EA Sports is increasing the payment for athletes who participate in their upcoming College Football 26 video game. This year’s compensation is over twice as much as they received last year. Previously, there had been ongoing debates about player remuneration, with some considering a boycott of College Football 25. However, the positive reception and success of that game has led to an improvement in compensation for players in future installments.
How Much Will EA Sports Pay For Players To Be In College Football 26?
According to Chris Vannini’s report in The Athletic, EA Sports has announced that players participating in EA Sports College Football 26 will now earn $1,500 – a substantial boost of $900 compared to the previous edition. As an added perk, these players will also receive a complimentary copy of the game’s deluxe version.
According to Sean O’Brien, Vice President of Business Development at EA Sports, their NIL (Name, Image, Likeness) program has been structured from the outset to be easy to access, transparent, voluntary, and fair for everyone involved. This means that every FBS athlete who chooses to participate using the OneTeam platform and COMPASS NIL app will receive the same basic compensation. By doing this, we are giving each athlete control over their own decisions. As college sports evolve and transform, EA Sports remains committed to prioritizing athletes as we introduce them into College Football 26 and beyond.
The significant rise in sales isn’t particularly shocking, given the outstanding performance of College Football 25. In fact, back in December, it set a new record as the highest-grossing sports game ever sold in the U.S. (in terms of dollar sales). This marks the return of an NCAA Football game since NCAA Football 14, which was released in 2013. However, what makes College Football 25 unique is that it includes real players, a feature not available in NCAA 14 without downloading additional rosters or modifications.
To put it simply, College Football 25 boasted around 14,000 genuine athletes in the simulation. If we assume a similar number for College Football 26, EA Sports is shelling out a substantial amount of money. In actuality, they’re investing over $16 million just on player Name, Image, and Likeness rights. Not to mention that each athlete gets a complimentary Deluxe Edition worth $100. Additionally, those who function as brand ambassadors earn even more funds.
If the series performs well, it’s possible that the figures might increase even more. However, for this to occur, the series must keep expanding. Can product number 26 replicate the sales success of last year’s item, which was fueled by a decade-long anticipation?
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2025-03-19 17:38