As a longtime Magic: The Gathering enthusiast who’s seen more than a few sunrises, I must say the monowhite cards coming to MTG Duskmourn are quite the treat!
The upcoming Magic: The Gathering set, Duskmourn: House of Horror, is all set for a worldwide launch on September 27, 2024. Despite being a few days from the date of this article, Magic enthusiasts are already buzzing with excitement about what the set might offer. Luckily, Wizards of the Coast has revealed the complete list of cards that will be part of the set.
In this article, we will list down all monoblack cards coming to MTG Duskmourn.
All MTG Duskmourn Monoblack Cards
Here’s a full list of all monoblack cards coming to the set.
Appendage Amalgam
Two generic, one black enchantment creature – Horror – 3/2 – Common
Flash
Each time Appendage Amalgam assaults, feel free to examine the top card from your library and move it to your graveyard if you wish.
Balemurk Leech
One generic, one black creature – Leech – 2/2 – Common
Unsettling – Each time a spell you’ve cast enters the field and every time you open a complete Room, each opponent suffers a loss of 1 life.
Cackling Slasher
Three generic, one black creature – Human Assassin – 3/3 – Common
Deathtouch
Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn.
Come Back Wrong
Two generic, one black sorcery – Rare
As a gamer, I wipe out that critter on the board. When that creature card gets sent to the graveyard by my actions, I bring it back under my control during the next combat phase. At the start of my following turn’s end step, I’ll have to give it up, though.
Commune With Evil
Two generic, one black sorcery – Uncommon
Take a look at the first four cards from your deck. Place three of them in your graveyard, keep one in your hand, and you’ll receive 3 extra life points.
Cracked Skull
Two generic, one black enchantment – Aura – Common
Enchant creature
Upon Cracked Skull’s entrance, take a peek at the hand of the specified player. Then, select any non-land card from their hand. The chosen player must then discard that selected card.
When enchanted creature is dealt damage, destroy it.
Cynical Loner
One generic, one black creature – Human Survivor – 3/1 – Uncommon
Cynical Loner can’t be blocked by Glimmers.
During the initiation of your second primary turn phase, if Cynical Loner is not activated, you have the option to explore your deck for a card, move it to your graveyard, and then reshuffle your deck.
Dashing Bloodsucker
Three generic, one black creature – Vampire Warrior – 2/5 – Uncommon
Mysterious – Anytime a charm under your control comes into play or when a room is completely unlocked by you, Dashing Bloodsucker grows in strength (by +2/+0) and acquires the ability to link to your life force until the end of that turn.
Defiled Crypt // Cadaver Lab
Defiled Crypt
Three generic, one black enchantment – Room – Uncommon
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Each time one or more cards depart from your graveyard, spawn a 2/2 Black Horror enchantment creature token called forth by the event. This effect activates no more than once per turn.
Cadaver Lab
One black enchantment – Room – Uncommon
On the battlefield, you have the option to unlock either half of a door. This door can be unlocked by paying the required mana cost. (As a spell, this is how you perform the action.)
When you unlock this door, return target creature card from your graveyard to you hand.
Demonic Counsel
One generic, one black sorcery – Rare
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
If you have at least four distinct types of cards in your graveyard, instead, look through your library, pick any card, add it to your hand, and then reshuffle your library.
Derelict Attic // Widow’s Walk
Derelict Attic
Two generic, one black enchantment – Room – Common
On the battlefield, you have the option to unlock either half of a door. This door can be unlocked by spending the required mana as a spell.
When you unlock this door, you draw two cards and you lose 2 life.
Widow’s Walk
Three generic, one black enchantment – Room – Common
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When a creature you control attacks on its own, it temporarily becomes stronger (by +1/+0) and acquires Feartouch ability for the rest of that turn. This means that any permanent controlled by an opponent dealing damage to this creature also gets destroyed at the same time.
Doomsday Excruciator
Six black creature – Demon – 6/6 – Rare
Flying
Upon the arrival of Doomsday Excruciator on the battlefield, if it has been summoned, each player will conceal all but the lowest six cards from their deck’s top in a hidden stack (exiled).
At the beginning of your upkeep, draw a card.
Enduring Tenacity
Two generic, two black enchantment creature – Snake Glimmer – 4/3 – Rare
Whenever you gain life, target opponent loses that much life.
If Enduring Tenacity leaves play, bring it back onto the battlefield under its controller’s control, as though it were a creature. However, remember that it is not actually a creature; it’s an enchantment.
