Kodeations: Addressing Concerns in Once Human

As a gamer with years of experience under my belt, I can relate to Pirate Software’s concerns regarding mandatory resets and item durability in Once Human. Progression is an essential aspect of gaming for many players, and losing it each season feels like a setback rather than a fresh start. Additionally, the inability to repair items once they reach maximum durability diminishes their value and attachment to the player.


Kodeations explores Pirate Software’s criticisms of Once Human’s mandatory resets in their video analysis. Unlike games such as Diablo and Path of Exile, Once Human compels players to begin anew every season. Pirate Software brings up the significant impact of item drops and character development on players. Maxed-out items lose their repairability, diminishing their sentimental worth. Furthermore, cosmetics are linked to specific characters, decreasing the incentive for players to buy them for each new character. Kodeations concurs with these observations and proposes potential enhancements to enhance the gameplay experience.

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Key Takeaways:

  • Mandatory resets in Once Human feel like a loss of progression
  • Item drops in the game cannot be repaired, diminishing their value to players
  • Current cosmetics are tied to individual characters, discouraging players from purchasing them

Mandatory Resets: A Loss of Progression

In the realm of gaming, Pirate Software expresses apprehensions towards the compulsory resets in Once Human, drawing parallels to titles such as Diablo and Path of Exile where resetting is voluntary. Whilst some gamers relish the chance for a new beginning each season, others perceive it as a setback to their advancement. Kodeations concurs that allowing players to decide between participating in seasonal material or sticking with the original game would significantly improve the overall gaming experience.

Item Drops and Durability

In their critique, Pirate Software brought up the topic of item durability and acquisition in Once Human. Unlike in many games where items can be repaired when they wear out, those found in the game world of Once Human cannot be restored once their durability is exhausted. Consequently, players may become reluctant to use their valuable items, viewing them more as prized possessions than functional tools. Kodeations proposes introducing a repair system whereby players are able to restore their items, albeit at a substantial cost or only for certain types of items.

Cosmetics: Account Wide or Character Bound?

Pirate Software raises a point that in Once Human, cosmetic items are linked to specific characters rather than being transferable between them. Kodeations echoes this concern and asks for clarification from the developers: Is the promise of carrying over cosmetics from one season to another limited to a single character or does it extend to all characters? Providing clear information on this matter would assist players in making wise decisions regarding their cosmetic purchases.

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2024-07-14 00:13