After diving into this fascinating survival game, I must say that Infestation: Origins has truly captured my attention and tested my survival skills to the max! As someone who grew up playing old-school horror games, this title has definitely scratched an itch I didn’t know existed.
As a devoted fan, I’m diving into the chilling world of “Infestation: Origins,” an indie survival horror masterpiece that pits me against Steamboat Willie and other terrifying creatures! Since there isn’t much guidance at the start, here are some helpful tips to help you survive:
Things to know before starting Infestation Origins
Typically, finishing up an indie horror game can take some time, and that’s true for Infestation: Originas as well. Here’s a breakdown of the process to wrap up your assignment:
- Select a loadout. Change weapons, outfits, and traps.
- Select a contract.
- Once inside the contract, you will collect keycards to get into new locations.
- Each new location needs to be cleaned out of enemies and spawn points
- Find a fuse and put it into the fuse box for the area you just cleaned out.
- Find another keycard for that area.
- Open up the maintenance room for that area.
- Use a crank on the pipes in the maintenance area to clean it out completely.
- Repeat those steps for all the areas.
- As soon as you begin to unlock later levels, it will release Willie into the map, and he will chase you. Opening the Common Room in level 1 will release Willie.
- Once all the areas are clear, you will be able to get rid of Willie and finish the contract.
As a devoted fan, I’ve noticed an interesting pattern at the Willie level – the initial four keycards consistently show up in specific positions. These four cards are always identical, but the rest of the keys shuffle around for a bit of mystery and challenge.
- The first key will always be in the Control Room on the desk with all the fuel canisters. This is the main A Keycard.
- The keycard to get into B is on a cart in room A. If you go inside the room, it will be on the right side.
- The keycard to the utility room A will be right inside section B on the floor to the left.
- The keycard to the Common room will be in the utility room A in the very center of the room.
All unlockable objects and weapons
In this game at the moment, there are a total of 4 weapons available, with 2 enhancements for each weapon. Additionally, you’ll find traps and outfits. Each item requires payment to be unlocked. You have the option to upgrade to one of three superior fuel canisters and choose from among three upgrades as well.
- Poison: Starting Gun – Base gun with mid overall stats.
- Fuel Canister +: $50. Raises fuel capacity and raises reload time.
- Fuel Canister ++: $300. Raises fuel capacity and raises reload time.
- Fuel Canister +++: $650. Raises fuel capacity and raises reload time.
- Lingering Odor: $150. +2 second DoT, but -25% overall damage.
- Paralyzing Agent: $550. +10% chance to paralyze, -25% overall damage.
- Contagion: $750. +20% spread chance between enemies, -20% overall damage.
- Flamethrower: $200 – Lots of damage, but the flamethrower has low fuel efficiency.
- Fuel Canister +: $50. Raises fuel capacity and raises reload time.
- Fuel Canister ++: $300. Raises fuel capacity and raises reload time.
- Fuel Canister +++: $650. Raises fuel capacity and raises reload time.
- Turn Up the Heat: $600. +15% damage, +15% fuel usage.
- Lasting Impressing: $900. +2 second DoT, -25% damage.
- Controlled Burn: $1200. -20% fuel cost, -10% spray area.
- Zapper: $400 – Zaps rats quickly and hits pretty hard.
- Fuel Canister +: $50. Raises fuel capacity and raises reload time.
- Fuel Canister ++: $300. Raises fuel capacity and raises reload time.
- Fuel Canister +++: $650. Raises fuel capacity and raises reload time.
- Go Electric: $950. -20% fuel cost, -10% damage.
- Showstopper: $1250. +20% stun chance, -20% damage.
- Static Shock: $1550. +30% spread chance, -30% damage.
- Cryogun: $800 – Slow but has some powerful stopping abilities. Freezes enemies.
- Fuel Canister +: $50. Raises fuel capacity and raises reload time.
- Fuel Canister ++: $300. Raises fuel capacity and raises reload time.
- Fuel Canister +++: $650. Raises fuel capacity and raises reload time.
- Frostbite: $1100. +15% slow enemies, +20% fuel cost.
- Deep Freeze: $1350. 10% chance to deep freeze, -15% damage.
- Blizzard: $1600. +20% spray width, +20% damage, -10% spray length.
In addition to your initial purchase, you can acquire and enhance various traps, each offering three distinct improvement options. At any given time, you can equip only one upgrade per trap.
- Bear Trap: Starting trap. $25 for additional traps. Extra traps lost on death.
- Sharp Teeth: $350. +20% damage, -30% trap duration.
- Reinforced Jaws: $1000. +30% trap duration, -20% damage.
- Coated Spikes: $1400. +3 second DoT, +25% traps break early.
- Area Spray Trap: $250. Extra traps lost on death.
