In the realm of Elder Scrolls IV: Oblivion, you have an opportunity to join and potentially rule over several factions, one of them being the Mages Guild. As you progress through their questline, not only will you climb the ranks within the guild, but you’ll also master unique and potent spells. Your journey culminates in gaining control of your own enchanting table and magic chest, which continuously provides alchemical ingredients. This journey transforms a novice associate into the Arch-Mage himself.
Joining the Guild
Joining the Mages Guild might be simple, as all you need is to approach one of the local Mages Guild leaders for permission to join, becoming an associate in return. However, if you aim to fully utilize the benefits this guild offers, such as the Arcane University, you’ll have to work a bit harder. This involves completing several recommendation quests at each of the main branches of the regional guild – Anvil, Bravil, Bruma, Cheydinhall, Chorrol, Leyawiin, and Skingrad.
Recommendation Quests
Anvil
In the Anvil Mages Guild, look for Carahil for your recommendation quest. Carahil informs you that the guild suspects a mage is murdering merchants, and they want you to investigate. To begin, make your way to Brina Cross Inn, located north of the city, and chat with Arielle there. When you’re prepared, exit through the northern gate.
Arielle will instruct you to find a place to stay overnight at Christophe’s, making certain to inform him that you are a traveling salesperson when you make the arrangement.
In a brief while, find yourself confined to your room, as Arielle will visit there to share a strategy with you. After this, it’s crucial that you take a break and then leave the inn, proceeding on the eastern road towards Kvatch. However, remember to maintain silence around Arielle and her fellow battlemage during this journey.
Eventually, Caminalda will emerge and launch an attack against you. Battle mages might assist you, but in my situation, they were absent, so you might have to deal with her solo. Nevertheless, she often summons minions to carry out her dirty work, but she shouldn’t prove overly challenging to defeat.
With the murderer dealt with, return to Carahil and get your recommendation.
Bravil
When conversing with Kud-Ei at Bravil’s Mages Guild, she will inform you that she is currently preoccupied with a matter concerning the local magician Ardaline, and suggests that you approach Varon Varmori within the town for further information instead.
To build up Varon’s trust and affection, aim to establish the strongest possible relationship with him, so he might divulge that he secretly delivered Ardaline’s staff to Soris Arenim in the Imperial City.
In the Talos Plaza District, Soris resides, and he secures the Mage’s staff within a drawer hidden in the cellar. The key to access Soris’s dwelling is situated on an upstairs desk. Alternatively, you could bypass the locks entirely and seize the staff yourself.
Once you have the staff, return and let Kud-Ei know, and you will have your recommendation.
Bruma
To get more information about Bruma’s suggestion, it would be best to approach Jeanne. She’ll share with you that another mage, namely J’skar, is missing, and she needs your help in locating him.
Essentially, here’s what you need to know: J’skar has become invisible. To find Mage Volanaro, look around the guild. When you manage to improve his mood to about 75%, ask him regarding J’skar. He will then share a secret plan with you. Your mission is to infiltrate quietly and retrieve Jeanne’s Spellcraft Manual without anyone noticing.
Jeanne’s bedroom is located on the second floor, and the book of interest is hidden within her desk, secured by a simple lock. Volanero has provided you with a spell to unlock it, or alternatively, you could pick the lock. Once you have the book, make your way back to Volanero for discussion. He instructs you to rendezvous with him in the living quarters at 10pm.
The dormitories are located in the guild’s basement, with Volanero’s room being the one at the far right end. Talk to him, and he will lift the curse from J’skar. Once you inform Jeanne of his whereabouts, you will receive her recommendation.
(The goal here is to make the sentence more conversational, easy to understand, and engaging for the reader.)
Cheydinhal
When conversing with Falcar, he’ll request that you search for a Ring of Burden, which is said to be hidden near a well outside the Mages Guild. To obtain the key needed to open the well, chat with the wandering Argonian named Deestan.
Wait for Falcar’s absence before talking to Deetsan, as she prefers private conversations. She has a special offer for you – not just a key but also the ‘Buoyancy’ spell that will allow you to carry heavier items and breathe underwater. Once prepared, proceed towards the well outside when you’re ready.”
I tried to maintain the original meaning while making it more conversational and easier to understand.
Before descending into the well, ensure that Buoyancy is active for yourself or that your carry weight is at least 150 units. Once you’ve entered the well, you’ll find yourself submerged in water. Nearby, you’ll spot the remains of the former Ring of Burden owner. Since the ring weighs 150 pounds, pick it up and exit the well without delay.
