Maximum Football Update Adds Couch Multiplayer & More

A fresh update for Maximum Football has been released, introducing Couch Multiplayer, Faster Offense, enhanced Offensive Lines, and many other features. The developers have also published a detailed list of changes, covering various aspects such as Gameplay, Dynasty, Animations, and more. In essence, this latest update brings numerous enhancements to Maximum Football. Let’s take a peek at the Patch Notes without any further delay!

Maximum Football Update Patch Notes For May, 2025

Want a look at the details of what’s in today’s patch? Here are the full patch notes!

Spoiler: it’s packed!

Read it here.

— Maximum Football (@MaxFootballGame) May 7, 2025

Let’s take a look at the main updates in the latest edition of Maximum Football before we delve into the specific patch details.

1st Point: Couch Multiplayer now joins the game, enabling you to play together with your friends at home.

2nd Point: The developers have significantly enhanced the offensive line strategy, making it more effective and reducing the number of sacks they receive.

3rd Point: Offside Penalties and Hurry-Up Offensive setups have been introduced, while addressing various underlying issues.

But the developers also released a huge list of patch notes:

Gameplay – Maximum Football Update (May 2025)

  • Onside kicks now work reliably even if you call a timeout after setting kick power, and crash‑related uniform syncing when joining sessions has been fixed.
  • Drill exercises (pass defense, hot routes, etc.) no longer get stuck after touchdown catches or when selecting plays.
  • Recovered‑punt touchdowns now correctly award possession
  • Added Star‑player indicator logic
  • Penalties are now observed by the rules engine, and AI will decline unnecessary penalties when they cost more yards.
  • “No‑Huddle” offenses and hurry‑up sequences no longer leave players in awkward formations or teleport defensive players.
  • Client‑side join logic was fixed so switching into coach mode—and other lobby privileges—don’t reset unexpectedly.
  • Exhibition‑mode stats challenges now track correctly (including two‑point conversions, missed kicks, and challenge progress), and match history statistics have been cleaned up.
  • Conversion kicks that miss no longer trigger a touchback, and delay‑of‑game positioning on extra‑point tries is now accurate.
  • Sideline players and coaches react dynamically—with animations and head tracking—to real time events like big plays and injuries.
  • Overtime coach suggestions now respect whether you’re allowed a conversion kick, and the new overtime ruleset is available in menu settings.
  • The play clock pauses during instant replays and auto‑rewind, with correct timing after turnovers and penalties (40 seconds NCAA, 25 seconds Pro).
  • Revamped substitutions, depth‑chart views, and challenge‑system upgrades.
  • Substitution panels now initialize properly.
  • Challenge values never go negative, and quest requirements update dynamically.
  • “Fair catch,” “pickup,” and “block” actions on punts are now handled correctly by both AI and user, and special hot‑route pass‑block options were added.
  • Expanded The profanity filter and whitelist fixes applied.
  • Post‑play cameras now offer multiple perspectives, and you can disable auto‑replay if you prefer.
  • Controller LED flashes, input handling during cinematics, and UI prompts (e.g., waiting‑for‑match, error pop‑ups) have been polished to avoid duplicates or misfires.
  • Practice‑mode improvements include stable previous‑play selection, non‑conflicting keybinds, and accurate replay behavior when skipping cut‑scenes.
  • Demo/test features were added for QA (e.g., forced practice‑map states, debug property flags) to facilitate easier testing of new match conditions.

Animations – Maximum Football Update (May 2025)

