The multiplayer climbing game “Peak” has unexpectedly gained popularity among gamers. In just a week, it surpassed one million sales and is now among the 40 most-watched games in recent months on streaming platforms. Created through a collaboration between Aggro Crab, developers of Another Crab’s Treasure, and Landfall, creators of Content Warning, this game was primarily developed during a month-long creative session.
During an interview with PC Gamer, Aggro Crab’s studio head Nick Kaman discussed the creation process of their game, expressing admiration for Landfall’s unconventional approach to content development which left him feeling that it “flipped everything we thought we knew about game development on its head.
Back then, we were on the brink of unveiling our most monumental game yet, Another Crab’s Treasure, a project that had been in the works for over three years and left us all drained. Yet, despite its success, our next creation, Content Warning, was developed in a fraction of the time. As I shared this via email, I couldn’t help but feel relieved when our studio friends extended an invitation for us to collaborate with them in Seoul. Guess what? They were thrilled about it!
Kaman mentioned that we transported our laptops to an Airbnb located in Hongdae and left them there for about a month. Upon arrival, we made a dash towards the closest IKEA store and spent the entire day setting up office chairs and desks.
It’s worth mentioning that Peak wasn’t entirely a brand new project during those four weeks, as Aggro Crab’s creative director, Caelan Rashby-Pollock, had presented the idea a year ago in Sweden. The original concept was quite broad then and leaned more towards an open-world survival game, but everyone became enthusiastic about creating a story about stranded scouts on an island, and the dark humor that could emerge from such a scenario. Once the team got excited, they began working on it without delay.
Essentially, Kaman explained that his time was either dedicated to working on Peak or taking breaks for food, all while discussing Peak. He found the experience intense yet incredibly enjoyable, as it mirrored the gameplay. In a humorous, multiplayer game like this, the players’ experiences often reflect the development process. The majority of the design stemmed from the question: “Wouldn’t it be amusing if
Peak is available now on Steam.
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2025-06-26 19:39