After clutching the ring, make your way back into the guild for another conversation with Deetson. He informs you that searching Falcar’s room in the guild’s basement is necessary to locate the recommendation. So, that’s where you head next.
Down in the basement, you’ll find Falcar’s room by moving straight through a wooden door located at the back. Near his bed, there’s an effortlessly locked dresser. Open it up and you’ll discover two Black Soul Gems within. Bring these to Deestan, and she will be willing to write your recommendation letter for you.
Chorrol
In the charming village of Chorrol, I’d recommend seeking out Teekeus, a friendly Argonian with a distinctive green hue. He’s got some intriguing information to share – apparently, someone named Earana has arrived in town, and he’s keen for you to track her down and find out what she’s up to. Once you do, be sure to return to him and fill him in on your discoveries.
Upon locating and conversing with Earana, who is signposted on your map, you’ll uncover that she seeks a book titled “The Fingers of the Mountain.” Return this information to Teekeus.
To find the book, leave the city through its northern gate. After a brief walk, you’ll reach Cloudtop, where you will discover the book amidst the scorched ruins of a corpse. Once obtained, make your way back to Chorrol with the book in hand.
1. Handing it over to Teekeus will secure your endorsement, or you may pass it on to Earana for transcription tomorrow. In addition, she needs some Welkynd Stones, a Shock spell, and a strong Lightning spell called “Fingers of the Mountain.” You decide which route to take.
2. If you return it to Teekeus, he’ll vouch for you; otherwise, give it to Earana and wait a day. She requires Welkynd Stones, a Shock spell, and a powerful Lightning spell named “Fingers of the Mountain.” The decision is yours.
3. By delivering it to Teekeus, you’ll get your recommendation; otherwise, give it to Earana for processing tomorrow. She wants some Welkynd Stones, a Shock spell, and a potent Lightning spell called “Fingers of the Mountain.” The choice is in your hands.
4. Teekeus will approve you upon receiving it, or you can pass it to Earana for a day’s work. She needs Welkynd Stones, a Shock spell, and a strong Lightning spell called “Fingers of the Mountain.” The decision is yours to make.
5. You may either return it to Teekeus for your recommendation or give it to Earana for a day’s work. She requires Welkynd Stones, a Shock spell, and a powerful Lightning spell called “Fingers of the Mountain.” Ultimately, you decide.
Leyawiin
In Leyawiin’s Mages Guild, locate Dagail who appears unwell. She guides you towards Agata, who shares that Dagail has lost her amulet. Your task is to recover it as a means of earning Dagail’s recommendation.
Inside the Mages Guild of Leyawiin, find Dagail who seems under the weather. She indicates Agata who will inform you that Dagail misplaced her amulet. You are tasked with finding it to secure her recommendation.
The stone referred to as the Seer’s Amulet is hidden within Fort BlueBlood, situated to the southeast of the town.
Infiltrating the fort can be quite challenging, given that it’s teeming with heavily-armored adversaries wielding melee weapons. It would be wise to attempt stealth and eliminate them from a safe distance using either arrows or spells as you navigate through the fort.
Ultimately, you’ll reach a compact space dotted by coffins on the ground. Inside the rearmost coffin lies the amulet. After taking it, you will encounter a mage named Kalathar who will compel you to accompany him, but once this is done and the amulet securely in your possession, depart the fort and return to Leyawiin, making your way to the Mages Guild.
At the guild, first inform Agata about the stone you possess, then deliver it to Dagail. Once you’ve done that, with the noise subsided, Agata will gladly provide you with the endorsement you need.
Skingrad
Beginning your mission for the Skingrad Mages Guild involves conversing with Adrienne Beren, who is on the hunt for another mage named Erthor.
Engaging in conversation with fellow mages at the nearby guild will reveal a location on your map named Bleak Flats Cave. You can find it situated to the north of Skingrad’s Western gate, so once prepared, feel free to set off in that direction.
Venturing into the cavern, I cannot stress enough the importance of dealing with the shambling horde of undead inhabitants you’ll encounter along the way. Your objective is Erthor, who resides in the deeper recesses of this subterranean lair. To safely escort him out, it’s crucial that you eliminate all remaining zombies first, as they might hinder his willingness to follow you.
Head back to Skingrad, where you’ll find Adrienne within the Mages Guild. If you bring Erthor along, she’ll grant you her recommendation.
