue, the stronger it becomes. Consequently, it is advisable to confront the Byakue swiftly. Remarkably, during the demonstration I observed, Musashi, who was being operated by one of the developers in real-time, successfully vanquished the Byakue and eradicated the corruption from the temple and its surroundings.
In terms of appearance, Onimusha seemed reminiscent of another Capcom production, Kunitsu-Gami: Path of the Goddess. Since they share the same developer and tackle similar themes, it’s not surprising that they resemble each other. However, last year, Kunitsu-Gami was exceptionally beautiful among all games released, which makes it a significant compliment. The gameplay from Summer Game Fest suggests that Musashi will journey to worlds beyond our own at some point in the story, and I’m eager to see the stunning visuals this team creates for those otherworldly realms.
The game titled “Onimusha: Way of the Sword” is planned for release in 2026, so we’ll have to stay tuned for updates from Capcom regarding this anticipated return of a beloved series. Once released, players can expect to find “Onimusha: Way of the Sword” on PlayStation 5, Xbox Series X/S, and Steam for PC. We’re grateful to Capcom for allowing us a sneak peek at “Onimusha: Way of the Sword”.
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2025-06-11 19:02