As a seasoned veteran of Dungeonborne, I’ve seen it all – from the depths of the darkest dungeons to the heights of the most treacherous battlegrounds. And let me tell you, my dear reader, that every class in this game has its unique quirks and intricacies that can make or break your adventure.
In Dungeonborne, classes are endowed with unique capabilities referred to as Active Skills or spells. I will arrange all the Active Skills for each prospective class in Dungeonborne and provide an evaluation, determining which ones excel in this Dungeonborne Active Skill ranking.
Best Active Skills Tier List – Dungeonborne
In the game Dungeonborne, you now have 26 available active skills to select from, distributed among its eight character classes. Each class is capable of wielding a pair of these skills at any given time. The first skill can be triggered using the Q key, while the second one is engaged with the E key.
Rank | Active Skill Name |
---|---|
S | Fire Blast, Force of Nature, Grasp of the Grave |
A | Ice Storm, Petrifying Poison, Primal Awakening (and Revert), Pyroblast, Soul Shroud, Whirling Blade, Whirlwind |
B | Battle Cry, Charge, Frost Barrier, Inspire, Psionic Blades, Quick Blades, Shadow Assault, Vanish |
C | Cleanse, Divine Guidance, Frostbite Curse, Guard, Soulstorm, Swift Concealment |
D | Divine Protection, Ice Armor |
Best Active Skills for every class in Dungeonborne
As a gamer, I’d describe it like this: For every class you choose, you’ll find a rundown of its top-tier E and Q abilities right below. In case a class offers several options for these skills, you’ll also get brief explanations about the lesser-ranked alternatives within their descriptions.
Cryomancer
Best Q Skill: Ice Storm
Best E Skill: Frostbite Barrier
The Cryomancer harnesses their Q skills for offensive attacks, while utilizing E abilities to either weaken foes or restore teammates’ health. Among these E abilities, the Frostbite Barrier stands out, offering a protective ice shield that heals the Cryomancer and renders them invulnerable. In critical low-health circumstances, this self-healing skill can be a lifesaver, even while unleashing the Ice Storm attack. Conversely, their Ice Armor E ability provides only a brief, vulnerability-inducing shield that slows down melee attackers. Although effective against Rogues, it may prove insufficient against other mages or crossbow-wielding characters. It’s advisable to rely on Frostbite Barrier for self-healing and gaining valuable extra seconds to identify enemies and strategize your next move.
In simpler terms, Ice Storm is a wide-area ability of the Cryomancer that harms and decelerates adversaries as it passes through them. Users can control its trajectory before detonation, extending the slow effect duration and inflicting extra damage. A less potent alternative is Frostbite Curse, which afflicts a single foe with passive harm, restores minor health to the Cryomancer, and weakens their cold resistance. It’s useful against surprise enemies in solo engagements and can assist in defeating bosses alone or as part of a team. However, its lack of impact on multiple enemies and the absence of a slow effect make it less versatile compared to Ice Storm. By combining Frostbite Curse with a Fighter possessing the Restraint passive skill, you’ll be able to slow enemies for easier targeting by your tanky Fighter.
Death Knight
Best Q Skill: Soul Shroud
Best E Skill: Grasp of the Grave
Death Knights can choose between two abilities for their Q key: Soulstorm and Soul Shroud. With Soul Shroud, Death Knights inflict shadow damage on surrounding enemies while slowing them down. The damage is amplified by the player’s Strength, Intelligence, and Willpower stats. As your level and gear improve, so does the potency of this ability. In contrast, Soulstorm unleashes continuous shadow damage onto nearby foes without pause until you intervene or run out of energy. I personally prefer Soul Shroud due to its debuffing effect which keeps enemies in check, especially after they’ve been gripped. Furthermore, as a Death Knight, enhancing the stats that influence Soul Shroud’s damage is not only beneficial for this spell but also for the class’s optimal passive skills. Therefore, upgrading Soul Shroud becomes an inevitable progression even if you’re unaware of it.
Instead of having multiple E skills like Q Skills, Death Knights possess just one exceptional skill: Grasp of the Grave. This skill is so beneficial that an additional one would struggle to compete. With Grasp of the Grave, players can hurl a hand towards any target, be it friend or foe, and draw them nearer. This feature proves invaluable when maneuvering enemy spellcasters or Priests into perilous situations. Furthermore, this skill offers an added advantage: it restores a modest quantity of Soul Energy upon grabbing an adversary. The energy regenerated increases by 20 if the player boasts a substantial Strength Stat.
