
The team at AdHoc Studio, creators of the game Dispatch, recently shared their thoughts on artificial intelligence in video games, stating that it currently feels more like a tool to help with production than a source of creative ideas. In an interview with GamesIndustry.biz, Dispatch‘s creative director, Nick Herman, and executive producer, Michael Choung, discussed this and other industry topics. Dispatch has been successful, selling over 1 million copies in just 10 days and prompting consideration of a second season. This contrasts with some other studio leaders, like the CEO of Embark Studio (creators of ARC Raiders), who have openly acknowledged using AI in their projects.
Dispatch developers on the use of AI voices and why it would never have worked for them
So, the creative director, Nick Herman, was talking about voice acting, and it really hit home for me. As a player of Dispatch, I already knew they had an amazing cast – people like Laura Bailey, Erin Yvette, and even popular streamers like MoistCr1TiKaL and Jacksepticeye who really bring it. But what Herman said about Jeffrey Wright’s performance as Chase was key: basically, no AI could have done what he did. He brought something totally unexpected to the role! He, and the whole cast, are elevating the game’s story in a way AI just can’t. It makes sense – AI can only remix what’s already out there, it can’t actually create something new and original like a real actor can.
Using AI to create voices might have been cheaper, but as Choung points out, it wouldn’t have created the same emotional connection with players. He believes that anything they create needs to feel human and relatable. While other games could potentially use AI voices successfully, a game like Dispatch – where strong writing and actor performances are central to the experience – couldn’t. Dispatch required the unique personality and nuance that only an actor can bring, something beyond what a writer or AI prompt could achieve.
Choung explained that AdHoc isn’t criticizing others for using AI, and they’ll let Embark speak for themselves regarding their choices. For AdHoc, though, it just doesn’t seem like the right approach at this time. They acknowledge that AI might be a good fit for other games, but it doesn’t align with their current plans.
The Game Awards revealed this year’s nominees yesterday, and while Dispatch didn’t receive a lot of nominations, it was recognized for Best Debut Indie Game. This highlights that the game’s strong writing and acting were appreciated.
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2025-11-19 01:02