Riot Games is releasing update version 10.06 for the game Valorant. This update includes changes to characters (agents), game rules, and speed/smoothness of play. For all the specific details, take a look at the patch notes provided below.
Leading off this report is an update on KAY/O, focusing on enhancing the user-friendly aspect of his flash. Meanwhile, Yoru’s Fakeout sees a price hike, while Vyse’s potent stalling abilities are being adjusted to foster more engaging gameplay.
In addition to maintaining a fair balance among agents, Riot is focusing on enhancing feedback for player behavior, optimizing Sunset’s CPU performance, and resolving several annoying bugs affecting multiple agents. This update includes both animation adjustments and ability modifications, with the aim of making Valorant’s competitive gameplay smoother and more enjoyable.
Here are all the key changes in Patch 10.06, in the full patch notes from Riot.
Valorant 10.06 patch notes
ALL PLATFORMS
AGENT UPDATES
KAY/O
Although KAY/O’s journey towards mastery is enjoyable, we often notice a significant disparity between his highest and lowest skill levels, which hasn’t significantly narrowed over time. Feedback from players and our internal data indicate that coordinating with his flash ability is particularly challenging compared to other team members.
- We think we can make KAY/O’s overhand flash more flexible for mid-range scenarios to better match our other flashes.
- These sets of changes should continue to preserve his high skill ceiling on those perfectly tossed pop flashes you have been practicing.
- We’re also reducing his resurrection duration on his ultimate to reinforce the potential for teamplay to pick up an ally KAY/O.
FLASH/DRIVE
- Upon bouncing, flashes will now start a 0.8 second windup and then pop.
- This windup has unique audio and visuals when triggered.
- The bounce windup will not be triggered if it is already less than 0.8 seconds from popping, so it won’t increase the total max time from throw to pop.
- Underhand maximum flash duration 1.25s >>> 1.5s
- Increase VO callout range of KAY/O’s “flashing” voice line 20m >>> 50m
- Unequip time 0.85s >>> 0.6s
- A minimap indicator has been added to the flash for teammates only
NULL/cmd
- Ally resurrection time 3s >>> 1.5s
Yoru
- Fakeout is providing a bit too much return on investment at the 100 credit cost.
Fakeout
- Cost increase 100 >>> 200 credits
Vyse
Although it’s great that Vyse now fits well into the game environment due to the improvements in patch 9.11, we’ve noticed that the durations of her abilities are too lengthy, especially when her Razorvines become more dangerous over time. To encourage Vyse to be more strategic rather than passively relying on the inherent value of her stall, we plan to decrease the durations of her Razorvines and Shear abilities.
Razorvine Duration:
- 10s >>> 7s
Shear:
- Triggered Wall Duration: 8s >>> 6s
PLAYER BEHAVIOR UPDATES
As a dedicated gamer, I’m thrilled about the enhanced notification system that ensures I’ll be promptly informed when a reported case of cheating results in a ban. This new feature is a game-changer for maintaining fair play and upholding the integrity of our gaming community.
PERFORMANCE UPDATES
Enhancing Sunset’s CPU efficiency involves minimizing the quantity of map-specific objects that need to be updated every frame, thereby optimizing their tick rate.
BUG FIXES
Agents
Vyse
- Arc Rose
- Fixed a bug where Vyse’s Arc Rose idle animation stopped looping when she crouched.
- Fixed a bug where destroying the Arc Rose while Vyse was recalling it did not respect the 40 second “destroyed” cooldown.
Raze
- Blast Pack
- Fixed an issue where Blast Pack could knock back Skye’s Trailblazer and Tejo’s Stealth Drone through walls.
Clove
- Meddle
- Updated tooltips to reflect our patch 10.04 changes.
Deadlock
- Annihilation
- Fixed an issue where hit-confirm sounds on Deadlock’s cocoon target were abnormally loud.
Breach
- Aftershock
- Fixed an issue where Breach would go into an incorrect idle animation pose in third-person after Aftershock was fired.
Sova
- Owl Drone
- Fixed an issue where Sova would go into an incorrect idle animation pose in third person after exiting Owl Drone.
KAY/O
- Fixed a rare issue where KAY/O could appear standing up when downed during Null/CMD.
- Fixed an issue where KAY/O’s Zero Point dagger trajectory could behave unexpectedly with packet loss.
Gekko
- Fixed an issue where the “Spike Down” VO would not play when Wingman was destroyed while carrying the Spike.
Iso
- Fixed an issue where swapping to Iso with Double Tap active could result in the wrong UI bar displaying for spectators or observers.
Tejo
- Stealth Drone
- Fixed a bug where Stealth Drone was not unstealthing upon jumping up prior to its scan.
PC ONLY
BUG FIXES
Premier
- Fixed an issue where a player’s status in the Premier Hub roster list would sometimes overlap with the alert icon in certain queues.
- Fixed an issue where the playoff bracket would not update dynamically during the second game of a best of three matchup.
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2025-04-01 16:49