Quick Links
- What Are Pop-up Camps?
- Pop-Up Camp Locations
- Windward Plains
- Scarlet Forest
- Oilwell Basin
- Iceshard Cliffs
- Ruins of Wyveria
This game stands out from others in the series. Instead of focusing on linear progression like previous titles, it encourages players to venture into expansive, open environments. To make the most of these areas, you’ll need to locate optimal Pop-up Camp spots that cater to your diverse requirements.
While exploring the game, most locations will become apparent to you, but a few may prove tricky to find. Fortunately, your Hunter and allies will offer assistance during your journey by announcing hidden locations as you travel past them.
Although these camps might appear as unnecessary hurdles on your path to eradicating monsters, they are surprisingly beneficial. Establishing camps at strategic locations across the map facilitates seamless navigation and streamlines your resource collection tasks.
What Are Pop-up Camps?

Pop-up Camps refer to temporary, compact campsites you can place on your map. They not only serve as navigation points but also allow for personalization of your tents and surrounding areas, giving them a unique, customized feel.
When you begin in each region, you’ll start with a restricted amount of options. Therefore, I suggest taking some time to explore each region thoroughly, as this will help you find all the potential places where a campsite could be situated.
As a gamer, whenever I stumble upon a sweet hideout, my game automatically sets a marker there for me. That way, if I ever feel like shaking things up and moving my camp, getting back to that spot is as easy as clicking on the map!
Remember that certain locations might be beneficial, but be aware, they can be destroyed by monsters. If a monster invades your campsite, it will cause destruction, leaving you with two options: either head to the campsite and have the Felyne resident fix it for you, or relocate it altogether.
There are three Safety Levels of Camps:
- Safe – Will never be attacked by Large Monsters
- Insecure – Could be attacked by Large Monsters
- Dangerous – Will likely be attacked by Large Monsters
There’s no need to stress over a camp being damaged since it naturally heals over time. Alternatively, you can instantly fix it using Guild Points if you prefer. However, keep in mind that you only have five of these points per area, so with a maximum of 25, you’ll want to choose the locations wisely and prioritize your favorites.
Pop-Up Camp Locations
Windward Plains
Camp Name | Guild Points | Safety Level | Recommended | Reasoning |
---|---|---|---|---|
Area 3: South Campsite | 50 | Insecure | No | Mineral Cave camp is better for this area |
Area 4: Mineral Cave Campsite | 25 | Safe | Yes | Safe and located by a lot of mining resources |
Area 4: West Campsite | 75 | Dangerous | No | Likely to be destroyed |
Area 6: Valley Hideaway Campsite | 25 | Safe | Yes | Exquisite and Magnificent Fossils nearby |
Area 8: Southeast Campsite | 75 | Dangerous | No | Likely to be destroyed |
Area 8: Southwest Campsite | 75 | Dangerous | No | Likely to be destroyed |
Area 9: Lookout Hill Campsite | 50 | Insecure | Yes | Access to the Northeastern part of the map with Sleep Herbs nearby |
Area 10: Southeast Campsite | 75 | Dangerous | No | Likely to be destroyed |
Area 13: Oasis Campsite | 75 | Dangerous | No | Likely to be destroyed |
Area 13: West Campsite | 50 | Insecure | No | Redundant with Area 14 camp |
Area 14: Groundwater Vein Campsite | 25 | Safe | Yes | Wylk Gemstones and Outcrops galore |
Area 16: Bone Desert Campsite | 50 | Insecure | No | Redundant with Area 14 camp |
Area 16: Northwest Campsite | 50 | Insecure | No | Redundant with Area 14 camp |
Scarlet Forest
Camp Name | Guild Points | Safety Level | Recommended | Reasoning |
---|---|---|---|---|
Area 6: Flowering Rocks Campsite | 25 | Safe | Yes | Lots of good nearby shortcuts to get you to and fro |
Area 7: Bower of the Great Tree Campsite | 75 | Dangerous | No | Likely to be destroyed |
Area 8: South Campsite | 75 | Dangerous | No | Redundant with Underground Lake camp |
Area 8: Underground Lake Campsite | 25 | Safe | Yes | Fishing spot nearby and access to the Northeast part of the map |
Area 10: Southwest Campsite | 75 | Dangerous | No | Redundant with Treetop Hill camp |
Area 12: Northeast Campsite | 50 | Insecure | No | Redundant with Underground Lake camp |
Area 14: Southwest Campsite | 75 | Dangerous | No | Redundant with WudWud Hideout |
Area 16: Hidden Waterfall Campsite | 25 | Safe | No | Redundant with Ruin Interior |