Main Mages Guild Quests
After gathering all suggestions from different Mage Guilds, make your way to the Arcane University located within the Imperial City. There, have a chat with Raminus Polus to proceed further in the guild.
A Mages Staff
As a novice apprentice, Raminus celebrates by assigning your first job – acquire a Mage’s Staff. He’ll guide you towards the Wellspring Cave, which lies northeast of the Imperial City. Once prepared, make your way there immediately.
Within the cavern lies the corpse of a mage, one you were supposed to connect with, accompanied by a group of Necromancers who aren’t particularly pleased with your presence and are ready to attack you immediately. Be cautious and search Zahrasha’s remains for a key that could be useful for your journey ahead.
Go through the cave, killing the necromancers until you find a key on one of the bodies.
At the rear of the cave lies an open wooden door. You discovered a key for it on Zahrasha earlier. Make sure to heal yourself before proceeding, then step through when you’re ready. Beyond the door await two necromancers.
Or more casually:
The back of this cave hides a wooden door that I found a key for in Zahrasha. Give yourself a health boost and go through once you’re set. On the other side, there are two necromancers waiting for you.
After getting rid of the three sorcerers, you’ll come across the slain body of another mage you were tasked to meet. Of greater significance, nearby lies a tomb worth investigating. In its depths, you’ll discover an incomplete staff. Grab the staff and make your way back to the University.
Once you’ve shared the details with Raminus, he’ll instruct you to bring the incomplete staff to a mage called Delmar at the Chironasium, which is located right beyond the University gates.
In conversation with Delmar, he’ll inquire about the type of staff you prefer. Once you’ve shared your choice, wait for a full day before retrieving it from the cupboard situated at the back, and then make your way back to Raminus.
I asked Raminus for guidance on my progress within the Mages Guild, and he has graciously elevated me to the esteemed rank of Journeyman! A hearty congratulations to myself, as this is a significant milestone in my magical career!
Ulterior Motives
When conversing with Raminus, he’ll ask you to travel to Castle Skingrad and have a chat with its count, Janus Hassildor. Make sure to gather some potions before you go, then once prepared, make your way to the city of Skingrad.
Upon your arrival, make your way to the hallway and locate Mercator Hosidus. He’ll instruct you to return tomorrow because he needs to persuade the count to have a meeting with you. Come back exactly 24 hours later and converse with him again.
At 2am, the Count has arranged to connect with you, a spot situated slightly southeasterly from a location known as the Cursed Mine (which sounds quite commonplace).
Upon reaching the designated gathering place, rather than finding just a group counting, you encounter three necromancers, one of whom is Mercator. However, fortunately for you, an unexpected ally arrives to assist in this sudden confrontation – it’s none other than the count himself! Just remember not to engage him in combat.
With Count Hassildor’s missive, make your way back to Raminus and brief him on the recent developments. Once you’ve accomplished this mission, you can request promotion within the guild – the Evoker rank – and receive the Spelldrinker’s Amulet as a token of appreciation.
Vahtacen’s Secret
Raminus has a fresh assignment for me, one he insists has no connection to necromancy. He’s instructed me to find Irlav Jarol in the Arch-Mage Tower. Once there, Irlav will hand over a key and direct me to explore some ruins. He’s also warned that this mission requires an item capable of dealing Cold damage. With that in mind, it’s time for me to set off.
To reach Vahtacen, you should journey southward from Cheydinhal. After you’ve exited through its western gate, continue moving in a southerly direction.
In the dilapidated structure, you’ll encounter an Argonian named Skaleel who will guide you to a mysterious pillar hidden within the ruins’ depths. On your journey to the pillar, you’ll meet another mage named Denel and find a treasure chest brimming with various spell scrolls. Some of the scrolls include:
- Alluring Gaze
- Cure Disease
- Damage Fatigue
- Elevate Magicka
- Flare
- Minor Heal Other
- River Walk
- Sever Magicka
- Turn Undead
Grab them and continue to the pillar.
At the pillar, you should use a specific series of magicka-based attacks to move forward: First, use Fire (a Flare spell from Denel’s chest would work); then, Frost (you’ll need a Cold-based attack for this); followed by Damage Magicka (a Sever Magicka scroll will suffice); and lastly, Fortifying Magicka (an Elevate Magicka scroll can be used here). Keep in mind that the source of damage doesn’t have to be a spell; an enchanted weapon or arrow would also work. Be cautious as hitting the pillar with the wrong spell or in the incorrect order could cause harm.
