A fresh update for Maximum Football has been released, introducing Couch Multiplayer, Faster Offense, enhanced Offensive Lines, and many other features. The developers have also published a detailed list of changes, covering various aspects such as Gameplay, Dynasty, Animations, and more. In essence, this latest update brings numerous enhancements to Maximum Football. Let’s take a peek at the Patch Notes without any further delay!
Maximum Football Update Patch Notes For May, 2025
Want a look at the details of what’s in today’s patch? Here are the full patch notes!
Spoiler: it’s packed!
Read it here.
â Maximum Football (@MaxFootballGame) May 7, 2025
Let’s take a look at the main updates in the latest edition of Maximum Football before we delve into the specific patch details.
1st Point: Couch Multiplayer now joins the game, enabling you to play together with your friends at home.
2nd Point: The developers have significantly enhanced the offensive line strategy, making it more effective and reducing the number of sacks they receive.
3rd Point: Offside Penalties and Hurry-Up Offensive setups have been introduced, while addressing various underlying issues.
But the developers also released a huge list of patch notes:
Gameplay â Maximum Football Update (May 2025)
- Onside kicks now work reliably even if you call a timeout after setting kick power, and crashârelated uniform syncing when joining sessions has been fixed.
- Drill exercises (pass defense, hot routes, etc.) no longer get stuck after touchdown catches or when selecting plays.
- Recoveredâpunt touchdowns now correctly award possession
- Added Starâplayer indicator logic
- Penalties are now observed by the rules engine, and AI will decline unnecessary penalties when they cost more yards.
- âNoâHuddleâ offenses and hurryâup sequences no longer leave players in awkward formations or teleport defensive players.
- Clientâside join logic was fixed so switching into coach modeâand other lobby privilegesâdonât reset unexpectedly.
- Exhibitionâmode stats challenges now track correctly (including twoâpoint conversions, missed kicks, and challenge progress), and match history statistics have been cleaned up.
- Conversion kicks that miss no longer trigger a touchback, and delayâofâgame positioning on extraâpoint tries is now accurate.
- Sideline players and coaches react dynamicallyâwith animations and head trackingâto real time events like big plays and injuries.
- Overtime coach suggestions now respect whether youâre allowed a conversion kick, and the new overtime ruleset is available in menu settings.
- The play clock pauses during instant replays and autoârewind, with correct timing after turnovers and penalties (40 seconds NCAA, 25 seconds Pro).
- Revamped substitutions, depthâchart views, and challengeâsystem upgrades.
- Substitution panels now initialize properly.
- Challenge values never go negative, and quest requirements update dynamically.
- âFair catch,â âpickup,â and âblockâ actions on punts are now handled correctly by both AI and user, and special hotâroute passâblock options were added.
- Expanded The profanity filter and whitelist fixes applied.
- Postâplay cameras now offer multiple perspectives, and you can disable autoâreplay if you prefer.
- Controller LED flashes, input handling during cinematics, and UI prompts (e.g., waitingâforâmatch, error popâups) have been polished to avoid duplicates or misfires.
- Practiceâmode improvements include stable previousâplay selection, nonâconflicting keybinds, and accurate replay behavior when skipping cutâscenes.
- Demo/test features were added for QA (e.g., forced practiceâmap states, debug property flags) to facilitate easier testing of new match conditions.
Animations â Maximum Football Update (May 2025)
- Tweaked the new âstriderâ movement animations and added smooth blendspaces for it.
- Introduced a set of new coach animations.
- Added various sideline behaviors
- Added notifies and sync markers to all new strider animations for better timing.
- Applied Motionâmatching to all passing animations for more natural movement.
- Refined the sprint animation based on design feedback.
- Added new jump and 360âturn catch animations to diversify receptions.
- Adjusted openâfield blocking animations to look more dynamic.
- Implemented diagonal QB movement animations so quarterbacks can move and pass on the run.
- Polished several of the new catch animations and ensured they use the correct montage slots.
- Fineâtuned scramble (QB run) animations for better realism.
- Introduced multiple new catch variations (CatchRun series and pumpâfake animations).
- Slowed down postâtouchdown celebration animations for dramatic effect.
- Improved sideline âmessing with shoulder padsâ and âhelmetâ idle behaviors on the bench.
