Oblivion Remastered doesn’t deserve to be called a remaster. „It’s a staggering amount of remastering,” says Oblivion’s co-creator

This week, I was surprised to find The Elder Scrolls IV: Oblivion Remastered dropped out of nowhere. As a former Bethesda employee mentioned, the term “remaster” might not be entirely accurate for this revamped game, given the extensive work that’s gone into it.

Mentioned is Bruce Nesmith, a developer who played a key role in producing TES IV: Oblivion back in 2006. Notably, he recently sat down for an interview with VideoGamer, during which he shared his insights on the critically acclaimed remaster of the game.

Initially, I believed this was just going to be an improvement in textures. However, what they’ve revealed is far more extensive – a complete revamp of the animations, animation system, incorporation of Unreal Engine, alteration of the leveling system, and overhaul of the user interface. In essence, they are reworking every aspect of the game. That’s an impressive amount of changes, to be honest. The term “remaster” might not fully capture the extent of these modifications.

It turns out that Nesmith was quite taken aback by the work done on Oblivion Remastered. During our conversation, he mentioned his surprise since he wasn’t aware that The Elder Scrolls IV was being updated. He departed from Bethesda in 2021, a time when the development of Starfield was already in progress.

Enthusiasts of the series dived right into playing Oblivion Remastered, with a staggering 183,000 gamers at its peak simultaneously enjoying it on Steam. Notably, among these players was Daniel Vavra, director of Kingdom Come: Deliverance 2. In a post on X, he acknowledged that this game served as the inspiration for some of the solutions implemented in KCD. Vavra further described Bethesda’s game as “one of the most impactful productions in gaming history.”

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2025-04-24 15:31