
Last week, the TopMob team got a chance to play the latest beta version of Arknights: Endfield at a press event, and we’re sharing our thoughts on it.
Members of the press attended a presentation by producer Light Zhong and lead designer Ryan, followed by a question-and-answer session based on questions submitted in advance by news organizations.
We’ve made a few small changes to this interview to make it easier to understand. Because it was done with interpreters, some of the original meaning might not have come across perfectly.
What Sets Endfield Apart From Other Gacha Games
I, along with other gaming news sources, asked the developers how they plan to make Arknights: Endfield different from other similar games, especially when it comes to how players spend money, how they advance in the game, and the overall experience of playing it.
Gacha mechanics are central to how our game makes money. We study other games to create a fair system where players can earn powerful characters and weapons without spending money, though options to do so are available. We want all players to be able to enjoy the main story and gameplay without hitting paywalls. We’ve also made it easier and less expensive to upgrade characters, so players can focus on the core game experience.
This is encouraging news for Arknights: Endfield. A game’s ability to make money is often the key to its long-term success – or its quick failure – especially for games that are constantly updated.
Some mobile gacha games succeed despite using manipulative tactics – like demanding lots of time, relying on luck, and creating a fear of missing out – to encourage spending. Others struggle because their optional purchases aren’t attractive enough, causing their income to drop and ultimately forcing them to shut down.
The Whole Party In The Field
Unlike many mobile games, Endfield lets players directly control and see all four members of their team fighting enemies at the same time. According to lead designer Ryan, this was a deliberate design decision.
We were particularly impressed by how the game makes you feel like you’re fighting alongside your teammates, with everyone working together – healing each other, performing coordinated attacks, and truly feeling like a team. This teamwork extends beyond battles, too. While exploring, players chat and help each other collect items, creating a level of immersion that other games just don’t offer.
One reason Endfield doesn’t push for constant payments is that letting all players fight together creates more opportunities for interesting strategies and teamwork.
Players might find surprising ways to work together, meaning even beginners can contribute significantly to a powerful team. Ryan explained this design philosophy was similar to what they used in their earlier game, Arknights.
Arknights: Endfield Beta Test II Incoming
The second beta test for Arknights: Endfield begins on November 28th. The first test ran from January to February, and the developers have made major changes based on player feedback. These changes include a significantly expanded prologue with new story details, cutscenes, and a new boss fight.
The updated introduction highlights the game’s enhancements. According to Ryan, “The combat tutorials now flow more naturally with the rest of the game. We’ve reworked the required steps players need to complete based on player feedback.”
The second beta test for Arknights: Endfield will include significant changes, even for players who participated in the first test, and offer roughly 50–60 hours of gameplay. According to the developers, they’ve added new animations to make the storytelling more dynamic and engaging. Players can also expect new story sections and lighter, more humorous moments. They plan to use feedback from this test to improve how the story is delivered in future updates, with more cutscenes to discover.
Factory Building Made Easier
A major concern players had with Arknights: Endfield was that the Factory system felt too complicated and time-consuming. Players were interested in using it, but found the level of customization and work involved to be overwhelming. To address this, lead designer Ryan explained they added the Blueprint feature.
Blueprints will make it easier for players to start building bases, especially those new to the game. If someone isn’t sure how to create something, they can look at the blueprints for guidance and feel more confident trying out base-building. Plus, blueprints encourage a social element, as players can share their creations and help others learn the ropes.
Ultimately, GRYPHLINE has taken player feedback to heart and is using it to improve Arknights: Endfield without changing what makes the game special. If you’re interested, you can sign up for the Beta Test II and share your thoughts – the developers are definitely listening!
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2025-11-11 19:10