Fanatic of the Harrowing
Three generic, one black creature – Human Cleric – 2/2 – Common
Whenever the Fanatic of the Harrowing arrives, every player gets rid of one card from their hand. However, if you had to discard a card in this manner, you’ll get to pick up another one.
Fear of Lost Teeth
One black enchantment creature – Nightmare – Common – 1/1
When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.
Fear of the Dark
Four generic, one black enchantment creature – Nightmare – 5/5 – Common
When the Fear of the Dark arises, if the defending character doesn’t have any Glimmer creatures under their control, that creature acquires both Menacing Aura and Death Touch for the remainder of the turn. In other words, when Menacing Aura is present, a creature can only be blocked by two or more other creatures; Death Touch means it deals damage equal to its toughness to the blocking creatures as well as destroying them at the end of combat.
Final Vengeance
One black sorcery – Common
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
Funeral Room // Awakening Hall
Funeral Room
Two generic, one black enchantment – Room – Mythic Rare
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Awakening Hall
Six generic, two black enchantment – Room – Mythic Rare
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return all creature cards from your graveyard to the battlefield.
Give In To Violence
One generic, one black instant – Common
Target creature gets +2/+2 and gains lifelink until end of turn.
Grievous Wound
Three generic, two black enchantment – Aura – Rare
Enchant player
Enchanted player can’t gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Innocuous Rat
One generic, one black creature – Rat – 1/1 – Common
Whenever Innocuous Rat meets its end, a shiver of apprehension sweeps through me. I then reveal the top two cards from my deck. One is sent to my graveyard, while the other materializes as a 2/2 creature on the battlefield, hidden face down. I can flip it over whenever I wish, provided it’s a creature card and I have the necessary mana.
Killer’s Mask
Two generic, one black artifact – Equipment – Uncommon
When Killer’s Mask appears, evoke fear, subsequently link this ominous mask to the creature present. (Peek at the topmost two cards of your deck. Place one on the battlefield hidden as a 2/2 creature and discard the other into your graveyard. Flip it face-up whenever you want, provided it’s a creature card, for its cost.)
Equipped creature has menace.
Equip: two generic.
Let’s Play A Game
Three generic, one black sorcery – Uncommon
Delirium – Should you have at least four distinct types of cards in your graveyard, you may opt for picking one or multiple ones instead.
Creatures your opponents control get -1/-1 until end of turn.
Each opponent discards two cards.
Each opponent loses 3 life and you gain 3 life.
Leyline of the Void
Two generic, two black enchantment – Rare
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent’s graveyard from anywhere, exile it instead.
Live or Die
Three generic, two black instant – Uncommon
Choose one –
Return target creature card from your graveyard to the battlefield.
Destroy target creature.
Meathook Massacre II
Two X generic, four black legendary enchantment – Mythic Rare
When Meathook Massacre II enters, each player sacrifices X creatures.
Whenever one of your controlled creatures perishes, you have the option to pay 3 life points. If you decide to do so, bring back that card under your control and put a “finality” counter on it.
As a gamer, whenever a foe’s beastly minion bites the dust, they’ve got the option to fork over three life points. If they opt not to, I’ll snatch that creature back under my command, placing a ‘last breath’ counter on it instead.
Miasma Demon
Four generic, two black creature – Demon – 5/4 – Uncommon
Flying
Whenever the Miasma Demon arrives, you can choose to dispose of any amount of your cards. If you decide to do so, as many as you discarded will temporarily lose 2 points from their power and 2 points from their toughness until the end of the current turn.
Murder
One generic, two black instant – Common
Destroy target creature.
Nowhere to Run
One generic, one black enchantment – Uncommon
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Opponents’ shielded creatures can be targeted by spells and abilities, effectively disregarding their hexproof status. Their ward abilities won’t activate.
Osseous Sticktwister
One generic, one black artifact creature – Scarecrow – 2/2 – Uncommon
Lifelink
During your end step, if there are four or more distinct types of cards in your graveyard, each opponent has the option to either sacrifice a non-land permanent they control or discard a card from their hand. If an opponent doesn’t perform either action, Osseous Sticktwister deals damage equal to its power to that opponent.
Overlord of the Balemurk
Three generic, two black enchantment creature – Avatar Horror – 5/5 – Mythic Rare
Upcoming 5 – One universal, one dark: If you play this spell using its upcoming cost, it enters with five time markers and does not become a creature until all markers are removed. During your turn’s end, remove one time marker from it.
