Last Epoch: Melee vs Ranged Discussion After Patch 1.1.2

As a dedicated Last Epoch player with hundreds of hours under my belt, I’ve experienced the highs and lows of melee and ranged builds. Lately, I’ve noticed a growing concern within our community about the balance between these two playstyles following the recent patch adjustments.


In simple terms, players of Last Epoch are currently debating the balance between melee and ranged character builds after the latest patch updates. Some users argue that melee characters struggle more than ranged ones, while others disagree. Suggestions for solutions range from tweaking skills to reconsidering design aspects. The conversation is lively within the community.

Melee vs Ranged after 1.1.2
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Summary

  • The imbalance between melee and ranged builds in Last Epoch raises concerns about the viability of melee characters.
  • Players suggest boosting melee damage, improving mobility options, and enhancing defensive capabilities to address the issues.
  • The design of boss fights and the prevalence of persistent ground-based damage present additional challenges for melee builds.

Community Insights on Melee vs Ranged

A user pointed out the challenge of confronting bosses such as Abberoth while playing as a Spellblade because of the continuous requirement for mobility. They recommended modifications to the long-lasting damage mechanisms that are fixed to the ground.

A player voiced disappointment over the neglect of enhancing melee combat by the game creators, stressing the importance of introducing more agility features and amplifying the potency of melee abilities.

As a gamer, I’ve noticed that taking on enemies up close can be thrilling but also risky. So, I propose a new approach to boost my melee survivability: by incorporating built-in endurance into my weapons. This way, when I engage in hand-to-hand combat, the potential damage I receive is lessened, creating a more balanced risk-reward scenario for melee encounters.

The Great Imbalance

Critics argued that requiring melee abilities to be active all the time in ARPGs was an unusual design decision, limiting the power of melee character builds.

The Need for Change

The need to boost the defensive abilities of melee characters, especially beyond just increasing their health, was emphasized, with ideas for new combo affixes presented as potential solutions.

During boss battles, melee characters face significant challenges from high area-of-effect (AoE) damage attacks. This issue underscores the importance of enhancing the experience with necessary quality-of-life upgrades and fine-tuning balance modifications.

During the conversation, it was clear that many felt unhappy with the current melee combat and were eager for significant enhancements. This strong sentiment among the community highlighted their dedication to making the gameplay more enjoyable.

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2024-07-18 08:28