Moxsy: Exploring the First Descendant Hotfix 1.0.7

As a seasoned gamer with decades worth of virtual battles under my belt, I can confidently say that Moxsy’s latest video on The First Descendant hotfix is nothing short of a godsend. From the get-go, it’s clear he’s got a wealth of experience and a knack for breaking down complex updates into digestible chunks.


In this video, Moxsy offers an in-depth look at the recent hotfix update for First Descendant. He touches upon various aspects such as adjustments (nerfs), hints about upcoming content, and enhancements to user experience (quality of life improvements). The update incorporates modifications to Special Operations, Frost Walker, dangerous zones, restart options, and a host of other features.

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Key Takeaways:

  • Automatic selection in Special Operations
  • Difficulty changes to Frost Walker
  • Improved gameplay in hazardous zones
  • Enhancements to restart functions

Special Operations Changes:

In Special Operations, Moxsy talks about a fresh automatic player selection option that does away with the delay caused by AFK (Away From Keyboard) players. This enhancement in user convenience streamlines and optimizes the gaming experience.

Frost Walker Nerfs:

Moxsy details alterations to Frost Walker’s abilities, such as higher damage, fewer enraged stages, and enhanced weak point aiming. Such updates make the battle against the boss less challenging yet more gratifying for gamers.

Improved Hazardous Zones:

The modification rectifies problems concerning harmful zones, guaranteeing that players won’t take damage while within these regions. Consequently, this adjustment enhances game flow by eliminating avoidable player deaths.

Enhanced Restart Functions:

Moxsy emphasizes the upgrades to the mission restarts, allowing players a longer period to contemplate their choice and continue missions using their existing team. This results in increased gameplay adaptability and comfort due to the longer time limits and extra features.

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2024-08-13 23:14