In an interview with Japanese magazine An-An, Hideo Kojima, the creator of Solid Snake from Metal Gear, explained that due to the strict technical limitations of the MSX2 system, which Metal Gear was first released on, he couldn’t be too expansive in developing Solid Snake’s emotional depth. As a result, Solid Snake appeared as grim and quiet rather than exhibiting a more varied range of emotions.
1986 marked the year when Kojima stepped into the world of video game development. At that time, games were unable to vocalize their dialogue, and character voices didn’t exist yet. Additionally, only one katakana character could be displayed at once, and kanji fonts were not supported. As a result, Solid Snake, the main character of his debut title Metal Gear (1987), emerged as a silent, tough protagonist due to these technological limitations.
By the time Kojima and Konami were working on Metal Gear Solid in 1998, the circumstances had shifted significantly. Snake now had a voice actor and more dialogue than before. Yet, by that stage, Kojima had incorporated Snake’s stoic gruffness into the character’s essence. He conceived of Snake as a figure reminiscent of James Bond or Lupin the Third, capable of delivering witty lines when the situation demanded it. Additionally, he acknowledged that a substantial part of Snake’s appeal was due to David Hayter’s voice performance in the English version and Akio Otsuka’s in the Japanese dub.
In various games like Metal Gear Solid 2: Sons of Liberty, The Twin Snakes, Metal Gear Solid 3: Snake Eater, and Metal Gear Solid 4: Guns of the Patriots, as well as some spin-offs, Hayter reprised his character as Solid Snake (and sometimes Big Boss). His character’s essence stayed consistent, but Konami gradually expanded Snake’s role, making him more talkative in certain games and unusually reserved in others, such as Metal Gear Solid V. Interestingly, Kiefer Sutherland provided the voice for Solid Snake in that game.
In the main storyline of the Metal Gear Solid 3 remake, the character’s personality will remain unaltered. Konami has announced that they are reusing the original voice track from Metal Gear Solid 3: Delta for this remake. However, David Hayter hinted at new voice acting in October 2024, but it’s uncertain if this is for a future Metal Gear game or additional content for Metal Gear Solid 3.
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2025-04-08 22:10