As a seasoned gamer and strategy enthusiast with over two decades of gaming under my belt, I must say that the upgrades for the legion in Empire of the Ants are quite intriguing! The Rage Pheromones upgrade seems particularly useful for those who prefer an aggressive playstyle, increasing damage output by a significant margin.
Building Nest upgrades in Empire of the Ants is crucial when it comes to protecting your colony and subsequently expanding its power across all terrains. If you’re wondering what they all entail, here’s our handy guide to all Nest upgrades in the game and what they do.
Best Upgrades in Empire of the Ants – All Nest Upgrades, Listed
Below we’ve listed all possible Nest upgrades you can unlock in Empire of the Ants by tier and category, and also what benefits each of them provides you and your insect legions.
Best Defense Upgrades
Prioritize constructing defense enhancements based on the importance of your mission objectives and the strategic positioning of your bases relative to the enemy’s encampments.
If a nest is situated at a distance from the main activity (and isn’t your primary base), it might not immediately require fortifications, allowing you to allocate those resources towards another improvement or defending more vulnerable nests elsewhere on the map. Essentially, not all nests necessarily demand immediate defensive structures.
In terms of the best Defense upgrades, it’s always best to start with Wood Barrier and Nest Gunners, as those can help buy time against an invading enemy until your legions can intervene. If you have the resources, you can upgrade them further to Slime Reserves and Veteran Nest Gunners.
Keep in mind that as you strengthen each nest, the cost will gradually increase. By the time you’ve constructed the third or fourth Wood Barrier for a nest, it will be significantly more pricey compared to the initial one you built.
Upgrade | Tier | Cost | Benefits |
---|---|---|---|
Wood Barrier | I | 60 x Wood | Raises a barrier around this nest that must be destroyed before damage is applied. (Price increases by 30 Wood for each one built) |
Nest Gunners | I | 40 x Wood | Mobilizes gunner ants to serve as acid turrets defending this nest. |
Acid Gland Evolution | II | 20 x Wood | Increases this nest’s gunners’ firing range by 25% |
Veteran Nest Guards | II | 40 x Wood | Mobilizes veteran guards to defend this nest |
Slime Reserves | II | 60 x Wood | Upgrades the wood barrier by granting a 20% shield protection to friendly legions nearby |
Veteran Nest Gunners | II | 60 x Wood | Mobilizes veteran gunner ants to serve as acid turrets defending this nest (This upgrade includes the benefits of Nest gunners using the same chambers) |
Elite Nest Guards | III | 60 x Wood | Mobilizes elite guards to defend this nest (This upgrade includes the benefits of Veteran nest guards using the same chambers) |
Elite Nest Gunners | III | 80 x Wood | Mobilizes elite gunner ants to serve as acid turrets defending this nest (This upgrade includes the benefits of Veteran nest gunners using the same chambers) |
Frenzy Catalyst | III | 80 x Wood | Upgrades the wood barrier to lock in combat all ant legions that attack it. Legions will remain locked until the barrier is destroyed. |
Best Legion Upgrades
In simpler terms, Legion upgrades are essential for enhancing and fortifying your armies composed of ants (and other allies like bugs). These upgrades play a crucial role in defeating rival legions, such as termites and black ants. As soon as you can at a nest, it’s beneficial to construct these upgrades so that you may command as many legions as possible.
While it can depend on the layout of the map and the types of enemies you need to defeat, you usually want to start with both a Warrior and Gunner legion, and upgrade them to Veteran or Elite tier depending on the difficulty of your enemies. Workers can be useful for flanking Gunners, but they’re still best suited for transporting resources. Only build one if there are Food resource points on the map for you to gather.
As a dedicated player, I’d highly recommend you to construct a “Super Predator” force at your earliest convenience (it’s available at Tier 2). These units excel against all types of legions and boast higher average health. When it comes to Support legions, the “Snail” is typically your top choice once they appear in your campaign, as they can slow down enemy advancements. Aphids, on the other hand, are quite delicate and effective only when stationed close to an allied force.