Popular Egoist
Two generic, one black creature – Human Rogue – 3/2 – Uncommon
Instead of the original: Make one generic, one black. If you offer up another creature or enchantment, The Arrogant One becomes indestructible for the rest of this turn. After tapping it, damage and destruction-like effects will not affect it.
Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.
Resurrected Cultist
Two generic, one black creature – Human Cleric – 4/1 – Common
Delirium – Two generic, two black mana: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Spectral Snatcher
Four generic, two black creature – Spirit – 6/5 – Common
Transformation – If another player’s spell or ability targets this creature, they must discard a card from their hand, otherwise the effect is nullified.
Swampcycling two generic (two generic, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Sporogenic Infection
One generic, one black enchantment – Aura – Uncommon
Enchant creature
When the Sporogenic Infection takes hold, the targeted player must sacrifice a creature that is not currently enchanted.
When enchanted creature is dealt damage, destroy it.
Unholy Annex // Ritual Chamber
Unholy Annex
Two generic, one black enchantment – Room – Rare
On the battlefield, you have the ability to unlock one of the doors by spending the required mana (cost). (As a spell, this is how you can perform the action.)
At the conclusion of your turn’s final phase, pull a new card. If you possess a Demon on the field, each adversary will suffer a loss of 2 life points, while you’ll gain 2 life points. In any other case, you’ll forfeit 2 life points instead.
Ritual Chamber
Three generic, two black enchantment – Room – Rare
On the battlefield, you have the option to unlock either half of a door. This spell requires you to pay its mana cost in order to unlock it. (Or) In the heat of battle, you can choose to unlock one half of a door by paying its mana cost.
When you unlock this door, create a 6/6 black Demon creature token with flying.
Unstoppable Slasher
Two generic, one black creature – Zombie Assassin – 2/3 – Rare
Deathtouch
Each time the Unstoppable Slasher inflicts damage during combat on a player, their total life is reduced to approximately half, with any fraction being rounded up to the nearest whole number.
If the Unstoppable Slasher is eliminated and has no counter-measures in place, it will be brought back onto the battlefield by its owner, but this time it will be tapped and will have two ‘stunning’ counters placed upon it.
Valgavoth’s Faithful
One black creature – Human Cleric – 1/1 – Uncommon
Revive one specific creature from your graveyard: Make it reappear on the battlefield, but do so as a sorcerous act (only usable as a spell).
Valgavoth, Terror Eater
Six generic, three black legendary creature – Elder Demon – 9/9 – Mythic Rare
Flying, lifelink
Ward: Sacrifice three nonland permanents.
Instead of sending a card you don’t control to your opponent’s graveyard from any zone, exile it instead.
In your phase, you can use cards that have been set aside with Valgavoth. Instead of paying the mana cost when casting a spell, you would need to pay life amount equivalent to its mana value.
Vile Mutilator
Five generic, two black creature – Demon – 6/5 – Uncommon
As an additional cost to sacrifice this spell, sacrifice a creature or enchantment.
Flying, trample
Whenever Vile Mutilator shows up on the battlefield, every opponent has to part ways with a non-token enchantment first, followed by a non-token creature. As a gamer, I find myself often in situations where my opponents’ defenses crumble before this ruthless invader.
Winter’s Intervention
One generic, one black instant – Common
Winter’s Intervention deals 2 damage to target creature. You gain 2 life.
Withering Torment
Two generic, one black instant – Uncommon
Destroy target creature or enchantment. You lost 2 life.
Wrapping up our tutorial on every monowhite card arriving in MTG Duskmourn! If you’re hungry for more Magic: The Gathering insights, be sure to explore all the monoblue cards available in MTG Duskmourn.
Read More
- PENDLE PREDICTION. PENDLE cryptocurrency
- Skull and Bones Players Report Nerve-Wracking Bug With Reaper of the Lost
- Unlocking the Mystery of Brawl Stars’ China Skins: Community Reactions
- SOLO PREDICTION. SOLO cryptocurrency
- Smite 2: Overcoming the Fear of Your First Match in the MOBA Universe
- Understanding the Constant Rain in Pacific Drive: A Reddit Discussion
- Dragon Quest III HD-2D Remake Review: History Repeats
- Team Fight Tactics (TFT) Patch 14.23 Notes: What to Expect from Set 13 Release
- Clash Royale: The Perils of Firecrackers and Cringe Decks
- W PREDICTION. W cryptocurrency
2024-09-23 05:09