Enshrouded: Are Wand Projectiles Too Slow for Effective Combat?

As a seasoned gamer with over two decades under my belt, I find myself deeply immersed in the ongoing debate surrounding wand projectiles in Enshrouded. My gaming journey has taken me through numerous RPGs and MMOs, allowing me to develop an appreciation for diverse combat mechanics, and I must say, this discussion strikes a chord with me.


Enshrouded players have been buzzing with opinions about the effectiveness of wand projectiles in combat, particularly focusing on their speed and range. The discussion was ignited by a user named Scrooge_Diamondhands, who pointed out that wand projectiles feel exasperatingly slow, allowing enemies to simply evade them with ease. While some players believe the low projectile speed is countered by the weapon’s intended purpose, others argue it makes wand combat less engaging and balanced. This article breaks down the various sentiments expressed in the community and seeks to understand why players feel the way they do about their magical armaments.

Wand projectiles too slow?
byu/Scrooge_Diamondhands inEnshrouded

Summary

  • Many players feel that the slow speed of wand projectiles results in frustrating combat experiences.
  • Some users debate that wands are designed for close-range engagements, akin to melee weapons, rather than projectiles.
  • Suggestions for improving wand usage range from increasing projectile speed to implementing mechanics for balancing effectiveness among classes.
  • Players highlight that the need for improved balance stems from their distinct playstyles, especially for ranged builds.

The Frustration of Slow Projectiles

As a gamer, I can’t help but notice the intense frustration echoing in numerous comments about the speed of wand projectiles. To put it simply, using wands feels disappointingly slow for me, as Frydendahl aptly pointed out. The range and speed of the projectiles are just not cutting it.

Wands as Close-Range Weapons?

Delving into the intricacies of wand usage, certain gamers contend that wands were never intended to function as ranged weapons. As EastofGrand put it, “Wands are like magic swords,” implying a more hands-on combat approach for players, emphasizing close-quarter combat with magical elements. This shift in perspective might challenge those who favor a ranged playstyle, leading to the question: does this design decision potentially limit those who prefer to keep their distance? As players experiment with different tactics, it’s evident that developers may need to consider balancing the advantages and disadvantages of various weapons in future updates to cater to diverse playstyles.

Perks and Projectile Customization

One interesting idea brought up by FrequentlyVeganBear is the possibility of tailoring wand projectiles according to their elemental properties. For instance, shock-based attacks might travel faster, while fire ones could be slightly slower, and ice projectiles may find a balance in between. This introduces an exciting strategic depth since the weapon’s performance could depend on the player’s decision regarding elemental damage type. The potential for players to craft unique strategies could result in more engaging gameplay. However, it leaves us wondering if developers are planning to incorporate such customizable mechanics to boost wand effectiveness or if we will be confined to the existing versions?

The Call for Balance across Classes

In the debate about wands’ performance in the game, many players have suggested that there should be a fair distribution of power among the different character classes. RayD125 commented that wands are particularly weak, especially for archers at the beginning of the game. This issue underscores a broader problem; ensuring balance across various play styles is essential to maintain an enjoyable experience for all players. If certain classes or weapons appear weaker or less effective, players may lose interest in those aspects of the game. The developers have a chance to address these concerns by making necessary adjustments, as the community is eager for a revised balance that allows every class to excel. Without a balanced environment and diverse options, player frustration could persist.

In summary, the various viewpoints expressed about the wand projectiles in the game Enshrouded indicate that players are deeply invested in the combat mechanics and game balance. They yearn for their decisions to matter significantly whether they’re using a wand or engaging in melee with a sword. It’s crucial for developers to pay attention to both the gripes and suggestions from the player base. If changes are made to the projectile mechanics and class equilibrium, Enshrouded could transform its combat into an experience where wands become a preferred choice due to their thrilling use.

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2024-09-21 09:13