- Refined stationary QB and passing animations to blend more smoothly into movement.
- Fixed boneâorientation issues in kickâcatch animations so feet and hands align correctly.
- Added quickâpass variants and modified several existing quickâpass animations.
- Added âdisappointmentâ animations for dropped catches.
- Enhanced banking and locomotion animations to support the new speedâmanagement system.
- Implemented footâlock prevention tags so characters donât get stuck in place during catch transitions.
- Fixed an issue where sideline players could spawn twice on client machines.
- Disabled lowerâbody locomotion when entering catch montages to avoid sliding feet.
- Added a number of new stadium cinematics.
Dynasty â Maximum Football Update (May 2025)
- Fixed several underlying issues so dynasty mode runs without errors.
- Added dynastyâspecific upgrades for the challenge system.
- Ensured all dynasty activities now trigger and record as intended.
- Made a small UI tweak to improve consistency in the dynasty menus.
- Corrected the team-selection logic to always load the right franchise.
- Fixed various dynasty UI glitches across multiple screens, including roster, achievements, and settings panels.
- Enabled you to view your teamâs depth chart while spectating a dynasty game.
- Began tracking your franchiseâs active team during live gameplay events for better stats and logs.
- Improved navigation so menu focus never gets stuck while moving through dynasty screens.
- Applied general performance and stability fixes tied to dynasty progression and milestone events.
- Blocked user inputs during dynasty loading screens to prevent accidental selections and refined achievement tracking for âMatchâ and âChanged Up.â
- Corrected two achievements (âDealinââ and âTop of the Classâ) so they unlock under the proper conditions.
MPL â Maximum Football Update (May 2025)
- Reset local player data correctly if a client disconnects from the network.
- Fixed various matchmaking errors that could recreate sessions incorrectly when offline.
- Removed duplicate team options in ranked matchmaking.
- Added twoâpoint conversion tracking for challenge progress.
- Restored access to teamâoption settings during MPL matchmaking.
- Recorded match state on disconnects so abandoned games and penalties apply correctly.
- Prevented matchmaking from advertising joinable sessions once youâve left the queue.
- Ensured presence information correctly disables during matchmaking.
- Stopped penalty from firing improperly when accepting an invitation in queue.
- Enabled alternate uniforms in MPL matches against the CPU.
- Improved disconnect handling for hosts and clients, logging errors when sessions drop.
- Fixed the âNo Contestâ prompt so it only appears once per player.
- Allowed client users to trigger noâhuddle offense in MP matches.
- Tweaked the penalization process to apply the right penalties in all cases.
- Resolved issues where the rankâup panel would fail to open.
- Fixed errors in matchâloss recording when a disconnect happens.
- Improved error handling when retrieving firstâtime card rewards and suppressed âno rewardâ cases on disconnect.
- Ensured the matchmaking UI deactivates properly once you leave the lobby.
- Corrected leaderboard sorting and profile name references.
- Added error handlers for client justice events and host quits.
- Cleaned up misleading UI messages when a client disconnects from a hosted match.
- Fixed starting kit assignment in MPL.
- Refactored initial card object setup to run during challenge initialization.
Multiplayer â Maximum Football Update (May 2025)
- Ensured custom team uniforms replicate correctly for all players online.
- Enabled âCoach Modeâ features to work properly in online exhibition matches.
- After joining via an invite, restored permissions callbacks so you retain host or VIP privileges.
- Prevented the host from being disconnected when an opponent quits an online exhibition (disconnects only apply in MPL).
- Separated the grid layout and invite button so they no longer overlap or conflict.
- Fixed localâmultiplayer banners so Player 1 and Player 2 show correctly inâgame.
- Corrected starâplayer tagging and rating calculations in multiplayer games.
- Streamlined the localâmultiplayer replay start and finish flow, with corresponding UI tweaks.
- Properly tear down online sessions at game end, and removed unnecessary penalty and error popâups afterward.
- Cleaned up sessions when network connectivity is lost to avoid lingering or broken connections.
- Delayed initial session creation to prevent friends from joining too early during matchmaking.
Customization â Maximum Football Update (May 2025)
- Fixed the mouthguard silhouette so it uses the correct material slot.
- Ensured the âAlternate Uniformâ button hides when youâre in player customization.
- Corrected an issue where away teams sometimes showed the wrong uniform.
