As a long-time gamer and someone who has grown tired of the pay-to-win (P2W) culture that has permeated the free-to-play (FTP) gaming scene, I couldn’t be more thrilled about Once Human. This new survival title has captured my attention and admiration for its commendable approach to monetization and fair gameplay.
Although there were some challenges with the game’s seasonal arrangement at the outset, Once Human, the large-scale free-to-play online survival game, has garnered a substantial player base and positive feedback from fans right from the start. A notable point of satisfaction for players is the absence of excessive microtransactions or pay-to-win features.
As a gamer, I’ve noticed a big difference between other free-to-play games I’ve tried lately, like The First Descendant, and Once Human. In the case of The First Descendant, there have been heated discussions online about pay-to-win mechanics, where players who spend money have an unfair advantage over those who don’t. But when it comes to Once Human, I’m pleased to say that I haven’t encountered any such issues. Instead, the game’s monetization is unobtrusive and doesn’t feel pushy. Plus, there are barely any pay-to-win elements in Once Human, which means that players who choose to spend money aren’t given an unfair edge over those who don’t.
The monetization for this game on release is not being talked enough to be honest… and streamers/publications are at fault too
byu/leeverpool inOnceHumanOfficial
Instead of focusing solely on the criticism from players regarding perceived pay-to-win elements in popular games like The First Descendant, it’s important to highlight and acknowledge the good aspects of games that set a positive example, such as Once Human. By shifting the conversation towards the positives, we can encourage a more balanced perspective within the gaming community.
The reason for the negativity and controversy surrounding Twitch monetization may not be appealing to some, but it’s important to acknowledge that such content often attracts attention and clicks. On the positive side, streamers like CohhCarnage have highlighted Once Human’s commendable approach to monetization. Although Twitter can sometimes be overwhelming with criticism, there are also voices of praise for Once Human if you take the time to seek them out.
I’ve lost the excitement to produce and play PUBG content recently due to burnout, unengaging updates, and monetization methods. I only enjoy doing things that bring me joy, so a short hiatus is underway for me! However, discovering Once Human has rekindled my interest and checked all the right boxes.
— SteveTheHappyWhale 🐳 (@TheHappyWhale_) July 18, 2024
I fully resonate with the views expressed in that Reddit thread. It’s rare to see gaming fans discussing proper monetization and pay-to-win (P2W) implementation. For many, including myself, it’s essential for games to have minimal or no monetization intrusions and P2W elements. We want developers to prioritize our enjoyment over constant requests for payments. I believe a significant number of us share this perspective.
During my experience with the game, I haven’t run into any monetization or pay-to-win elements at all. In fact, I had to search the game’s main menu to confirm if such features existed (they do). The primary form of currency in Once Human is time – the amount of effort required to gather all the materials and resources needed to construct your dream base and endure in its ominous and frequently dangerous environment.
Instead of arguing about the length of time required to advance in modern games and making progress, I prefer playing games where all players put in similar efforts to reach their current levels, rather than purchasing shortcuts from developers.
If you’re curious about how to summon your motorcycle in Once Human, don’t miss our guide on GamerTop: Summoning Your Motorcycle in Once Human Explained.
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2024-07-18 20:22