“I feel embarrassed, really. I was sort of ignorant.” Dwayne Johnson and Rosamund Pike admit their $58M flop was a total let down

As a gamer, I can relate this to my gaming experience where not every game I play turns out to be a hit. Some games might not be great, but it’s rare for the players themselves to openly admit their displeasure or acknowledge that the game was a complete flop. But The Rock (Dwayne Johnson) and Rosamund Pike weren’t shy about admitting that they felt the same way about the $58M bomb they starred in together.

In the year 2005, a film adaptation of the well-known game series, Doom, was unveiled. Regrettably, it turned out to be a massive flop, not only failing to generate revenue but also receiving harsh criticism from both critics and viewers, as well as ardent fans of the game who acknowledged that this movie bore little resemblance to Doom.

In an interview with GamesRadar, Dwayne Johnson acknowledged that the movie faced difficulties due to the notorious curse surrounding game adaptations, which often struggle to be successful. However, this trend seems to be shifting now, as evidenced by films like Sonic the Hedgehog and The Last of Us.

I endured the misfortune associated with video game creation, as I was the one who brought Doom into existence. Notably, the film adaptation of this widely recognized video game failed miserably, which is a part of the hardship I encountered. Hence, I lived through and experienced this curse.

It seems that Rosamund Pike concurs with Dwayne Johnson, as she openly confessed in an interview with Collider that the movie didn’t turn out as planned. The actress admitted her oversight in not being adequately prepared for the production, unaware of its source material and the significance it held for fans. Now, she realizes that if she had been more informed, she would have tackled the project with a different mindset.

I partially blame myself for not fully grasping the significance of Doom at that time because, as a non-gamer, I lacked the understanding needed to appreciate its impact. If I had the knowledge I possess today, I would have jumped headfirst into exploring it, just as I do now. Unfortunately, I was clueless about it then. Now, I feel a bit ashamed of my ignorance regarding its importance and the inability to find fans back then, given how much less developed the internet was for such communities. I know many enthusiasts of the game now, and I can’t help but wish that I had known them earlier.

Twenty years on, the feelings of audiences towards this production haven’t shifted much – it still seems to miss the mark as a movie based on Doom.

Read More

2025-06-03 14:32