Approaching the 8-month mark post-release, Dragon Age: Veilguard has seen its share of gamers at launch, yet failed to maintain that momentum over time. Unfortunately, the end result did not align with Electronic Arts’ hopes for the game, leading to it being categorized as a disappointing release.
In a recent article for Bloomberg, Jason Schreier sheds light on the factors contributing to the setbacks of a project, specifically The Veilguard, by discussing insights from over 20 developers who worked on it. These sources shared their perspectives on what they consider to be the most significant errors committed by BioWare studio.
- One of the reasons for the failure was said to be the long development period, stretching over 10 years. During this time, the concept of the project changed several times – originally, The Veilguard was supposed to be a single-player adventure. However, at the peak of multiplayer popularity, the company bosses decided that the new installment of Dragon Age should also provide gameplay for multiple people. In the end, nothing came out of it, so they returned to the original idea, adapting certain elements of the co-op mode to single-player.
- The original idea was for the title to have a “mocking” character, which would set it apart from the previous installments of the series. Furthermore, the player wouldn’t make important choices, but that changed in the later stages of production, and fans got “more serious” options to choose from.
- Developers were also complaining to Schreier about the inclusion of the team responsible for Mass Effect in The Veilguard project in 2023. Mark Darrah, a veteran of the Dragon Age series, has already talked about this.
- The development of the latest installment of DA was also hindered by a voice actors’ strike. This limited the writers’ ability to create dialogue and scenes.
As a dedicated fan, I can’t help but ponder about the potential implications of the financial strain that BioWare studio has been experiencing during the development process. According to reports by Schreier, the team behind “Dragon Age” contributes significantly to Electronic Arts’ annual revenue, roughly 5%. This staggering contribution might lead one to wonder if such a titan could consider parting ways with this esteemed studio.
However, it’s important to remember that development on Mass Effect 5 is ongoing. This upcoming title could very well serve as the final lifeline for BioWare, offering a glimmer of hope amidst the challenges faced.
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2025-06-12 14:32