As a seasoned gamer with over two decades under my belt, I must say that the latest updates on Vampire: The Masquerade – Bloodlines 2 have piqued my interest like never before. Having played the original back in the day, I am eagerly anticipating this sequel and the fresh take it promises.
In the course of the ongoing development of Vampire: The Masquerade – Bloodlines 2, the developer, The Chinese Room, has disclosed additional insights into how players will become a nuisance for San Francisco’s citizens due to their bloodthirsty nature and the reasons they’ll feel compelled to satisfy their thirst.
In the game, your blood intake is crucial as it empowers your unique vampire abilities and keeps you going. You must frequently hunt for new sources of blood, which might involve employing your supernatural charms or persuasive skills on unsuspecting humans to entice them close enough for a quick drink. It’s essential to do this covertly to avoid breaching the Masquerade, a vampire society rule that could lead to severe repercussions if broken.
In Max Bottomley’s post on the Bloodlines 2 blog, he mentioned one tough issue they faced: presentation. From his point of view as a senior game designer, it was tricky because presenting in first-person perspective doesn’t reveal much and can look awkward at its worst, while switching to third-person and back can be confusing and feels detached. The solution they chose combines elements of both styles with some cinematic editing techniques to ensure smooth transitions, while still incorporating enough first-person action to prepare players for their next move.
Senior Concept Artist Michele Nucera explained that the feeding process is intended to create a sense of intimacy between players and their prey, providing a thrill of power that underscores the brutal act of draining life from a living being’s heart and transforming it into a vampire.
An interesting twist on this idea is that players will be able to track down and hunt NPCs that have the potential to achieve a maximum Resonance effect. Resonance is a new feature being introduced in the game, and this can add additional effects depending on the emotional state of the victim at the time they are fed on. This acts as a secondary-XP system that then activates Resonance-specific buffs known as Merits, and some of the Resonances that have been revealed so far include desire, rage, fear, pain, and delirium.
Following a challenging production phase that nearly saw the game canceled, Bloodlines 2 is now slated for release during the first half of 2025. Initially planned for a Q4 2024 debut, the developers are instead focusing this additional time on refining the game and broadening its narrative scope.
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2024-10-09 21:08