In Oblivion Remastered, being a Mage offers an intricate gaming experience, which adds to its enjoyment because it’s not just about acquiring better weapons or armor. Unlike other builds that can manage with ease, Mages have to delve deeper into the game mechanics to excel.
For Mages, relying solely on one spell isn’t advisable. Instead, they should maintain a versatile collection of spells, switching between them based on the situation at hand. This helps them manage their magical energy effectively and ensures they can perform the necessary tasks to stay alive. Becoming a Mage isn’t simple; here are some tips for success.
How To Create A Mage
In Oblivion Remastered, your journey as a Mage begins at the character creation stage. You’ll find an array of races to choose from, each offering unique advantages and disadvantages. Interestingly, three races stand out when it comes to playing a Mage, but rest assured, any race can work if you’re prepared to put in the effort.
Best Race Types For A Mage
The three best races to choose for a Mage are:
- Breton’s start with increased Intelligence and Willpower alongside a Magicka Bonus. They also have a resistance to magic damage, and a head start in Conjuration and Restoration.
- Dark Elves don’t start with a bonus to Intelligence or Willpower, but they do start with a better grasp of Destruction, and have a natural resistance to fire damage.
- High Elves have a starting bonus toward Intelligence and have a significant Magicka bonus. They have a great starting affinity for Alteration, Conjuration, Destruction, and Illusion.
Regarding what options are effective for your character setup, all three choices can prove successful. However, Dark Elves might pose a challenge at the outset due to their limited Magicka reserves. The other two characters won’t have to contend with this issue as extensively.
Best Attributes For A Mage

For a Mage character, there are several key traits that significantly influence its power. It’s advisable to prioritize these primary attributes during character progression. However, secondary attributes can also prove useful, especially when they’re enhanced as supportive elements to the main ones.
Attribute | Effect |
---|---|
Intelligence | Intelligence is one of, if not the most important, attribute for a Mage. This controls the size of your total Magicka pool, and many of the best spells require quite a bit of Magicka to cast. |
Willpower | Willpower controls your maximum Fatigue, as well as how quickly you regenerate Magicka. If you have high Intelligence and low Willpower, you’re going to find you start very strong early on in fights, but run out of the ability to cast spells quickly. With high Willpower, you’ll be able to consistently cast spells. |
Agility | Many Mages wield a dagger as a weapon for when, for one reason or another, they aren’t casting a spell. Agility affects your damage with daggers, as well as increasing your maximum Fatigue and how quickly that Fatigue regenerates. |
Speed | Certain enemies are going to move toward you quickly, or from an angle you don’t expect. The higher your speed, the better your chances of getting out of their ideal range and back into yours. |
Luck | Luck has a hand in all of your skills and attributes, meaning the higher your Luck, the better everything you do is. |
Endurance | For the most part, Endurance isn’t too big of a factor of playing a Mage. But, particularly if you’re making heavy use of closer-range spells, an increase in Endurance can prove particularly helpful. |
Best Major Skills For A Mage

