Last Epoch – Understanding the Slowdown at Level 80+ Concerns

As a seasoned gamer with countless hours invested in various RPG titles, I can’t help but feel disheartened by the recent discussions surrounding Last Epoch‘s EXP and gear progression beyond level 80. The slowdown in these areas feels unjustified and misaligned with the game’s content.


In recent times, the Last Epoch game on Reddit has ignited debates concerning a noticeable decrease in experience points earned and equipment advancement past level 80. Let’s explore the player opinions and proposed remedies for addressing this concern.

The slowdown at level 80+ is insane. It does not align at all with the content in the game
byu/Miles_Adamson inLastEpoch

Summary

  • Players feel that EXP lags significantly behind enemy levels and gear requirements.
  • The pace of progression in higher levels seems misaligned and discourages trying new builds.
  • The trade system and reputation grind are also areas of frustration for players.

Player Sentiments on EXP and Gear Progression

As a gamer myself, I can relate to Miles_Adamson’s experience when I encounter a disconnection between the amount of Experience Points (EXP) I gain, the levels of my enemies, and the requirements for better gear. It feels unsatisfying and frustrating, like all my efforts are not leading me anywhere. This disparity makes me lose enjoyment in the game and discourages me from trying out new character builds.

Alternative Perspectives on Game Dynamics

Dr. Marlo Lake presents an alternative perspective, pointing out that a more leisurely tempo is typically found in advanced role-playing games (RPGs). He adds that the threshold for equipment levels is tied to the tiers of affixes and the development team is considering adjustments based on player comments.

Concerns About Trade System

The Laughing Magician and Spendit argue against the trading system in Last Epoch, pointing out hurdles such as steep level prerequisites and lengthy reputation building. These obstacles restrict trade exchanges and negatively impact player advancement and entertainment.

Players such as cuddlegoop and utkohoc propose limiting maximum gear levels and modifying Experience Points (XP) acquisition to improve the end-game phase and keep players interested.

Ki7sune highlights the diverse perspectives among players concerning how long content should remain relevant, underlining that game creators strive for different lengths of player involvement.

Although we may have varied perspectives, the Last Epoch player base is united in their quest for an improved gaming experience with less complicated hurdles to progression.

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2024-07-15 12:58