Despite The Elder Scrolls IV: Oblivion Remastered being a polished re-release of the 2006 version, it’s not merely about enhancing visuals. In fact, the developers have eliminated, among other aspects, the bothersome need for meticulous leveling strategies by incorporating modifications partially derived from the fifth game in the series.
Annoying leveling system
In the previous version of Oblivion, it was simpler to advance inefficiently, acquiring fewer enhancements than the game intended. Consequently, there could come a time when your character was insufficiently powerful to overcome roaming bandits, as the enemy levels scaled quite aggressively.
To progress in the original game, earning 10 points in the main skills selected during character creation was necessary. At that stage, the remaining abilities didn’t impact our level. With each level increase, we were granted points to distribute among three chosen attributes; however, the amount depended on the development of these skills prior to reaching a higher level.
To achieve a satisfactory score, it required focusing on less crucial abilities, which frequently led to awkward gameplay, such as a character who, as intended by the player, should have been a rogue, ended up wearing heavy armor due to the need for extra points.
What has been changed in the Remastered version?
During the presentation of The Elder Scrolls IV: Oblivion Remastered, Dan Lee from Bethesda explained that they had taken into account the issues people had with the original system and made some modifications.
It’s inspired by the leveling systems of both Oblivion and Skyrim, so it’s the best of both worlds.
Initially, it’s important to note that in the latest update, both fundamental and supporting abilities play a role in enhancing your character. Notably, the main skills significantly speed up this process, as suggested by GameStar.
Following our nightly rest, a level-up interface will appear before us, and immediately catch our eye is the second significant change – from now on, we’ll consistently earn 12 points that can be allocated across attributes. Yet, there’s a restriction: no more than 5 points can be assigned to any single attribute.
Changes have been made to their effects as well; for example, agility now enhances the damage you inflict with short swords, daggers, and bows. Previously, the health boost was a 10% increase based on your stamina level. In the updated version, you don’t need to concentrate so much on enhancing it because even if you do so later, you will still receive the relevant bonus.
Due to these modifications, the creators have removed the need for meticulously optimizing the advancement route, allowing players to concentrate more on the exciting aspect of exploration.
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2025-04-24 17:02