Upgrade | Tier | Cost | Benefits Provided |
---|---|---|---|
Workers (Melee Unit) | I | 20 x Food 2 Chambers | Creates a worker legion attached to this nest. Can gather and transport 20 Food or Wood, but these are lost when entering combat. (Strong against Gunners but weak against Warriors) |
Gunners (Ranged Unit) | I | 20 x Food 2 Chambers | Creates a gunner legion attached to the respective nest. Can attack another legion at range and leave combat while at range. (Strong against Warriors but weak against Workers) |
Warriors (Melee Unit) | I | 20 x Food | Creates a warrior legion attached to the respective nest. (Strong against Workers but weak against Gunners) |
Aphids (Support) | I | 20 x Food 1 Chamber | Creates an aphid horde attached to the respective nest. Aphids reinforce friendly troops in close proximity. (Weak against all types of enemies; this upgrade can only be built once.) |
Snail (Support) | I | 20 x Food 1 Chamber | Lesser, but massive creature used in battle to protect troops. Very slow. Its slime is very useful. Out of combat, legions cover themselves with its mucus and gain a 40% damage shield. (Weak against all types of enemies; this legion can only be created once) |
Rhino Beetles (Support) | I | 20 x Food 1 Chamber | Lesser creature, tamed and used to fly legions over large distances. Looks ferocious but useless in battle. Can transport up to two ant legions and carry them over any terrain. (Weak against all types of enemies; this legion can only be created once) |
Veteran Workers (Melee Unit) | II | 40 x Food 2 Chambers | Creates a veteran worker legion attached to the respective nest. Can gather and transport 25 Food or Wood, but these are lost when entering combat. (Strong against Gunners but weak against Warriors) |
Veteran Gunners (Ranged Unit) | II | 40 x Food 2 Chambers | Creates a veteran gunner legion attached to the respective nest. Can attack another legion at range and leave combat while at range. (Strong against warriors but weak against workers) |
Veteran Warriors (Melee Unit) | II | 40 x Food | Creates a veteran warrior legion attached to the respective nest. |
Dor Beetles (Super Predator) | II | 50 x Food 3 Chambers | Creates a dor beetle horde attached to the respective nest. Can lock all enemy legions in combat. (Strong against all types of enemies; this upgrade can only be built once.) |
Elite Workers (Melee Unit) | III | 60 x Food 2 Chambers | Creates an elite worker legion attached to the respective nest. Can gather and transport 30 Food or Wood, and these will not be lost when entering combat. (Strong against Gunners but weak against Warriors) |
Elite Gunners (Ranged Unit) | III | 60 x Food 2 Chambers | Creates an elite gunner legion attached to the respective nest. Decreases the movement speed of targeted ant legions. (Strong against Warriors but weak against Workers) |
Elite Warriors (Melee Unit) | III | 60 x Food | Creates an elite warrior legion attached to the respective nest. This legion’s speed increases when closing on its target. (Strong against Workers but weak against Gunners) |
Best Information Upgrades
These enhancements serve as intelligence aids, helping you gain an advantage over approaching enemy armies, without them having to come close first.
You’re eager to construct a Map Upgrade immediately because it provides the full map view for you. Alternatively, consider equipping Sharp Scanners for extended scouting without venturing deep into hostile territories, and Hide Legions, which will help keep your armies hidden from enemies in certain areas.
Additionally, improving other aspects within this category could prove beneficial too, especially leveling up your Cartographers whenever possible; however, it might be wiser to allocate your resources in other areas instead.
Upgrade | Tier | Cost | Benefits Provided |
---|---|---|---|
Cartographers | I | 30 x Wood 2 Chambers | Displays all your nests and visible legions on a minimap. (This upgrade can only be built once) |
Activity Alert | I | 30 x Wood 1 Chamber | Displays alerts when an opponent is interacting with nests, foraging points and resources. (This upgrade can only be built once) |
Scout Training | I | 30 x Food 1 Chamber | Passive Power: Increases your max stamina, stamina regeneration, and health by 50% (This upgrade can only be built once) |
Sharp Antennae | I | 30 x Food | Increases the detection range of your legions so they can discover enemies and nests from further away. (This upgrade can only be built once) |
Veteran Cartographers | II | 40 x Wood 2 Chambers | Displays all regions by colors: controller by you (blue), contested (yellow), and enemies (red). (This upgrade can only be built once) |
Traitors | II | 40 x Wood 1 Chamber | Displays the upgrades built, as well as the state of the legion, in the enemy nest you are aiming at. (This upgrade can only be built once) |
Counterspies | III | 40 x Wood | Hides your legions in this region (This upgrade can only be built once) |
Elite Cartographers | III | 70 x Wood 2 Chambers | Displays locations of nests and enemy legions moving through your controlled and contested regions. (This upgrade can only be built once) |
Infiltrators | III | 70 x Wood 1 Chamber | Displays enemy legions and nest positions in the opponent’s controlled regions. (This upgrade can only be built once) |
Best Economy Upgrades
Essential upgrades are vital across all mission types, as they offer continuous resource supply through facilities like the Woodyard and Mushroom Farm, and expand your storage capacity with the Storage Expansion upgrade.