  • Tweaked the new “strider” movement animations and added smooth blendspaces for it.
  • Introduced a set of new coach animations.
  • Added various sideline behaviors
  • Added notifies and sync markers to all new strider animations for better timing.
  • Applied Motion‑matching to all passing animations for more natural movement.
  • Refined the sprint animation based on design feedback.
  • Added new jump and 360‑turn catch animations to diversify receptions.
  • Adjusted open‑field blocking animations to look more dynamic.
  • Implemented diagonal QB movement animations so quarterbacks can move and pass on the run.
  • Polished several of the new catch animations and ensured they use the correct montage slots.
  • Fine‑tuned scramble (QB run) animations for better realism.
  • Introduced multiple new catch variations (CatchRun series and pump‑fake animations).
  • Slowed down post‑touchdown celebration animations for dramatic effect.
  • Improved sideline “messing with shoulder pads” and “helmet” idle behaviors on the bench.
  • Refined stationary QB and passing animations to blend more smoothly into movement.
  • Fixed bone‑orientation issues in kick‑catch animations so feet and hands align correctly.
  • Added quick‑pass variants and modified several existing quick‑pass animations.
  • Added “disappointment” animations for dropped catches.
  • Enhanced banking and locomotion animations to support the new speed‑management system.
  • Implemented foot‑lock prevention tags so characters don’t get stuck in place during catch transitions.
  • Fixed an issue where sideline players could spawn twice on client machines.
  • Disabled lower‑body locomotion when entering catch montages to avoid sliding feet.
  • Added a number of new stadium cinematics.

Dynasty – Maximum Football Update (May 2025)

  • Fixed several underlying issues so dynasty mode runs without errors.
  • Added dynasty‑specific upgrades for the challenge system.
  • Ensured all dynasty activities now trigger and record as intended.
  • Made a small UI tweak to improve consistency in the dynasty menus.
  • Corrected the team-selection logic to always load the right franchise.
  • Fixed various dynasty UI glitches across multiple screens, including roster, achievements, and settings panels.
  • Enabled you to view your team’s depth chart while spectating a dynasty game.
  • Began tracking your franchise’s active team during live gameplay events for better stats and logs.
  • Improved navigation so menu focus never gets stuck while moving through dynasty screens.
  • Applied general performance and stability fixes tied to dynasty progression and milestone events.
  • Blocked user inputs during dynasty loading screens to prevent accidental selections and refined achievement tracking for “Match” and “Changed Up.”
  • Corrected two achievements (“Dealin’” and “Top of the Class”) so they unlock under the proper conditions.

MPL – Maximum Football Update (May 2025)

  • Reset local player data correctly if a client disconnects from the network.
  • Fixed various matchmaking errors that could recreate sessions incorrectly when offline.
  • Removed duplicate team options in ranked matchmaking.
  • Added two‑point conversion tracking for challenge progress.
  • Restored access to team‑option settings during MPL matchmaking.
  • Recorded match state on disconnects so abandoned games and penalties apply correctly.
  • Prevented matchmaking from advertising joinable sessions once you’ve left the queue.
  • Ensured presence information correctly disables during matchmaking.
  • Stopped penalty from firing improperly when accepting an invitation in queue.
  • Enabled alternate uniforms in MPL matches against the CPU.
  • Improved disconnect handling for hosts and clients, logging errors when sessions drop.
  • Fixed the “No Contest” prompt so it only appears once per player.
  • Allowed client users to trigger no‑huddle offense in MP matches.
  • Tweaked the penalization process to apply the right penalties in all cases.
  • Resolved issues where the rank‑up panel would fail to open.
  • Fixed errors in match‑loss recording when a disconnect happens.
  • Improved error handling when retrieving first‑time card rewards and suppressed “no reward” cases on disconnect.
  • Ensured the matchmaking UI deactivates properly once you leave the lobby.
  • Corrected leaderboard sorting and profile name references.
  • Added error handlers for client justice events and host quits.
  • Cleaned up misleading UI messages when a client disconnects from a hosted match.
  • Fixed starting kit assignment in MPL.
  • Refactored initial card object setup to run during challenge initialization.

Multiplayer – Maximum Football Update (May 2025)

  • Ensured custom team uniforms replicate correctly for all players online.
  • Enabled “Coach Mode” features to work properly in online exhibition matches.
  • After joining via an invite, restored permissions callbacks so you retain host or VIP privileges.
  • Prevented the host from being disconnected when an opponent quits an online exhibition (disconnects only apply in MPL).
  • Separated the grid layout and invite button so they no longer overlap or conflict.
  • Fixed local‑multiplayer banners so Player 1 and Player 2 show correctly in‑game.
  • Corrected star‑player tagging and rating calculations in multiplayer games.
  • Streamlined the local‑multiplayer replay start and finish flow, with corresponding UI tweaks.
  • Properly tear down online sessions at game end, and removed unnecessary penalty and error pop‑ups afterward.
  • Cleaned up sessions when network connectivity is lost to avoid lingering or broken connections.
  • Delayed initial session creation to prevent friends from joining too early during matchmaking.

