Hideo Kojima gives his verdict on the use of AI in gaming

Hideo Kojima, the creator of games like Death Stranding and Metal Gear Solid, has shared his thoughts on AI’s increasing role in game development. Surprisingly, unlike many in the industry who are worried about it, Kojima believes AI will become a collaborative tool, and he envisions working *with* artificial intelligence in the future.

Artificial intelligence is causing debate within the gaming world. Some game developers are using AI to create art or help with programming, while others fear it could eliminate the need for human artists and designers. Hideo Kojima, a well-known and innovative game creator, recently shared his thoughts on the topic.

Hideo Kojima is celebrated for his visually stunning and immersive stories, so fans are excited about the upcoming Death Stranding movie. He’s also deeply interested in technology and how it impacts our choices as humans, making him a great person to discuss these ideas.

With ongoing discussions about how AI tools from companies like OpenAI and Google affect creativity and ethics in gaming, Wired Japan asked Hideo Kojima for his opinion, and his response was unexpected.

Death Stranding creator Hideo Kojima says AI is like a “friend”

The creator of Death Stranding doesn’t oppose using AI in game development, but thinks people should still lead the creative side. AI could be really helpful for handling repetitive and time-consuming tasks, which would save money and speed up the process.

Many creators are exploring how AI can help with brainstorming, but Hideo Kojima views it more as a collaborative partner, as he shared with Wired Japan.

Having worked in digital media for a while, I’m focused on leading the creative process while using AI to make things faster and more efficient. I envision AI taking over repetitive, time-consuming tasks, which would ultimately save money and speed up our projects.

He explained that it feels less like simply *using* AI and more like collaborating with it. He envisions a future where he works *with* AI, staying ahead of the curve by creating alongside it.

Hideo Kojima isn’t alone in his views on AI. Just recently, Akihiro Hino, the CEO of Level-5, stated that AI currently writes most of the code – roughly 80 to 90 percent – which is then refined and completed by human programmers.

He also stressed that human creativity remains vital. He explained that whether content is created by AI or people, someone—like a director—still needs to be able to select the best options and integrate them into their projects.

The next generation of artists and designers will need to master AI tools, using them as extensions of their own skills to enhance and refine their creative work.

Yoko Taro, the director of Nier Automata, predicts that artificial intelligence will cause widespread job losses in the video game development field.

Opinions are split among fans, with one person responding to Kojima’s statements by saying they don’t like when artists talk about using AI to simplify work without being specific. They feel this vagueness is a deliberate way to avoid criticism.

It’s important to consider what kind of AI we’re discussing and how it will be used, especially when thinking about automating tasks. Art isn’t just a creative skill; it’s how many people earn a living. Some seemingly simple tasks are actually the result of years of expertise and skill, so we need to be careful about replacing them with AI.

I’m a big fan of Hideo Kojima, and it seems he’s not a fan of AI or AI-generated art. However, I need a clearer explanation of his views before I can fully support them.

But someone else countered, saying they didn’t think Kojima was sacrificing quality or the personal touch in his games. They emphasized that he and his team clearly put a lot of effort into creating something amazing.

He’s explaining how to use AI effectively – as a way to streamline our work, not to simply replace it. He emphasizes using AI to *help* us, not to do everything *for* us.

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2025-10-16 14:20