Recently, there’s been quite a buzz surrounding Last Epoch as players prepare for Season 2. A hot topic among the community is the discussion about minion builds and whether they will receive the necessary improvements. Some players argue that the current minion skill scaling and survivability are in dire straits, while others are optimistic about potential upcoming buffs. The tension has reached a boiling point, with many feeling that some of the minion skills in the game are performing abysmally, almost topping the “Least Effective Skill” charts. A Reddit post by user itsmehutters succinctly expresses this predicament, sparking a flurry of opinions about the future of minions in the game.
Summary
- Players express frustration with minion builds, citing poor scaling and lackluster stats.
- There is hope for a future where minions might get much-needed buffs or reworking of current mechanics.
- The conversation reveals a rift between players who cling to certain minion archetypes and those who feel the overall archetype is underwhelming.
- Responses from developers indicate potential changes, especially for Forge Guard minion builds, but significant buffs for all minion types may not arrive until Season 3.
The Minion Dilemma
From a passionate fan’s perspective, the core topic of the Reddit discussion revolves around the perceived weakness of minion builds in Last Epoch. Many fellow players have voiced their disappointment, expressing concerns about the low damage output and frail defense that come with relying on these little companions. One player, Handoloran, expressed a glimmer of optimism concerning the Forge Guard subclass, hinting that it “will improve,” pointing to potential changes that could fortify minion builds. Yet, the overall feeling remains divided; while there are flickers of hope, many players remain hesitant about fully trusting minions as a dependable power source in combat.
The user Olympians12 raises an important issue about how minions are individually scaled differently from the player’s character. This results in a complex construction process where players must handle minion statistics, which take up valuable equipment slots together with their own. They note that “constructing for endgame is challenging,” highlighting a significant struggle faced by many when attempting to optimize minions. Managing each stat as an individual entity can feel like trying to juggle flaming torches while riding a unicycle—it’s doable, but one mistake could lead to burns or a fall.
The Community’s Frustration
The conversation deepens as ApprenticeCorner points out various minion skills, highlighting the effective ones versus those that fail. They strongly believe that because certain archetypes are considered acceptable doesn’t necessarily mean the whole system is functioning well. This viewpoint echoes throughout the discussion thread, with players expressing a need for a stronger, unified minion archetype. Many feel restricted by having to rely on a limited set of abilities and are pushing for significant reforms rather than minor adjustments.
The remarks from players such as Disguised-Alien-AI echo similar thoughts. They discuss a necromancer build that can deal reasonable damage with appropriate equipment, but its agile and fragile characteristics introduce an element of uncertainty that many find unsettling. It appears that a minor equipment choice can significantly alter the damage output, yet as long as the environment favors this kind of playstyle, minion users will continue to feel tense, always braced for an unexpected critical hit that could strike at any moment.
Developer Responses
In response to heartfelt worries, developers offered their own thoughts on the matter. Justin_EHG pointed out that even though minions aren’t earmarked for significant modifications in Season 2, enhancements aimed at reducing tedious tasks related to several builds could potentially benefit those who focus on minions. Intriguingly, he emphasized changes such as making the Dread Shade a continuous buff instead of requiring constant refreshment, much like quitting the habit of carrying around heavy bags of gold during quests – it makes the game feel slightly less cumbersome and smoother to play.
Although Forge Guard is set to receive enhancements allowing dual-wielding a two-handed weapon and a shield, there’s still uncertainty among some players regarding substantial updates for roles such as the Necromancer and Beastmaster. The main concern revolves around whether the upcoming exclusive items for minion-focused characters will possess the transformative capabilities that players anticipate. It’s much like expecting an exceptional legendary item in the loot, a potential game-changer; everyone is keeping their fingers and toes crossed, holding on to hope as if it’s a lifeline in turbulent waters.
What Lies Ahead for Minion Builds
As I eagerly await the arrival of Season 3, I can’t help but feel a mix of excitement and concern about the minions in Last Epoch. There’s a buzz that the Beastmaster and Necromancer might get more focus, yet for now, it seems the Forge Guard is the star of the show. But let me tell you, this community isn’t one to back down easily! When we encounter issues, we voice our concerns loudly, hoping to be heard. We’re not just players; we’re passionate gamers immersed in this fantasy world, and we won’t shy away from expressing our dissatisfaction or our hopes for change. Our feedback has the power to shape games like Last Epoch, and we won’t let that potential go to waste!
Discussions about the difficulties of creating Minion builds in Last Epoch have been lively due to the focus on balance. Players are constantly looking for ways to enhance these builds while maintaining a mix of optimism and caution regarding future adjustments. The gaming community shares a common goal of making minions viable, but the path forward is unclear since updates may bring changes. At this point, players continue to cherish their minions and fervently hope that developers will listen to their concerns.
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2025-02-18 07:44