Major Rematch Patch Adds Colorblind Mode And Other Significant Changes

The widely played soccer game, Rematch, has amassed a total of 5 million players. Recently, an update to the game, packed with fresh elements and modifications, has been released. However, the much-anticipated cross-platform play functionality is yet to be implemented.

In a recent blog update, Developer Sloclap mentioned that the latest Rematch patch incorporates numerous adjustments across various aspects of the game, all aimed at enhancing different elements. Regarding the anticipated cross-play functionality and netcode optimizations, Sloclap highlighted that these improvements necessitate the expertise of specialists in their respective fields.

As a devoted follower, I must express that while we’re eager as ever, we can’t pour all our energy into accelerating these projects just yet. But rest assured, things are moving along splendidly in the studio, and we’re excited to unveil more updates soon!

In the latest Rematch update, there’s a new colorblind mode added to accommodate individuals with deuteranopia, protanopia, or tritanopia. This feature allows users to manually switch team colors for better visibility. The player progression screen has also undergone an upgrade to enhance readability. In terms of bug fixes, the ball indicator is no longer expected to move erratically away from the ball, and issues related to the social panel screen have been rectified.

In the latest update of Rematch, there’s a fundamental gamepad-remapping feature, with more advanced options planned for future releases. Additionally, the goal validation system has been enhanced to take into consideration ball catches near the line. As explained by Sloclap, this new system introduces a delay to evaluate if it might be a deflection or catch, and also considers network variations before confirming the goal.

You can see the full patch notes below.

Sloclap revealed they are setting up Test Servers specifically for evaluating upcoming changes in isolated spaces. They mentioned that they require additional time to fine-tune these adjustments before they become available.

Matches / Core Gameplay Improvements

Major Changes / Updates

Gamepad Remapping

  • This first version is quite basic (it doesn’t allow to create combinations of inputs), but we opted to allow players to start tinkering with mapping before offering a more advanced version soon.

Better Hit Detection

  • Fixed an issue where the ball would be deflected instead of being caught by the goalkeeper in certain situations : the ball speed was not correctly evaluated to decide whether to catch or deflect.

Note: some design to tweaks to catch vs. deflect parameters will also be coming soon.

  • Improved goal validation when the ball is caught on the goal line : decision making now uses a delay to check for potential deflect/catch and account for network variation before validating the goal.
  • Other general netcode improvements and fixes.

Major Fixes

  • Multiple fixes to camera during goal replays, removing jitter
  • Fixes to “hindering” (physical contact between players): it should now be more efficient to “body block” opponents
  • Fixed end match screens skip function (at last!): scoreboard can now be analyzed without going back to ranking screen automatically
  • Fixed pause menu toggle in any stage of match: pause menu should be accessible at all times during matches
  • Fixed various crashes happening during post-goal sequence

Multiple animation improvements and fixes

  • New statics tap animations
  • Polish on volley shoots animations
  • Polish on Dive player animations
  • Polish on pushball animations
  • Minor animation improvements and fixes

Minor / Misc. Fixes

  • Fixed an issue where goalkeepers were not reacting to opponents’ collisions: goalkeepers should now react to other player’s physical presence the same way other players do (this does not change the rules of invulnerability against tackles).
  • Fixed several issues with the physical & visual state of the ball inside menus & at matches’ kickoff.
  • Shots deviated by an outfield player’s defense mode now have a wider angle, except against goalkeeper or sweeper shots.
  • On mouse and keyboard, when performing a tap, the camera control is given back a bit sooner than before (more news on m&kb tap aiming soon!)
  • Fixed an issue with Ball Camera Lock while using mouse and keyboard where the camera would teleport back to the previous position when shooting.
  • Fixed an issue where pushball would not keep last direction inputted when going quickly back to neutral
  • Increased communication/ball call cooldown from 0.8 to 1s, to slightly decrease comms spam
  • Shots now trigger a rumble during the shoot preparation
  • Goal Bursts are now stopped correctly after goal replay
  • Multiple VFX fixes and improvements during and after goal replay
  • Fixed pause menu footer display in match
  • Fixed missing move input in spectator mode
  • Fixed spectator icon on match livefeed
  • Fixed ping icons legibility: switched icon and background colors
  • Fixed opponent nametag in match stats screen: color fixes
  • Display player number for opponents in scoreboard
  • Fixed scoreboard input actions display in footer
  • Audio update for the UI SFX of post match screens
  • Update on the music integration during the start section of a match
  • Various audio update on animations
  • Fixed a bug where the music playing during the beginning of a match was not the expected one
  • Multiple environment and lighting improvements and fixes
  • Multiple minor fixes to tutorials and workshops

