Jade PG: 7 DAYS TO DIE 1.0 Xbox PS5 REVIEW! Was It Worth Waiting 7 Years & Rebuying The Game Again On Console

After 7 long years of eagerly anticipating a console upgrade for my favorite survival game, 7 Days to Die, I finally got my hands on the Xbox Series X version and boy, was it worth the wait! In my first 5 hours of gameplay, I’ve been impressed by the modern features and improvements that have been added.


Seven years after its initial release, 7 Days to Die has been reintroduced on Xbox Series X and PlayStation 5 as a refreshed game. Jade PG offers their initial thoughts after investing five hours into the Xbox Series X adaptation, comparing its enhancements and setbacks against the previous version.

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Key Takeaways:

  • The console version of 7 Days to Die 1.0 is a significant improvement over the previous version, with modern features and customizable controls.
  • While the game still lacks certain features like procedurally generated maps and split-screen multiplayer, it offers a solid survival experience.
  • The graphics and performance on Xbox Series X are decent, with stable frame rates and no screen tearing, although there is occasional hitching.
  • The progression system has been revamped, focusing on scavenging, looting, and base building, with new armor types and skill point allocation.

Improved Features and Drawbacks

Jade PG talks about the enhancements in the console edition of 7 Days to Die 1.0. This update brings customizable controls, compatibility with keyboards and mice, and plans for crossplay capability. Players can look forward to new vehicles, types of zombies, and notable locations. Yet, it’s important to note that some desired features such as randomly generated maps and split-screen multiplayer are yet to be implemented, which could leave some gamers feeling underwhelmed.

Graphics and Performance

Jade PG shares their thoughts on the graphics and gameplay of 7 Days to Die version 1.0 on Xbox Series X. They acknowledge that the game doesn’t consistently hit 60 frames per second but manage to run smoothly without any screen tearing. However, they occasionally encounter hiccups and a slight loss of clarity in the visuals. Despite these minor issues, they appreciate the graphics considering the standards within this genre.

Progression System and Gameplay

Jade PG talks about the upgraded progression system in 7 Days to Die version 1.0, highlighting the significance of scouring the environment for resources and plundering loot, as well as accomplishing tasks assigned by Traders to amass experience points (XP) and acquire new equipment. New armor types and skills are introduced, along with streamlined processes for manufacturing vehicles and armor. Additionally, they touch upon the game’s repetitive nature and the necessity of constructing bases and defending against zombie attacks.

Developer Controversy and Pricing

I, as an avid fan, have delved into the heated debate surrounding the release and pricing of 7 Days to Die 1.0 by Fun Pimps. I’ve voiced my concerns over the lengthy development process, the absence of anticipated features at launch, and the controversial decision to label it as a complete 1.0 version despite continuous updates and upcoming content. I can’t help but express my disappointment with the pricing strategy, which seemed steep for a game that still had plans for expansion. To add fuel to the fire, the introduction of microtransactions in the future has left many fans feeling uneasy about the direction of the game.

I, as a passionate fan of Jade PG’s content, recognize the immense potential that 7 Days to Die holds for an immersive survival experience. Yet, I can’t help but voice my concerns regarding the development process and pricing choices. I urge fellow gamers to freely share their thoughts and experiences with this game. Rest assured, I will continue to bring you updates on this intriguing title in future posts.

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2024-07-26 11:28