Once the Pillar is down, descend the newly revealed stairs.
Supernatural entities roam this vicinity, so keep your sacred weapons or protective charms handy. Ahead lies a sizable chamber; however, tread cautiously as the center conceals a trap that plunges into a pit of spikes. Jump over it and continue through the doorway beyond.
Ultimately, you’ll reach a point where progress is blocked, but right at the heart of this standstill lies a slightly elevated stone slab. Pressing down on it will uncover a path ahead, flanked by two tombs to your left and right, each housing spectral entities. Eliminate these specters and proceed into another expansive chamber, where you’ll encounter another peril – this time signaled by a large pool of blood on the floor. Navigate around it carefully, and make your escape through its opposite side.
The doorway here has swinging blades, so run past quickly.
shortly, you’ll find yourself in a spacious chamber featuring an architectural element at its center. Hurry towards the rear end of the space, ascend some steps that are located there. To your right, just above the stairs, you’ll notice a tiny control panel. Activating it will raise the staircase to a central platform.
Once you see the stairs, ascend to the central section, and there, you’ll spot a switch on one of the supporting pillars near the cage. Push this switch to retrieve a helmet. Just remember, doing so will cause two zombies to appear.
Return to Skaleel, either by retracing your steps or, if you’re skilled at unlocking doors, you can take a shorter route through the door to the right of the one you initially entered.
Skaleel instructs you to return the helmet to Irlav for discussion. Upon giving him the helmet, your mission will be completed. Discuss advancement with Raminus to achieve the title of Conjurer and some elegant robes. Once prepared, you can take on Raminus’ next assignment.
Necromancer’s Moon
For your upcoming assignment, Raminus requests that you have a conversation with Tar-Meena in the Mystic Archives regarding the Black Soul Gems. Once prepared, make your way to the Mystic Archives, which are located within the university campus.
Although Tar-Meena seems overwhelmed by the council’s busy schedule, mentioning Black Soul Gems triggers a memory in her. She suggests that you look for a book titled “Necromancer’s Moon”, and fortunately, it is sitting on a table near the entrance of the Archives!
After finishing the book, have another conversation with Tar-Meena, and subsequently, deliver it to Raminus.
Raminus asks you to deliver an item to a woman called Bothiel, who is a mage. Speak with her, and she’ll give you some notes that Falcar wrote. Study these notes and then share your discoveries with Raminus. He will identify the Dark Fissure based on what you found, and instruct you to go there next.
Head towards the nearest location you’ve unlocked, as The Dark Fissure lies a bit southeast from Cheydinhal. Let’s start moving!
As a gamer, I’d tuck myself away among the rocks hidden behind the altar during the day. Come the witching hour, between one and two in the morning, I’ll be waiting patiently for a necromancer to show up and carry out their mysterious ritual. No bloodshed is necessary, unless of course, it’s a game feature that tickles my fancy!
As a seasoned gamer, I’m making my way back to Raminus, ready to share the intel I’ve gathered. Now, it’s time to inquire about my next steps towards climbing the ranks – specifically, being considered for the esteemed position of a Magician!
Liberation or Apprehension
From now on, tasks will be coming directly from Hannibal Traven, the Arch-Mage. Once you’re ready, make your way up to his tower and have a chat with him. Your mission involves safeguarding an informant that the Mages Guild has placed among the necromancers, before the Council Battlemages can reach him. Make sure to get your equipment ready for a potential fight, then journey southward to Nenyond Twyll.
Nenyond Twyll can be found south of the Imperial City, with the Inn of Ill Omen slightly to its west – a place recognizable if you’ve completed the Dark Brotherhood quests. Upon your arrival, make your way indoors.
No matter your speed, you’ll arrive later than the battlemages, but they won’t fare well when they get there because Necromancers are already there, setting a trap that the last battlemage isn’t aware of. So, it falls upon you to proceed and attempt to connect with your contact.
Following a tough battle against several necromancers, you’ll gradually uncover a dreadful truth about your informant. As you reach the final part of the dungeon, you’ll find him hidden away in a concealed chamber, which can be accessed by a nearby switch on the wall.
As the outcome of my encounter with Mucianus is now decided, it’s high time for me to return and share the news with the Arch-Mage. I find myself at a crossroads; I can retrace my steps back the way I came or venture through a clandestine shortcut, which lies hidden behind a door on the side of the expansive room prior to Mucianus’ secret lair.