Customization – Maximum Football Update (May 2025)

  • Fixed the mouthguard silhouette so it uses the correct material slot.
  • Ensured the “Alternate Uniform” button hides when you’re in player customization.
  • Corrected an issue where away teams sometimes showed the wrong uniform.
  • Adjusted cleat patterns so they display correctly.
  • Fine‑tuned the position of logos on pants.
  • Fixed the secondary UV mapping channel on the primary jersey mesh.
  • Added realistic dirt mask textures for gloves, helmets, wrist wraps, and finger tape.
  • Prevented custom logos from being validated multiple times in the same session to speed things up.
  • Made page‑left and page‑right thumbstick inputs move between custom logo pages.
  • Switched roster and team loading to fully asynchronous so custom teams and rosters load more reliably.
  • Fixed filter logic in the player customization browser so items show and hide correctly.
  • Corrected helmet pattern IDs so every design displays as intended.
  • Made sure the “Select Uniform” option keeps focus when navigating menus.
  • Fixed uniform names so they display properly in multiplayer team‑select screens.
  • Added context‑sensitive buttons for switching to alternate uniforms only when appropriate.
  • Mapped “Apply Uniform To All Players” and “Reset To Team Default” to the special-left controller button.
  • Fixed a pants‑logo mirroring bug so logos don’t flip unexpectedly.

Audio – Maximum Football Update (May 2025)

  • Added freshly recorded quarterback calls to the game.
  • Corrected the halftime “first down” commentary, which was triggering incorrectly when you started offense to begin the second half.
  • Made sure that when a quarterback scores a touchdown by running, it’s announced as a rushing TD.
  • Added newly recorded quarterback calls and polished their sound effects.
  • Prevented slide commentary from playing when the QB actually dives near the goal line.
  • Improved two‑point conversion voice lines:
  • No longer calls it “unsuccessful” if the runner is tackled in the end zone.
  • Still calls it “unsuccessful” on an incomplete pass.
  • Tweaked certain commentary lines to use “he” and avoid repeating player names too often.
  • Added a system to filter out inappropriate or duplicate commentary lines based on metadata before playback.
  • Adjusted the passing commentary for deep throws (“DeepPass”) and quick releases (“QuickPass”), and updated related animations.
  • Added weight‑training conversation
  • Tagged individual commentary lines with metadata to support smoother flow in upcoming features.
  • Improved audible related commentary.
  • Commentator now calls out an audible only once per down.
  • Player chatter for audibles now uses multiple voice actors, randomly chosen at game start and then kept consistent.
  • Finished adding and fixing get‑up celebration sounds and their animations.
  • Added a slight delay to audible commentary so it lines up better with player movement, and refined tackle and sack voice lines.
  • Fixed several mistriggered calls around punts, sacks, and slides—especially near the end zone—and updated the underlying database.
  • Enabled voice lines for time‑outs for both teams.
  • Added new variations of Dan’s juke, spin, and truck commentary lines.
  • Stopped “start of down” voice lines from firing too close to the goal line (so they don’t clash with “down and goal” lines).
  • Prevented “good run” commentary from playing on plays that lose yardage or end in turnovers.
  • Reorganized “down and goal” voice calls so Dan always responds to Garrett.
  • Added and refined penalty timing voice lines (e.g. “badly timed penalty”).
  • Merged some redundant commentary events (e.g. removing “yard‑line touchdown” in favor of existing kick‑return touchdown calls).
  • Refactored how “down” and “goal” calls work so they only run on their specific downs.
  • Enabled the special “goal for the win” voice line when you’re kicking to win the game.
  • Added and fixed play‑clock commentary responses.
  • Added voice calls for punts, onside kicks, punt returns, and QB slides.
  • Added voice lines for catch‑and‑run failures, fake‑pass reactions, and slowed plays.
  • Improved commentary cross‑fading by using two audio channels so that one line can begin fading in as the previous is fading out.
  • Allowed different punt commentary for fourth downs versus other downs.
  • Added general “filler” commentary that triggers during prolonged gameplay, unrelated to specific events.
  • Fixed a variety of multiplayer commentary issues (character abilities, touchdowns, tackles, downs, and kicks).
  • Recorded a new positive catch reaction from Garrett and adjusted the database.
  • Fixed ambiance‑toggle sounds and improved pre‑snap, pass, and audible sound effects.
  • Added voice lines for offsides and kick‑return variations.
  • Finalized and polished the “Practice Field” stadium reverb effect.
  • Squashed a popping UI sound.
  • Improved the natural flow of commentary by tracking the current speaker—allowing cross‑fades only between different speakers.
  • Added and refined dozens of voice lines for goal‑post hits, extra points, snap announcements, and more, including animations like block‑running, fake‑handoff, and handoff‑catch.