- Adjusted cleat patterns so they display correctly.
- Fineâtuned the position of logos on pants.
- Fixed the secondary UV mapping channel on the primary jersey mesh.
- Added realistic dirt mask textures for gloves, helmets, wrist wraps, and finger tape.
- Prevented custom logos from being validated multiple times in the same session to speed things up.
- Made pageâleft and pageâright thumbstick inputs move between custom logo pages.
- Switched roster and team loading to fully asynchronous so custom teams and rosters load more reliably.
- Fixed filter logic in the player customization browser so items show and hide correctly.
- Corrected helmet pattern IDs so every design displays as intended.
- Made sure the âSelect Uniformâ option keeps focus when navigating menus.
- Fixed uniform names so they display properly in multiplayer teamâselect screens.
- Added contextâsensitive buttons for switching to alternate uniforms only when appropriate.
- Mapped âApply Uniform To All Playersâ and âReset To Team Defaultâ to the special-left controller button.
- Fixed a pantsâlogo mirroring bug so logos donât flip unexpectedly.
Audio â Maximum Football Update (May 2025)
- Added freshly recorded quarterback calls to the game.
- Corrected the halftime âfirst downâ commentary, which was triggering incorrectly when you started offense to begin the second half.
- Made sure that when a quarterback scores a touchdown by running, itâs announced as a rushing TD.
- Added newly recorded quarterback calls and polished their sound effects.
- Prevented slide commentary from playing when the QB actually dives near the goal line.
- Improved twoâpoint conversion voice lines:
- No longer calls it âunsuccessfulâ if the runner is tackled in the end zone.
- Still calls it âunsuccessfulâ on an incomplete pass.
- Tweaked certain commentary lines to use âheâ and avoid repeating player names too often.
- Added a system to filter out inappropriate or duplicate commentary lines based on metadata before playback.
- Adjusted the passing commentary for deep throws (âDeepPassâ) and quick releases (âQuickPassâ), and updated related animations.
- Added weightâtraining conversation
- Tagged individual commentary lines with metadata to support smoother flow in upcoming features.
- Improved audible related commentary.
- Commentator now calls out an audible only once per down.
- Player chatter for audibles now uses multiple voice actors, randomly chosen at game start and then kept consistent.
- Finished adding and fixing getâup celebration sounds and their animations.
- Added a slight delay to audible commentary so it lines up better with player movement, and refined tackle and sack voice lines.
- Fixed several mistriggered calls around punts, sacks, and slidesâespecially near the end zoneâand updated the underlying database.
- Enabled voice lines for timeâouts for both teams.
- Added new variations of Danâs juke, spin, and truck commentary lines.
- Stopped âstart of downâ voice lines from firing too close to the goal line (so they donât clash with âdown and goalâ lines).
- Prevented âgood runâ commentary from playing on plays that lose yardage or end in turnovers.
- Reorganized âdown and goalâ voice calls so Dan always responds to Garrett.
- Added and refined penalty timing voice lines (e.g. âbadly timed penaltyâ).
- Merged some redundant commentary events (e.g. removing âyardâline touchdownâ in favor of existing kickâreturn touchdown calls).
- Refactored how âdownâ and âgoalâ calls work so they only run on their specific downs.
- Enabled the special âgoal for the winâ voice line when youâre kicking to win the game.
- Added and fixed playâclock commentary responses.
- Added voice calls for punts, onside kicks, punt returns, and QB slides.
- Added voice lines for catchâandârun failures, fakeâpass reactions, and slowed plays.
- Improved commentary crossâfading by using two audio channels so that one line can begin fading in as the previous is fading out.
- Allowed different punt commentary for fourth downs versus other downs.
- Added general âfillerâ commentary that triggers during prolonged gameplay, unrelated to specific events.
- Fixed a variety of multiplayer commentary issues (character abilities, touchdowns, tackles, downs, and kicks).
- Recorded a new positive catch reaction from Garrett and adjusted the database.
- Fixed ambianceâtoggle sounds and improved preâsnap, pass, and audible sound effects.
- Added voice lines for offsides and kickâreturn variations.
- Finalized and polished the âPractice Fieldâ stadium reverb effect.
- Squashed a popping UI sound.
- Improved the natural flow of commentary by tracking the current speakerâallowing crossâfades only between different speakers.
