Obilivion Remastered Is Hiding A Character Voiced By Todd Howard, Just Like The Original

In much the same way as the original Oblivion, Oblivion Remastered conceals a Non-Player Character (NPC) whose voice is provided by Todd Howard, the CEO and Creative Director of Bethesda Game Studios.

Although the fresh Unreal Engine 5 makeover and minor adjustments have been made, the sudden arrival of Oblivion Remastered essentially retains the essence of the game that’s nearly two decades old. This implies that it maintains many delightful idiosyncrasies that characterized the 2006 edition, such as amusing glitches and a well-known voice line mishap.

As a gamer, I’ve discovered that this game features a secret hideout where we can interact with Howard in various ways – chat, annoy, or persuade him. According to PC Gamer and videos like Uzis’ on YouTube, Howard isn’t a standard character you’d randomly encounter on the streets of the Imperial City. Instead, to access this hidden test house, we need to use an in-game console command. On our PC version, we can do this by bringing up the console commands, typing “coc toddtest”, and hitting Enter.

Within the house, gamers will encounter an NPC named Alban Corinis donning Elven attire. At first interaction, he doesn’t sound like Howard; instead, he recites a snippet of dialogue from another character for the quest. Later on, players can select various discussion topics such as Angry, Fearful, Joyful, Neutral, Sad, and Surprised.

Engaging these emotion-driven topics will cause the NPC to respond in Howard’s distinctive voice. Instead of navigating Oblivion’s perplexing persuasion mini-game, the dialogue options allow you to alter the NPC’s attitude directly. You can observe the changes by resetting the NPC controlled by Howard’s voice back to Neutral.

Howard may respond in various manners, from expressing anger with phrases such as “You’re really a jerk,” to feeling deeply in love by saying “I don’t remember ever experiencing love quite like I do in this moment with you.” (This version maintains the original sentiment while using more natural and conversational language.)

Because Howard lacks formal training as a voice actor and was merely testing out the lines, it feels somewhat unusual when he expresses shock with phrases like “Oh no! What do we do?” or “I’m so scared!” or declares his affection.

In the world of Oblivion, I’ve found a unique charm that even the game’s quirks and oddities can’t diminish. As TopMob points out in their review of Oblivion Remastered, it’s these very imperfections – the rough edges, the strange-looking characters, and sometimes puzzling mechanics – that make the game stand out. The decision to keep these peculiarities, like the Howard test NPC, for Oblivion Remastered is a testament to why so many gamers hold the original in such high regard.

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2025-05-01 19:42