
It’s finally here, bringing with it a ton of exciting new content! Fans of Slay the Spire can look forward to new classes, cards, relics, and challenging combat encounters – there’s plenty to enjoy for a long time to come!
The Necrobinder is one of the newest character classes available. This class lets you summon a skeletal companion to fight alongside you, absorbing damage and attacking enemies. It’s a really strong class – Mega Crit has done a fantastic job balancing it, and it can be incredibly effective when played well!
So let’s take a look at this new class and how to make the most of their terrifying talents.
Class Identity

The Necrobinder begins the game with a special item called the Bound Phylactery. When a fight starts, you’ll automatically summon Osty, a helpful Bone-hand companion to fight alongside you.
Osty begins with only 1 health point and acts as a shield, taking damage for you. If Osty is defeated, it automatically reappears at the beginning of your next turn. However, if it survives, its health increases by 1.
There are ways to strengthen Osty, like the new Summon keyword which increases its maximum health. Osty can also attack opponents for you using specific cards. Two starting cards, Bodyguard and Unleash, do just that. Bodyguard adds 5 health to Osty, and Unleash makes Osty attack, dealing extra damage based on its current health.
The Necrobinder offers more than just one way to play. Many successful strategies involve magic and spiritual powers, often requiring you to risk your own health to damage enemies and weaken them with various negative effects. Let’s explore some of the ways you can conquer the Spire as a Necrobinder.
Build Variants
Summoner’s Servant
Let’s start by expanding on the Osty build, which is a great option for beginners. You can customize your companion to handle everything – taking damage and even attacking for you, so you don’t have to do either yourself!
Okay, so if you want to build a strong deck, you need to grab some cards with the new Summon keyword. I’m really excited about Reanimate – it gives your Osty a huge health boost, like 20 Health! And if you pair that with Unleash, you can really do some serious damage. It’s a really powerful combo!
Tip: Look out for the Bone Flute Relic, giving you a way to block while Osty does the work for you!
Instead of trying to deal a lot of damage with single powerful cards, you can also win by slowly chipping away at your opponent’s health. This means using cards like Snap and Flatten to attack frequently with small amounts of damage. If you land enough of these attacks, you can then use a card like Rattle to multiply that damage and deliver a huge final blow – but it does require some setup.
The Spire’s Doom
You’ll encounter a mechanic called Doom frequently as you ascend the Spire. It took me some time to understand, but it’s incredibly effective when used correctly, similar to how Poison works for the Silent character.
If you apply the Doom effect to an enemy, they’ll be defeated instantly when their health reaches the number of Doom stacks on them. Fortunately, there are many ways to apply this debuff.
Protect yourself with cards like Negative Pulse while building up Doom on your enemies. Then, use No Escape to quickly increase that Doom. If you’re looking to gain extra energy, you can play Power cards like Friendship to temporarily lower your strength – this deck doesn’t rely heavily on attacks. Finally, add Sleight of Flesh to further enhance your debuffs and control the battlefield.
If you’re aiming to deal a lot of damage, Reaper Form is a strong option. It applies the Doom status effect based on how much damage your attacks do. While, like other Form cards, it’s costly to play, it can significantly turn the tide of the game with the right strategy. And if your health gets low, there are ways to quickly recover.
Souls for the Lich
The Necrobinder introduces a new Skill card called Soul. You add Soul to your deck by playing other cards, and it only costs 0 energy to use – giving you 2 cards in return.
This isn’t a complete deck on its own, but it’s a great way to quickly draw cards and improve other strategies. It focuses on adding lots of ‘Souls’ to your deck, letting you play through your cards very fast.
If you’re collecting a lot of Soul cards, such as Seance, Dirge, Severance, and Soul Storm, you should also grab the Power card Haunt. Haunt deals 6 damage to a random enemy each time you play a Soul card, effectively turning your Souls into a quick source of extra damage. While it won’t necessarily win a fight by itself, getting free damage for just 1 energy is a great deal!
Big Damage and Debuffs
Okay, Ironclad players, listen up! I’ve been playing the Necrobinder, and honestly, some of its cards are way stronger than anything Bludgeon has. I didn’t expect that, but it’s a game changer!
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This deck is built around dealing massive damage with cards like Bury and Reap. While these cards can be expensive to play, the deck includes plenty of ways to generate extra energy – using cards like Neurosurge, Friendship, and Wisp – to easily cover the cost.
The biggest source of damage comes from taking advantage of the Vulnerable Debuff. First, apply Vulnerable using either Fear or Putrefy. Then, use Debilitate to make the enemy even more vulnerable to the effect. When you do this, your attacks can often deal more than 100 damage with a single hit. Increasing your strength will, of course, make this even more effective.
Fear the Reaper
Lastly, let’s discuss the Scythe card. It can be powerful enough to win a game on its own if played correctly.
The Scythe is a powerful Rare card that costs 2 energy and deals 13 damage. What makes it special is that each time you play it, the damage it deals permanently increases by either 3 or 4, making it stronger over time.
This card has the Exhaust mechanic, meaning it’s removed from your deck after one use per fight. However, if you can retrieve it from the discard pile, you can continue upgrading it throughout a run, making it incredibly strong – just be sure to play it at least once each fight to keep the upgrades going.
Okay, so this deck is only really good if I can snag Scythe early, like in Act 1. But if I build a smaller deck that focuses on applying a ton of negative effects to enemies, it can be seriously powerful – like, brutally strong! It’s all about getting that early Scythe and stacking those debuffs.
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2026-03-06 06:10