UI – Maximum Football Update (May 2025)

  • Added visual indicators for the star player and “Read Key Defender” markers.
  • Prevented navigation from inadvertently “escaping” off the discard pack screen.
  • Fixed an edge case in Exhibition mode where the team‑selection panel could get out of sync when switching sides.
  • Standardized terminology throughout the Settings menu.
  • Moved the Defensive Hot Route (DHR) controls to the left side for Player 2 and hid pre‑snap buttons when they’re not needed.
  • Ensured that in local multiplayer, opening the playbook keeps focus on the Team Selection hub instead of losing it.
  • Displayed the Read Key defender icon in the HUD when appropriate.
  • Show user avatars only when every team on screen is controlled by a human player.
  • When one player pauses, suspended input and hid unnecessary layers for the other local player.
  • Prevented the “Hurry back to line” prompt from appearing in spectator mode.
  • Added player avatar widgets to both the in‑game scoreboard and floating indicators above panels.
  • Made sure guest profiles download and display their avatars correctly on all platforms.
  • Simplified guest player profiles in local multiplayer so they show a placeholder state when no custom avatar is set.
  • Collapsed the local‑player indicator in the Settings panel when it’s not needed, and fixed it showing up in the main menu.
  • Added consistent pause‑menu indicators for each player and their submenus, all driven by player data.
  • Enabled team option buttons on the matchmaking panel as soon as you open it for the selected side.
  • Improved how custom team logos load by checking for existing textures first and renaming new ones appropriately.
  • Disabled side‑switch entries and footer buttons wherever a sub‑panel is active, preventing accidental clicks.
  • Disabled the decoy play suggestion during kickoffs when it doesn’t apply.
  • Added confirmation pop‑ups in the MPL menu when Casual or Unranked matchmaking is already in progress.
  • Restored focus handling in create‑team states so the “Select” button always appears.
  • Tweaked gameplay sliders and their input handling so values don’t jump unexpectedly and focus never gets lost.
  • Ensured the Broadcast Camera UI only shows if all players are in coach mode.
  • Refreshed icons and text for season‑pass tutorials and end screen flows.
  • Fixed popup and leaderboard UI bugs: rank badges, season names, missing ranks, and connection overlays.
  • Renamed the “Motions” drill category to match design specs and added category filters to the drill selection screen.
  • Corrected textures for card pack and stadium grass UI elements.
  • Made new rank badges and updated drill lists to follow the design’s defined order rather than save order.
  • Prevented the connection error overlay from covering existing pop‑ups.
  • Saved team color changes reliably across sessions.
  • Hid the floating help widget during temporary button prompts.
  • Improved commentary slider widgets to prevent stuck hover animations and fixed deep‑press UI focus loss.
  • Reworked the season pass panel so the “Claim All” function refreshes immediately and shows a “Last Chance” banner on the buy button when you’re near the end of the pass.
  • Added new Audible UI controls and fine‑tuned input timing on the “Hurry Up” hold action.
  • Fixed focus issues when replay or debug windows open, and ensured pop‑ups suspend the correct player’s controls.
  • Redesigned team logos throughout the menus.
  • Wired in the backend for the “Claim All” season pass button, and set gamepad inputs so they don’t conflict with other actions.
  • Hid in‑game UI for Player 2 in local multiplayer end game screens.

In summary, we’re excited to delve into all the fresh features from the most recent Maximum Football Update. Looking forward to giving it a spin at home with our buddies. Here’s hoping this update brings a more enjoyable and glitch-free gaming adventure for everyone!

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2025-05-09 02:32