The new menu design for the co-op horror game INTERLOCKED is causing a lot of discussion among players. Some people love the creative and atmospheric style, while others find it frustrating and say it makes it harder to quickly start playing the game. A post by a user named Excellent_Soup938 has become a hub for players to share their thoughts, with reactions ranging from praise to concerns about how easy the menu is to use.
Summary
- The new menu design for INTERLOCKED receives both praise for its aesthetics and criticism for its usability.
- Many players feel the immersive nature of the menu can slow down their gaming experience.
- Some fans express excitement about the visual appeal while others just want quick access to gameplay.
- User feedback highlights the importance of balancing design with functionality.
The Aesthetics Debate
One thing everyone’s talking about with the INTERLOCKED menu is how great it looks. Players like Exotic-Log8022 and CreativeGuild have praised its design, calling it one of the best they’ve seen in indie games. The visuals really capture the horror theme, creating a spooky and immersive atmosphere that gets players ready for the scary gameplay. One user, Attic-stuff, even jokingly called it a “dietary menu,” showing how much attention they’re paying to the details. However, while the menu looks fantastic, it also brings up questions about how easy it is to use, which is important in a fast-paced horror game where quick thinking is key.
Speed and Usability Concerns
However, many players have expressed concerns about how practical the new menu is. Some find it slows them down, with one player, packsnicht, saying they just want to play the game, not spend time navigating the menu. This shows a common feeling: while the menu looks great, it shouldn’t get in the way of quickly starting the horror experience. Players like Aleques-itj have also pointed out that the menu options are hard to read and suggest using clearer font colors. Another frequent complaint is that the menu transitions are too slow, frustrating players who want to jump into the action quickly.
User Interaction and Accessibility
Players aren’t just looking at how the menu looks; they also want it to be easy to use. ArathirCz pointed out that it’s important to be able to navigate the menu with just a keyboard or controller, not a mouse, especially in a fast-paced co-op game where quick choices matter. Players are concerned that a difficult-to-use menu could be frustrating, like when trying to adjust settings before starting a scary game. Making games accessible to everyone is a big topic right now, and the menu needs to work for a wide range of players. SpaceGuy99 and others have also brought up performance issues – fancy menus can slow down the game, so developers need to balance good looks with how well the game actually runs on different computers.
The Fine Line Between Style and Substance
The discussion surrounding INTERLOCKED’s menu highlights a common challenge in game development: striking the right balance between artistic vision and ease of use. Some players value menus that deeply connect to the game’s story, while others believe games should focus on being quick and accessible. Developers constantly face the task of creating immersive experiences without sacrificing clear gameplay. The feedback on INTERLOCKED reminds us that game design needs to keep improving, always prioritizing what players actually want and need.
The recent discussion about INTERLOCKED’s menu is just one example of the many improvements players want to see in the game. While opinions are strongly divided, the big question is whether the developers will listen to this feedback and improve both how the menu looks and how easy it is to use. It remains to be seen if the menu will go from being a point of contention to something players truly love. However, the passionate conversation shows how much players care about even the smallest details, particularly in scary horror games like this one.
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2025-11-01 08:06