Manor Lords: Should Militia Wield Greatswords and Axes? Reddit Users Weigh In!

The addition of greatswords and axes for militia units in Manor Lords has ignited a vibrant argument among players. Since the game values authenticity and strategic realism, opinions are divided over whether these large weapons suit the game’s mechanics and storyline. On one hand, some enthusiasts envision leading an army of valiant peasants armed with colossal greatswords. However, others question if it is feasible to arm peasants with such hefty weaponry, suggesting that they might only bring comedic misfortune on the battlefield instead. So let’s delve into this debate.

Summary

  • The post raises questions about feasibility and historical accuracy regarding militia weaponry in Manor Lords.
  • Players have differing opinions on whether greatswords and axes are suitable for peasant units.
  • Some gamers stress that using more common weapons would be more realistic, given the game’s setting.
  • Overall sentiment is mixed, with both humorous and serious takes circulating in the discussion.

The Greatsword Dream

It’s understandable to have such an imaginative thought: picturing common folks storming into battle, brandishing massive swords as if it were straight out of a thrilling fantasy epic. A user named Simple_Chemistry6431 suggested that the inclusion of greatswords for militia units would’ve made gameplay more appealing due to their stylish nature, bringing a touch of coolness even to the seemingly mundane lives of peasants. Many players are captivated by the fantasy aspects of medieval warfare, and who wouldn’t be thrilled at the thought of turning ordinary villagers into lightning-fast, sword-wielding avengers? However, upon further contemplation, equipping every villager with heavy swords raises some doubts. Consider a group of peasants attempting to learn how to use such weapons—most likely, they’d struggle just to swing a scythe effectively!

The Reality of Combat

As feedback poured in, it was clear that many questioned the feasibility of arming peasants with greatswords. User MilkManlolol added a witty yet pertinent observation: “Peasants wouldn’t have a clue how to use a greatsword.” This comment underscores an important issue: while the concept might be appealing, it often neglects the extensive training and expertise needed to handle such a massive weapon. Throughout history, soldiers were trained for battle, and though a greatsword may seem intimidating, mastering its use demands considerable practice. This raises a debate about whether a militia would be better equipped with weapons more common among laborers, such as pitchforks or basic axes. The discussion then shifts towards the potential effectiveness of axes as an alternative choice.

Axes: The More Believable Weapon

The dialogue shifted towards axes as being a preferred choice for peasant militias, receiving widespread endorsement as a practical weapon. BarNo3385 highlighted that in a region inspired by mountains, axes would be fitting and emphasized the importance of historical accuracy. They added that an ordinary village militia wouldn’t rely on greatswords but instead opt for smaller, more manageable weapons to boost their efficiency. Fromcjoe123 further explained how ceremonial greatswords existed, but they were primarily used in specialized roles rather than common militia activities. This brings up a broader question about whether authenticity can improve or diminish gameplay and if the allure of fantastical elements like greatswords overshadows realistic medieval warfare.

Art Style and Game Setting

Players have pointed out the game’s focus on its visual aesthetics and accurate period settings. Silver200061 noted that the art style implies a later medieval era, making it seem unusual for peasant troops to wield greatswords. To maintain historical accuracy and enhance gameplay, it would be more suitable to stick to the facts—such as adhering to the correct historical context. As players familiarize themselves with the game’s mechanics and historical elements, their preference for an authentic medieval representation becomes clearer. Most agree that axes should be available in-game, as they align better with the game’s timeline and prevent jarring inconsistencies—for instance, it would seem odd to see a peasant charging into battle with a sword typically found in museums!

In the realm of fantasy role-playing games, debates about the balance between creative whimsy and practical gameplay mechanics frequently ensue. Though the thought of peasants wielding greatswords persists in the minds of enthusiastic players, it appears that a more realistic approach prevails. The axe, fitting snugly within the historical context of Manor Lords, serves as a reminder that in a world dominated by strategy and warfare, an effectively used axe might prove more powerful than an extravagant greatsword – unless, of course, you’re engaged in a spectacular cinematic battle. With Manor Lords currently in early access, this could be the opportune moment for developers to absorb this feedback and potentially introduce innovative tweaks to peasant militia weaponry in future updates.

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2025-03-23 06:48