Area 16: Ruin Interior Campsite | 25 | Safe | Yes | Better middle ground spot between Area 15 and 17 |
Area 17: Great Lake Shore Campsite | 50 | Insecure | No | Redundant with Ruin Interior camp |
Area 18: Treetop Hill Campsite | 25 | Safe | Yes | Good centralized location with an option for either high or low ground |
Area 18: West Campsite | 25 | Safe | No | Redundant with Treetop Hill camp |
Oilwell Basin
Camp Name | Guild Points | Safety Level | Recommended | Reasoning |
---|---|---|---|---|
Area 2: Canyon Divide Campsite | 25 | Safe | Yes | Safe and easy access to upper levels of map |
Area 4: Dilapidated Roadway Campsite | 75 | Dangerous | No | Incredibly close to Base Camp for this area |
Area 8: Middle Strata North Campsite | 75 | Dangerous | No | On Large Monster paths, likely to be destroyed |
Area 9: Middle Strata South Campsite | 50 | Insecure | No | Not a bad sight but lacking any real necessity to have |
Area 12: Crimson Rivulet Campsite | 25 | Safe | Yes | Underground access and nearby mining outcrops |
Area 13: Limestone Cavern Campsite | 25 | Safe | Yes | Lots of nearby mining outcrops and access to the north side of the map |
Area 14: Mining Cave Campsite | 25 | Safe | Yes | Access to south side of map with Wylk mining nearby |
Area 15: Lower Strata North Campsite | 75 | Dangerous | No | Immediately spawns you in a hot zone and can be destroyed easily |
Iceshard Cliffs
Camp Name | Guild Points | Safety Level | Recommended | Reasoning |
---|---|---|---|---|
Area 1: Icy Shore Campsite | 25 | Safe | Yes | Tons of Endemic Life to gather and a fishing spot nearby |
Area 6: North Campsite | 75 | Dangerous | No | Redundant with Floating Rock Wall camp |
Area 7: Watchtower Campsite | 25 | Safe | No | Difficult to get out of due to staircase |
Area 15: Upper Corridor Campsite | 25 | Safe | No | Redundant with Floating Rock Wall camp |
Area 18: Sinkhole Campsite | 25 | Safe | No | Redundant with Ancient Room camp |
Area 19: Floating Rock Wall Campsite | 25 | Safe | Yes | Centralized with good access to many areas |
Area 20: Ancient Room | 25 | Safe | Yes | Great place to start gathering Sleep Herb and plenty of mining |
Ruins of Wyveria
Camp Name | Guild Points | Safety Level | Recommended | Reasoning |
---|---|---|---|---|
Area 2: Crumbling Structures Campsite | 25 | Safe | Yes | Good access to upper levels with a good gathering trail to follow |
Area 6: Secluded Ruins Campsite | 25 | Safe | No | Not bad but a little far out of the way |
Area 6: Remnant Grove Campsite | 75 | Dangerous | No | Redundant with Southeast camp |
Area 6: Southeast Campsite | 25 | Safe | Yes | Good access to the southeastern part of the map |
Area 8: Gap in Rubble Campsite | 25 | Safe | Yes | Good access to lower levels and typically near the travel path of most Large Monsters |
Area 9: Entangled Canopy Campsite | 25 | Safe | No | Redundant with Gap in Rubble camp |
Area 13: Hidden Cave Campsite | 25 | Safe | Yes | Access to the bottom level of the map, but a bit out of the way |
Different campsites vary greatly – some offer optimal locations rich with resources ideal for exploring, whereas others are secluded and remote.
The suggestions given take into account the location’s nearness to essential facilities and notable landmarks, all while ensuring safety. If you’d rather enjoy a different view, don’t hesitate to set up your camp at another spot.
Discovering all the Campgrounds not only earns you an accomplishment, but it’s beneficial because if a situation arises where you need to rearrange your campsites, having found them all will make this task effortless for you.
I trust this guidance aids you in deciding on your preferred campsite. However, do bear in mind that these are merely suggestions. Ultimately, it’s up to you to determine which camp feels like home. To add to the charm, much like your Siekret and Palico, you can customize your tent and surroundings with various delightful items.
Read More
- Lucky Offense Tier List & Reroll Guide
- Indonesian Horror Smash ‘Pabrik Gula’ Haunts Local Box Office With $7 Million Haul Ahead of U.S. Release
- Best Crosshair Codes for Fragpunk
- League of Legends: The Spirit Blossom 2025 Splash Arts Unearthed and Unplugged!
- Ultimate AI Limit Beginner’s Guide [Best Stats, Gear, Weapons & More]
- ‘Severance’ Renewed for Season 3 at Apple TV+
- How To Find And Solve Every Overflowing Palette Puzzle In Avinoleum Of WuWa
- Unlock All Avinoleum Treasure Spots in Wuthering Waves!
- Ultimate Half Sword Beginners Guide
- Skull and Bones Year 2 Showcase: Get Ready for Big Ships and Land Combat!
2025-04-15 17:42