For Mages, concentrating on Major Skills is relatively straightforward, and they tend to have more options compared to numerous other character classes.
A diverse blend of areas of expertise is generally beneficial for most Mages, as it allows them to adapt effectively across various schools of magic. Neglecting to develop skills in multiple facets of magic may result in an unbalanced build that encounters difficulties in specific scenarios.
Major Skill | Effect |
---|---|
Destruction | This is going to be where the majority of your damage comes from. Destruction spells’ main focus is its namesake, and the higher level your Destruction skill is, the more destructive spells you can cast. |
Restoration | This will impact how easy it is for you to keep yourself alive. There are many different Restoration skills, with effects ranging from healing you to fortifying you against damage, and so on. The higher this level, the higher-level Restoration spells you’ll have access to. |
Conjuration | The ability to conjure will help you keep some of the heat off of yourself in fights, which is particularly helpful in fights against more than one enemy. It also allows you to conjure weapons and armor. The higher this skill, the more things you can conjure. |
Alteration | Alteration is a combo quality-of-life and survivability perk, influencing whether or not you can magically pick locks and improve how much you can carry, but it also allows you to shield yourself from damage. |
Mysticism | This school of magic has two particularly important effects; your ability to bind souls and your ability to absorb and reflect magic. Other minor effects come with this, as well. |
Illusion | Illusion spells give you some tools for dealing with multiple enemies at the same time, as a companion for your Conjuration abilities. |
Best Spells For Mages
Explore the various spells available in Oblivion Remastered to discover which ones suit you best and provide the most enjoyable experience. However, when it comes to sharing recommendations, let me suggest some top-tier spells that could become your go-to choices:
Some of the charms on this list might not be the latest iterations; there are other enchantments in the game that share comparable effects, but they’re stronger at a higher Magicka expense.
Spell | School | Effect |
---|---|---|
Summon | Conjuring | There are various spells that summon other creatures to fight alongside you; the first of these you’ll find is likely going to be Summon Skeleton, but these grow in Magicka cost and creature strength as you progress through the game. These creatures sometimes get put down rather quickly when they’re focus-fired, but can provide nice backup. |
Healing | Restoration | Healing spells increase health restored as you adventure, and are an extremely simple and quick way to heal yourself. |
Fireball/Blizzard/Lightning | Destruction | These do exactly what they sound like they’re going to do. The higher level the spell, the more damaging it’s going to be. Some of these spells will damage multiple targets, while others are more single target. |
Paralyze | Illusion | This is going to let you stop enemies in their tracks entirely. This will make a tremendous difference in managing fights against multiple people, and will be heavily used in your most stressful situations. |
Soul Trap | Mysticism | This is a maintenance-type spell. You’ll need a better version of this spell to capture more powerful souls, and the more powerful the soul you capture, the more options you’re going to have with the soul gem when it comes to enchanting. |
Spell Absorption | Mysticism | This is going to give you a chance to absorb an incoming spell and turn it into Magicka. This will help you keep casting spells throughout a longer fight. |
Touch | Destruction | Touch spells can deal very heavy damage and come in a variety of elemental effects. Knowing what elemental effect to use on each enemy is important, and you’ll also need to ensure that your character can handle themselves in close range to use these spells. But, it can be worth it, for the damage potential. |
Weaknesses | Destruction | You can inflict a weakness to a certain elemental effect on an enemy; doing this and then mercilessly using that elemental effect against them can be extremely effective, especially when they’re already weak to that effect to begin with. |
Chameleon | Illusion | Chameleon and its related spells will give you a certain amount of invisibility. This will help you either get into a dangerous situation on your own terms or get out of one that you aren’t interested in being a part of. |
How To Play As A Mage
Using the Mage role in Oblivion Remastered may require inventive uses of spells, particularly during challenging encounters.
Experiment by linking diverse spells sequentially to discover which combinations yield the best results, as this approach can be incredibly powerful when the spells originate from distinct schools. For instance, immobilizing adversaries prior to striking them with a damaging spell is an intuitive combination, and every scenario necessitates innovative solution-finding.
Lean Into Alchemy

As a gamer, I wouldn’t advise overlooking Alchemy entirely; instead, consider making it a secondary skill to reap its benefits. Potion crafting is a great way to bolster many character types, and it’s particularly useful for a Mage, so it’s worth spending some points there.
Potion’s impacts can be quite diverse, and in some instances, they share similarities with the outcomes of spells. You have the option to employ a spell as if you were using Magicka, but without actually spending it, or utilize a potion to ensure your Magicka reservoir remains full during potentially risky circumstances.
Wear Light Armor

As a devoted user, I can confidently attest that donning Light Armor won’t significantly hamper my spellcasting prowess. In fact, the advantages will often overshadow the disadvantages in various scenarios. With continued use, the armor level progressively ascends, ultimately offering robust protection to keep me secure.
In particular, a Mage who frequently employs Touch spells within the Destruction discipline is prone to inflict considerable damage. Wearing armor helps mitigate the impact of a few blows, but it won’t leave you unscathed.
A Mage using many Touch spells from the Destruction school can deal some serious harm. Wearing armor ensures you’ll be less vulnerable to taking a hit or two, but you’re still not invincible.
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2025-04-24 11:36