- Added and refined dozens of voice lines for goalâpost hits, extra points, snap announcements, and more, including animations like blockârunning, fakeâhandoff, and handoffâcatch.
UI â Maximum Football Update (May 2025)
- Added visual indicators for the star player and âRead Key Defenderâ markers.
- Prevented navigation from inadvertently âescapingâ off the discard pack screen.
- Fixed an edge case in Exhibition mode where the teamâselection panel could get out of sync when switching sides.
- Standardized terminology throughout the Settings menu.
- Moved the Defensive Hot Route (DHR) controls to the left side for Player 2 and hid preâsnap buttons when theyâre not needed.
- Ensured that in local multiplayer, opening the playbook keeps focus on the Team Selection hub instead of losing it.
- Displayed the Read Key defender icon in the HUD when appropriate.
- Show user avatars only when every team on screen is controlled by a human player.
- When one player pauses, suspended input and hid unnecessary layers for the other local player.
- Prevented the âHurry back to lineâ prompt from appearing in spectator mode.
- Added player avatar widgets to both the inâgame scoreboard and floating indicators above panels.
- Made sure guest profiles download and display their avatars correctly on all platforms.
- Simplified guest player profiles in local multiplayer so they show a placeholder state when no custom avatar is set.
- Collapsed the localâplayer indicator in the Settings panel when itâs not needed, and fixed it showing up in the main menu.
- Added consistent pauseâmenu indicators for each player and their submenus, all driven by player data.
- Enabled team option buttons on the matchmaking panel as soon as you open it for the selected side.
- Improved how custom team logos load by checking for existing textures first and renaming new ones appropriately.
- Disabled sideâswitch entries and footer buttons wherever a subâpanel is active, preventing accidental clicks.
- Disabled the decoy play suggestion during kickoffs when it doesnât apply.
- Added confirmation popâups in the MPL menu when Casual or Unranked matchmaking is already in progress.
- Restored focus handling in createâteam states so the âSelectâ button always appears.
- Tweaked gameplay sliders and their input handling so values donât jump unexpectedly and focus never gets lost.
- Ensured the Broadcast Camera UI only shows if all players are in coach mode.
- Refreshed icons and text for seasonâpass tutorials and end screen flows.
- Fixed popup and leaderboard UI bugs: rank badges, season names, missing ranks, and connection overlays.
- Renamed the âMotionsâ drill category to match design specs and added category filters to the drill selection screen.
- Corrected textures for card pack and stadium grass UI elements.
- Made new rank badges and updated drill lists to follow the designâs defined order rather than save order.
- Prevented the connection error overlay from covering existing popâups.
- Saved team color changes reliably across sessions.
- Hid the floating help widget during temporary button prompts.
- Improved commentary slider widgets to prevent stuck hover animations and fixed deepâpress UI focus loss.
- Reworked the season pass panel so the âClaim Allâ function refreshes immediately and shows a âLast Chanceâ banner on the buy button when youâre near the end of the pass.
- Added new Audible UI controls and fineâtuned input timing on the âHurry Upâ hold action.
- Fixed focus issues when replay or debug windows open, and ensured popâups suspend the correct playerâs controls.
- Redesigned team logos throughout the menus.
- Wired in the backend for the âClaim Allâ season pass button, and set gamepad inputs so they donât conflict with other actions.
- Hid inâgame UI for Player 2 in local multiplayer end game screens.
In summary, we’re excited to delve into all the fresh features from the most recent Maximum Football Update. Looking forward to giving it a spin at home with our buddies. Here’s hoping this update brings a more enjoyable and glitch-free gaming adventure for everyone!
Read More
- How to use a Modifier in Wuthering Waves
- Mistfall Hunter Class Tier List
- 50 Goal Sound ID Codes for Blue Lock Rivals
- 50 Ankle Break & Score Sound ID Codes for Basketball Zero
- Lucky Offense Tier List & Reroll Guide
- Ultimate Myth Idle RPG Tier List & Reroll Guide
- WIF PREDICTION. WIF cryptocurrency
- How To Get Modifiers In WuWa
- Basketball Zero Boombox & Music ID Codes â Roblox
- Unlock All Avinoleum Treasure Spots in Wuthering Waves!
2025-05-09 02:32