- Extended Nozzle: $700. +20% spray length, -20% rotation speed.
- Rapid Dispersion: $1150. +20% rotation speed, -20% spray length.
- Concentrated Burn: $1450. +50% damage, -10% spray duration.
- Lantern Trap: $750. Extra traps lost on death.
- Tesla Coil: $1050. +20% stun chance, +20% recharge time.
- Increased Voltage: $1300. +20% damage, -25% detection radius.
- Fatal Attraction: $1500. +25% detection radius, -20% damage.
Beyond the original seven colored suits, approximately 60 additional ones can be obtained. They cost between $50 and $275, and their only function is to alter the color of your attire.
How to unlock Perks
On the top left corner of the main menu, you’ll find a list of rewards or benefits. Initially, Tier 1 is already unlocked for you. However, to access the next four levels, you need to accomplish missions and play the game further. Keep in mind that more details about these perks will be shared soon!
- Tier I Haste
- Dexterous: +20% reload speed.
- Healing Touch: +20% healing from Medkits.
- Interactive: +20% interaction speed.
- Tier II Sight – unlocks at level 4.
- Locksmith:
- Resourceful:
- Priority:
- Tier III Pest Off – unlocks at level 9.
- Peppermint:
- Bug Spray:
- All-Purpose:
- Tier IV Weapon Expert – unlocks at level 16.
- Hot Shot:
- Cryo Specialist:
- Electrified:
- Tier V Teamwork – unlocks at level 25.
- Encouragement:
- Cover Fire:
- Superior Numbers:
- Tier VI Ignorance is Bliss – unlocks at level 36.
- Bear Hug:
- Undeterred:
- Grounded:
- Tier VII Heavy Hitter – unlocks at level 49.
- Firepower:
- Impact Bracing:
- Enduring:
Best loadout in Infestation: Origins
I have found a couple of load outs on the internet for this game, but this one so far has been the best in my opinion. Thanks to Hurrynd from the Steam community for this amazing loadout; I am looking forward to tweaking it in the future for myself though.
- Weapon
- Flamethrower
- Wide-tip Nozzle (+20% Spray Width / -20% Spray Length)
- Fuel Canister+++ (+30% Fuel Capacity / -30% Reload Time)
- Modifier: Controlled Burn (-20% Fuel Cost / -10% Spray Area)
- Flamethrower
- Perks
- Tier I: Haste – Dexterous (Gain 20% Reload Speed)
- Tier II: Sight – Locksmith (Keys and keycards are highlighted through walls when you’re nearby)
- Tier III: Pest Off – Peppermint (Rats are slowed by 20% when you’re nearby)
- Tier IV: Weapon Expert – Hotshot (Gain 10% increased damage when using Flamethrower)
- Tier V: Teamwork – Cover Fire (Take 10% less damage from pests per nearby teammate)
- Trap
- Area Sprayer
- Upgrade: Extended Nozzle (+20% Spray Lenght / -20% Rotation Speed)
- Area Sprayer
Holding objects and using them
At any given moment, you’re able to carry a maximum of three distinct types of items simultaneously. Among these, you have space for one medkit, an additional fuel container, and either a fuse or a crank. Interestingly, there’s no limit to the number of keys you can hold at once.
- Medkits are automatically used.
- You can hold more than one keycard, but keycards are only used once.
- When putting fuses in, make sure to aim for the right room, or else you might waste it. It won’t automatically go into the spot of the room you just cleared.
- You can only hold one crank or one fuse at a time.
How to kill bosses
It’s essential to clear all locations before eliminating Willie or the Moth Man, but you can drive them away instead. The optimal method for driving them away is by using your weapon; traps usually aren’t as effective as simply aiming your weapon at them to make them leave you alone.
Fastest way to earn money in Infestation: Origins
In Infestation: Origins, it’s challenging to quickly accumulate money. The primary method for earning coins is by completing contracts, but you won’t receive any partial payment if you don’t finish them entirely. Therefore, ensure the contract difficulty suits your abilities. I advise against taking yellow or red contracts until you can afford some weapon upgrades. Contracts come with five distinct levels, ranging from one (easiest) to five (hardest).
- Pest Health: Non-boss enemies’ health bar size.
- Respawn Rate: How fast non-boss enemies respawn in nests.
- Nest Quantity: How many nests there are for pests to respawn in.
- Pest Speed: How fast the enemies move around the map.
- Nest Growth: How difficult it is to break the nests with your weapons.
For your convenience, contracts labeled green are the simplest and offer approximately $270. Orange labels indicate a moderate level of difficulty. The most challenging contracts, marked as red, can potentially earn up to $598 for Willie’s skill level.
For more indie games, check out Best Indie Games On PC You Should Play (2024) on GamerTop.
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2024-11-25 17:21