In addition to other facilities, the Chemical Lab plays a crucial role because it grants you access to upgrade Tier 2 enhancements. Following that, the Chemical Archives will provide you with Tier 3 upgrades, offering you a wide range of options, including the strongest legions. Most of these improvements are quite beneficial, except for Salvage, as you likely won’t need to demolish chambers frequently.
Upgrade | Tier | Cost | Benefits Provided |
---|---|---|---|
Woodyard | I | 20 x Wood 1 Chamber | Produces 10 x Wood per minute (The cost increases by 20 for each one built) |
Mushroom Farm | I | 20 x Wood 1 Chamber | Produces 10 x Food per minute (The cost increases by 20 for each one built) |
Storage Expansion | I | 30 x Wood 1 Chamber | Increases maximum storage of Food and Wood by 100 |
Chemical Laboratory | I | 80 x Food 80 x Wood 2 Chambers | Unlocks upgrades of superior tier. (This upgrade can only be built once) |
Salvage | II | 40 x Wood 1 Chamber | Gives you a 50% refund when manually destroying a chamber. (This upgrade can only be built once) |
Multitude | II | 60 x Wood 1 Chamber | Increases the maximum number of legions you can command by one. (This upgrade can only be built once) |
Pheromone Reserves | II | 60 x Wood 2 Chambers | Reduces powers cooldown by 30% (This upgrade can only be built once) |
Nursery | II | 100 x Wood 2 Chambers | Decreases all legions recovery food cost by 30% (This upgrade can only be built once) |
Chemical Library | II | 120 x Food 120 x Wood 2 Chambers | Unlocks upgrades of superior tier. (This upgrade can only be built once) |
Swarm | III | 80 x Wood 1 Chamber | Increases the maximum number of legions you can command by one. (This upgrade can only be built once) |
Best Powers Upgrades
As a dedicated commander, I’m the one who strategically equips my character with specific enhancements. These aren’t just for my personal power, but to bolster the strength of the troops under my command. With these upgrades, I can bestow a range of boosts upon them, many of which prove incredibly advantageous in the heat of battle.
In essence, Dash Pheromones are crucial for swiftly moving your troops across the battlefield to counteract the enemy or when you’re pressed for time. Rage Pheromones provide a temporary offensive boost, aiding in securing victory and reducing losses/healing time. Shielding Spores, on the other hand, offer protection for your forces, safeguarding them for an extended period during combat.
Upgrade | Tier | Cost | Benefits Provided |
---|---|---|---|
Dash Pheromones | I | 20 x Food 2 Chambers | Increases legion’s move speed by 80% for 12 seconds per charge used. (This upgrade can only be built once) |
Rage Pheromones | I | 20 x Food 2 Chambers | Induces fury to increase legion damage output but 30% for 30 seconds per charge used. (This upgrade can only be built once) |
Shielding Spores | I | 20 x Food 2 Chambers | Chitin hardening spores grants a protective shield of 30% of the legion’s health. (This upgrade can only be built once) |
Reinforcement Call | I | 20 x Food 2 Chambers | Calls reinforcements to slightly heal depleted legions over 30 seconds. (This upgrade can only be built once) |
Reinforcement Call | II | 30 x Food 2 Chambers | Calls reinforcements to slightly heal depleted legions over 15 seconds. (This upgrade can only be built once) |
Dash Pheromones | II | 30 x Food 2 Chambers | Increases legion’s move speed by 100% for 16 seconds per charge used. (This upgrade can only be built once) |
Rage Pheromones | II | 30 x Food 2 Chambers | Induces fury to increase legion damage output by 50% for 30 seconds per charge used. (This upgrade can only be built once) |
Shielding Spores | II | 30 x Food 2 Chambers | Chitin hardening spores grant a protective shield of 60% of the legion’s health. (This upgrade can only be built once) |
Rage Pheromones | III | 40 x Food 2 Chambers | Induces fury to increase legion damage output by 70% for 30 seconds per charge used. (This upgrade can only be built once) |
Dash Pheromones | III | 40 x Food 2 Chambers | Increases legion’s move speed by 120% for 20 seconds per charge used. (This upgrade can only be built once) |
Shielding Spores | III | 40 x Food 2 Chambers | Chitin hardening spores grant a protective shield of 90% of the legion’s health. (This upgrade can only be built once) |
Reinforcement Call | III | 40 x Food 2 Chambers | Calls reinforcements to slightly heal depleted legions over 10 seconds. (This upgrade can only be built once) |
Make certain to explore our most recent gaming tutorials and updates on Empire of the Ants at GamerTop, including the Phasmophobia Blood Moon Challenge Guide (Halloween Event 2024). Don’t forget to take a look!
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2024-11-07 19:55