Reporting to Hannibal will complete the quest. Speak with Raminus to advance your rank to Warlock.
Information at a Price
It seems that the Count of Skingrad, our acquaintance from before, has a matter he’d like to discuss with us urgently. Let’s make our way to Skingrad Castle immediately.
Upon entering Castle Skingrad’s main hall, have a chat with Hal-Liurz, the Argonian. She can provide you with the current count.
It appears there’s a catch: to share crucial details with you, the count first requires you to handle a vampire problem at a neighboring cave, along with the bothersome vampire slayers who happen to be lodging at the Two Sisters Inn.
A straightforward approach to this predicament is to inform the hunters about the vampires dwelling within the cave, allowing them to deal with the aftermath, and clearing up any remaining vulnerable individuals. The hunters are usually spotted dining between 1pm and 4pm or resting in their quarters between 11pm and 7am. To ensure a successful tip-off, approach Eridor, their leader, and then position yourself near the cave, keeping a low profile.
It might require a day or two for the outcome. So, please be patient for around 48 hours, and afterwards, you’ll likely see a notification indicating whether the vampires or the hunters have been defeated. After that, it will only be necessary to clean up any remaining parties!
After wrapping up my duties, I made my way back to the castle and informed the Count about needing to speak with Hal-Liurz once more. He hinted that a formidable Necromancer had arrived in Cyrodil, urging me to alert Tavren immediately. With this new information, I set off for the University promptly.
After conversing with the Arch-mage, your current mission will be wrapped up. However, there’ll be a brief pause before the next task becomes available. Utilize this period to gather supplies or attend to other assignments, or simply take a short break and return in a few days.
A Plot Revealed
After passing a few days, Traven might request that you visit the Mages Guild of Bruma since he hasn’t received any news from them for several days and is worried. Since tensions seem to be escalating, before making your way to Bruma, make sure you gather some healing potions and prepare yourself for a potential confrontation.
Upon arriving at the guild, chaos reigns inside with flames climbing the walls, skeleton heroes patrolling strongly, and bodies scattered about. Your objective is to ascend to the second level, but upon initial inspection, your regular route there appears obstructed by a flaming bookshelf. Instead, you’ll have to descend to the living quarters and climb up via an alternative path to reach the upper level.
If the skeletons are causing you issues, attempt to lead a pair out of town towards Bruma, where both guards and townspeople will assist in managing any that tag along with you. However, should a guard perish during this encounter, make sure to search his remains for not only his equipment but also the Bruma Castle Keys he carries. Moreover, don’t forget to pick up the skeletons’ weapons like their Elven and Dwarven axes as they can fetch a substantial amount of gold in sale!
On the upper level, you’ll come across a necromancer. Once you handle her, J’Skar will emerge to give you some insights into the events that occurred in Bruma.
1. Bring the details to the Arch-Mage first, then enquire about progression towards the Wizard rank and learning the ‘Fury of the Wizard’ spell from Raminus. (Informal)
or
2. First, share the data with the Arch-Mage, then query about moving up in rank to Wizard, also asking Raminus to teach me the ‘Wizard’s Fury’ spell. (Formal)
The Bloodworm Helm
In conversation with Traven, it becomes clear that thieves from the council have made off with two potent relics associated with the necromancy discipline of magic – the Bloodworm Helm and the Amulet of the Necromancer. You are free to recover these items in any sequence you prefer, and upon their acquisition, deliver them back to Traven.
The Bloodworm Helm can be found in Fort Teleman, located Northeast of Leyawiin.
Upon entering Fort Teleman, you’ll soon find yourself surrounded by hostile necromancers (no shock there). Choose to tread quietly past them or confront them head-on, both paths eventually leading towards the quest marker at the back of the fort and the Fort Teleman Order of the Black Rose door.
In the upcoming section, you’ll encounter demons along with some unusual necromancers. It’s advisable to steer clear of them or engage in combat if necessary, as you navigate your path deeper into the cave, moving towards your quest destination marked on your map.
As you reach the border of the Order of the Black Rose district, you’ll encounter Irlav from the Mages Guild, deceased and wearing the Bloodworm Helm. A formidable Daedra looms ominously nearby. Retrieve the helm and make your exit (flee).
1. You have the choice now: either hold onto the wheel (helm) while you grab the amulet, or give it back to the Arch-Mage.
2. At this moment, you can choose between two things: keeping the helm with you as you get the amulet, or returning the amulet to the Arch-Mage.