Menus & Interface

Additions and updates

  • Colorblind mode: when activated, this option will change color selection for teams at match start, according to the three main types of colorblindness (deuteranopia, protanopia, tritanopia). In the next patch, this feature will be pushed further, to apply a filter on the whole screen.
  • Visual update of player progression screen – improved readability and UI feedback.
  • Added voice channel parameter choice on custom match parameter screen, allowing to chat with all players in the lobby, useful to train with friends on both teams.

Additions and updates

  • Fixed ball indicator arrow orientation, was not always following the ball
  • Fixed navigation focus and camera in customization menu
  • Fixed social panel navigation and display issues
  • Fixed “”Some players in lobby are still in a match”” pop-up can not be displayed in same time as reconnect prompt”

Misc. Fixes

  • Fixed options footer display
  • Fixed matchmaking research panel visibility
  • Fixed input action text “Leave lobby” in custom match matchmaking
  • Fixed reconnect state being applied to players leaving a server after a ranked game was deemed incomplete
  • Fixed mouse navigation in custom match parameter screen
  • Fixed purchase popup toggle in customization menu
  • Fixed items thumbnail background in store menu
  • Fixed focused state lost on clicking spin wheel buttons
  • Fixed “Press any key” display in launch screen
  • Fixed rank icons in player profile menu
  • Fixed custom keyboard mapping preset selection
  • Fixed keyboard custom profile input modifier option showing as enabled by default
  • Fixed reconnect pop-up overlap
  • Fixed missing status when a friend is in a custom match lobby on Xbox
  • Fixed warning message overlap
  • Fixed victory mood thumbnails display
  • Fixed player card customization screen display
  • Fixed currencies packs order
  • Fixed language options not being properly saved on first launch
  • Fixed User Agreement not being translated in languages other than English
  • Fixed Xbox version missing rich presence when a friend is currently in a custom match lobby
  • Special skin now have an assigned voice
  • Various audio fix within the menus
  • Audio and voice language options settings are now correctly saved
  • Update on SFX for the tutorials and workshops
  • Multiple localization fixes and improvements in the options menu
  • Multiple UI fixes and improvements
  • Multiple fixes in tutorials
  • Lighting improvement in Player Profile menus

Art / Rendering

Additions and updates

  • Add detail mod for small actors, on levels and VRs.
  • Add new Balls to Prologue (ball custo will be coming soon!).
  • Add crowd spawn / distribution textures for stadiums.

Major Fixes

  • Increase min LOD in low settings for Customization menu.
  • Fixed head sections.
  • Fixed corrupted crosshair on certain actions.
  • Fixed crowd LOD bias.
  • Fixed UI material AA.
  • UI textures improvement.
  • Cast shadow, WPO and VSM optimization on VRs / Stadium.
  • Meshes fixes and optimization on levels.
  • Optimize minimap & line textures.

Minor Fixes

  • Fixed material time period.
  • Fixed accessories material on the Ponytail hairstyle.
  • Fixed Jelly Tails and Golden Flyaways hairstyle materials.
  • Fixed Eyelashes material.
  • Fixed Characters textures compression settings.
  • Update goal reaction behavior for smokes & flash flares.
  • Playable Intro lighting optimization.
  • Force LOD on certain sequences in playable intro.
  • Cast shadow optimization on VRs.
  • Minor material and math optimization.
  • Minor update for Eye material.
  • Character parts, disable cast shadow on specific parts.

Known Issues

  • During kick-off, the ball sometimes emits loud wind sounds until it gets kicked
  • Audio is abruptly cut when pressing a button during start screen
  • Tackles occurring right after a player control the ball may cause rollbacks for the tackling player
  • In some instances a goalkeeper diving into another player controlling the ball will trigger the dive catch feedback without catching the ball
  • Consoles : ball position may be desynced for some players after hitting a goalpost
  • Achievements unlocking issues are still present on all platforms, we are investigating

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2025-07-23 20:40