Naughty Dog Chief Neil Druckmann on Birthing ‘The Last of Us’ for TV, Adding Character Backstory That Video Game Fans ‘Will Eat Up’ in Season 2

As someone who has spent countless hours immersed in the captivating world of “The Last of Us,” I can say with certainty that Neil Druckmann‘s touch is nothing short of magical. His ability to translate the intricacies of video game narratives into compelling television is truly a testament to his storytelling prowess.


Neil Druckmann, the mastermind behind “The Last of Us” and the leader of successful video game studio Naughty Dog, is intimately familiar with the challenges that come with converting video game narratives for different formats.

He’s observed that filmmakers lacking game understanding often botch its spirit while adapting it for TV or film. Conversely, those who cling too rigidly to the game’s storyline details may find it challenging to create a successful TV series. Essentially, they are distinct entities, as Druckmann pointed out in an interview with EbMaster for the latest episode of “Strictly Business” podcast.

A common error in adaptations, according to Druckmann, is “remaining excessively faithful to the original source material, which was created for a different medium with its own unique strengths and weaknesses. Instead of trying to transfer it directly, without altering it to suit this new medium that possesses distinct strengths and weaknesses.

Right now, HBO is working on the second season of “The Last of Us,” set to premiere in 2025. Meanwhile, PlayStation is gearing up to launch an improved version of Naughty Dog’s “The Last of Us Part II Remastered” for their upcoming high-end graphics console, the PlayStation 5 Pro, in November. As the head of both projects, Druckmann hinted that the storyline in the second game will be further developed in Season 2 of “The Last of Us.

Druckmann shared his delight in hearing from fans who watch the show and then play the game, sharing their unique experiences. He mentioned that both the show and the game offer hints about each other, making them more enriching when experienced together. Fans who engage with both have shared their appreciation for how different storylines between the show and game provide additional insights, such as a new perspective on the character ‘Bill’ in the game. Druckmann is also looking forward to this season, especially a particular scene that he believes will be intriguing for game fans, as it delves deeper into the backstory of an important character that was difficult to explore in the game itself.

Neil Druckmann wasn’t compelled to adapt the widely acclaimed PlayStation game “The Last of Us” for television. However, his journey towards bringing the series to HBO began after he was deeply impressed by the impactful 2019 miniseries “Chernobyl” produced by HBO about the 1986 nuclear disaster in the Soviet Union. Intrigued, Druckmann arranged a meeting with the show’s lead writer-producer, Craig Mazin. The two hit it off well, and eventually, Druckmann became open to the idea of a TV adaptation for the tale of Joel and Ellie, as he himself shared.

Druckmann shared during a September 18 interview at the EbMaster Presents: Gaming on TikTok Leadership Summit, he had hoped to discuss his admiration for ‘Chernobyl’ with the creator and delve into the creative process behind it. As they sat down for lunch together, the man began discussing ‘The Last of Us’, revealing a deep, personal understanding of the game that left Druckmann amazed, realizing this individual was passionately in love with our creation.

https://omny.fm/shows/strictly-business/the-last-of-us-creator-neil-druckmann-talks-adapti/embed

In a comprehensive chat with Cynthia Littleton (co-Editor in chief) and Jennifer Maas (senior business writer) from EbMaster, Druckmann shares insights into how the Naughty Dog game development team, known for the “Uncharted” series and operated under PlayStation, collaborates with Mazin’s team.

Druckmann explained their approach: “We kick off at the start of each season, divide it up, and scrutinize each game. Our aim is to create the most compelling narrative. To achieve this, we examine all content in the game and identify elements that resonate strongly with us, ones that could remain unchanged. We mark these for later use as foundational pieces.

Druckmann pointed out the critically acclaimed “Long, Long Time” episode from Season 1 of “The Last of Us,” as an instance where the narrative of the game and series differed significantly. According to Druckmann and Mazin, the characters Bill (played by Nick Offerman) and Frank (Murray Bartlett) required more emotional depth in the series adaptation to ensure the episode’s success, since it veered off from the main storyline involving Joel (Pedro Pascal) battling through destroyed cities with Ellie (Bella Ramsey), a teenage girl who might hold the secret to a cure for the virus that has ravaged the planet for 20 years.

Druckmann explained that there were several factors behind our decision. In this game, players gradually understand Bill’s character through actions rather than dialogue, as the game emphasizes interactivity and action. He further pointed out that if we had translated that sequence of Bill into a passive viewing experience, it might be acceptable or even good, but it wouldn’t reach its full potential. The lack of interaction would result in less tension or immersion, offering only spectacle instead. Over time, this spectacle might become repetitive. Therefore, we decided to make a significant change to enhance the player’s experience.

Mazin made changes to the narrative. “Upon entering the game, Frank has already passed away,” Druckmann explained. “Thus, we subtly suggested a connection between these two men. Instead, we decided to emphasize and explore this relationship more deeply.

It’s crucial to identify parts that don’t fit well within the interactive medium and then spark some creative thinking. Questions like “How can we grow this universe?” or “What methods will we use to construct this world?” may arise. Occasionally, players appreciate unexpected revelations, such as discovering a backstory about something they encountered in the game before, like learning more about Bill and Frank. Such additions enrich the gaming experience. For me, that’s the most satisfying form of adaptation. He expressed this thought.

Every week, EbMaster presents a podcast called ‘Strictly Business,’ where he chats with influential figures in the media and entertainment sector about their business ventures. (You can sign up for our free newsletter by clicking here.) Each new episode drops every Wednesday, and you can find them at Apple Podcasts, Amazon Music, Spotify, Google Play, SoundCloud, and numerous other platforms.”

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2024-09-25 19:18