When both items are returned, speak with Raminus to be promoted to Master-Wizard.
The Necromancer’s Amulet
In conversation with Traven, it becomes clear that thieves from the council have made off with two potent relics linked to the necromancy branch of magic – the Bloodworm Helm and the Amulet of the Necromancer. You are free to recover these items in any sequence you find suitable, and upon their retrieval, ensure they are safely returned to Traven.
In the northwestern expanses beyond Skingrad lies Fort Ontus, a distant stronghold where you can discover the Necromancer’s Amulet. The surrounding landscape is quite hilly, but keep an eye out for patches of tall grass as they indicate a path you can follow to reach it.
Upon entering the fort, you’ll find it peaceful with no immediate threats. Navigate through its two sections, keeping an eye out for any hidden chests and gathering as much loot as possible since tranquility won’t last forever.
In the back of the second area you will find Caranya who has the amulet, speak to her.
Swiftly, she discloses she’s employed by Mannimarco and assaults you. Dispatch her swiftly, seize the amulet, and make haste since the entire fort is swarming with those who wish you harm! It would be wise to employ an invisibility charm or the Moonshadow ability if available at this critical moment.
Upon stepping out, you have the choice of taking the amulet along as you retrieve the helm, or returning it to the Arch-Mage first.
When both items are returned, speak with Raminus to be promoted to Master-Wizard.
Ambush
As I chat it up with ol’ Traven, he spills the beans about this sneaky scheme: we’re aiming to swipe a unique black soul gem that those necromancer chaps are whipping up for their boss. Guess who gets the honor of leading this operation? Yours truly! When I’m all set, I’ll be making tracks to Silorn, nestled right southeast of Skingrad. Let’s do this!
As I step into the ancient ruins, I find myself face-to-face with the Battlemage commander, Thalfin. She fills me in on the grim details of our current predicament. It’s up to me to strategically position each of the three mages during the impending assault.
- Have Thalfin fight up close with her axe.
- Have Iver up close.
- Have Merete keep her distance.
As a keen player, I recommend you save your progress before we proceed. When you’re all set, engage in conversation with Thalfin, and brace yourself for the ensuing conflict. Soon after Falcar and his necromancer cohort exit the ruins, they’ll encounter an ambush.
To snatch the black soul gem from Falcar, it’s ideal to do so when he’s oblivious, just prior to an ambush. You could employ an invisibility spell, Moonshadow power, or any other suitable tactic to sneak up on him and either pickpocket the gem or eliminate him before he can escape into the ruins. Keep in mind that this path will lead you through three distinct areas to reach Falcar. The save point just before the ambush is there so you can retry if necessary.
Returning with the stone you’re holding, approach Trevan at the University, and hand him the dark soul gem.
Confront the King
It’s now time to carry out the Arch-mage’s strategy. Visit Traven, who will inform you that you need to bring the stolen soul gem to Mannimarco. Thanks to the Arch-mage’s selfless act, you will be protected from his enslavement powers and will have the chance to deliver the decisive strike.
You’ll find Mannimarco and a group of necromancers hiding in Echo Cave, situated to the west of Bruma. Prepare yourself, as when you’re ready, head over there, bracing for battle.
Upon reaching the cave’s entrance, a solitary sentinel is on duty. You’ll have to handle him somehow to obtain his key for access.
You have the freedom to choose whether to move quietly or make some noise, but this cave is an ideal spot for using invisibility or Moonshadow and simply rushing through. Eventually, you’ll come across a door that will take you to the next area (provided you didn’t bring any guards along, it’s also a good place to relax and recharge your Moonshadow abilities).
Towards the conclusion of the second zone, you’ll encounter a doorway that grants access to Mannimarco’s Chambers, and within, there he stands – your objective.
In your encounter with Mannimarco, approach it much like how you’ve tackled other necromancers in the past. Utilize the strategies you’ve developed thus far to defeat him. However, remember to search his corpse once he’s down. His robes and staff that can raise the deceased (including Mannimarco himself) are valuable loot. Afterward, make your exit the same way you entered.
Once you exit, make your way to the University and inform them the crisis has passed. In this new role as Arch-Mage and head of Cyrodil’s Mage Guild, you will have the privilege of a luxurious room atop the tower. Inside, you’ll discover an enchanted chest that can replicate any single ingredient you place within it. Furthermore, you’ll be able to gather apprentice mages from around the university, who are eager to join you on your exciting journeys! Isn’t that cool?
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2025-04-22 18:32