Druid
Best Q Skill: Primal Awakening (and Revert)
Best E Skill: Force of Nature (elven form), Shadow Assault (Panther Form)
Druid is among the rare classes with only two distinct sets of spells instead of multiple active skills. Players can switch between these sets based on their form. In their elven shape, Druids can employ the Q skill “Primal Awakening” and the E skill “Shadow Assault.” Upon using Primal Awakening, Druids transform into Panther form, gaining all animal advantages and having any debuffs erased.
A Druid’s “Force of Nature” is a powerful summoning spell. Upon casting it, they can place a Treant at any desired location within range. For thirty seconds, this tree-like creature acts as a protective shield for the Druid, engaging and attacking any adversaries nearby. Although it might seem simple on the surface, the benefits are significant. I’ve employed it to lure enemies into favorable positions for elimination, serve as an effective bodyguard when using escape portals, and even divide enemy teams by strategically positioning it in narrow passages before all members had passed through. In my experience, “Force of Nature” is a crucial ability with vast tactical potential.
In their Druid form as a Panther, the Q ability allows for a transformation back to elven shape. On the other hand, the E skill, named Shadow Assault, enables a leap that inflicts shadow damage upon enemies in the landing vicinity. Although it deals some harm, this move is most effective when entering and exiting battles. Additionally, damaging enemies with Shadow Assault generates Primal Energy for the player, with the quantity depending on their passive abilities.
Fighter
Best Q Skill: Whirlwind
Best E Skill: Charge (solo) or Inspire (team)
Fighter-class characters have the option to select either Whirlwind or Battle Cry for their ability at the “Q” key. Whirlwind is an aggressive move where the character wielding a two-handed weapon spins rapidly, inflicting continuous damage upon enemies within the attack range. On the other hand, Battle Cry functions as a supportive skill, enhancing the Fighter’s attack power and physical resistance by 30% while bestowing them with a 30% Life Steal ability for five seconds. Both abilities are effective in their unique ways, but Whirlwind is generally preferred due to the enhanced damage potential of two-handed weapons in the game. The downside to using Whirlwind is that players become vulnerable during the attack. However, by investing in Stamina upgrades, they can unlock a passive skill granting them a 200-health shield while executing Whirlwind.
As a seasoned gamer with countless hours spent in the realm of multiplayer battles, I can confidently say that both of the Fighter’s E abilities offer unique advantages to enhance one’s gaming experience.
Priest
Best Q Skill: Cleanse (team) and Divine Guidance (solo)
Best E Skill: Guard
The Priest’s abilities primarily revolve around self-healing and supporting allies. Players can opt for either Divine Guidance or Cleanse for direct healing. Divine Guidance is an area-of-effect (AOE) heal that damages enemies within its radius while providing healing to friends. On the other hand, Cleanse is a targeted healing spell that can be channeled for increased effectiveness on a single player. It’s important to note that the healing power of these abilities isn’t substantial, and players may frequently use mana potions to maintain their health and their team’s. Solo play usually benefits more from Divine Guidance due to the opportunity to heal oneself while engaging in melee combat. In contrast, Cleanse proves more effective for group situations as allies might leave the area of Divine Guidance during battle, making Cleanse a more consistent healing option for teammates.
The protective abilities of a Priest, namely E Skills Divine Protection and Guard, serve to shield either the Priest or their companions. Divine Protection bestows a temporary Divine Shield upon a single team member, rendering them invulnerable to damage for 3 seconds. In contrast, Guard equips the entire team with a less robust shield for a duration of 10 seconds. Divine Protection is particularly effective in crisis situations where an ally or oneself is under imminent threat from multiple strikes or a single powerful attack. However, as a Priest progresses in level, the benefits of Guard become increasingly significant due to Passive Skills such as Cleansing Rites and Recompense. With Cleansing Rites, shielded characters gain immunity to debuffs for 2 seconds, while with Recompense, their speed is enhanced for 1 second.
Pyromancer
Best Q Skill: Pyroblast
Best E Skill: Fire Blast
The Pyromancer is among the limited number of classes in Dungeonborne without additional abilities to select. Their unique skill, Q, is consistently Pyroblast – an offensive magic ability. Pyroblast may either unleash a series of small homing fireballs or one big Area of Effect (AOE) fireball. Notably, Pyromancers can discharge Pyroblast ahead of schedule if they don’t have the luxury to fully charge it. This feature comes in handy when an enemy emerges unexpectedly, preventing significant damage loss for the player. Moreover, upon successfully casting a large fireball, Pyromancers gain the ability to rise into the air, providing them with a strategic advantage during combat.
In Dungeonborne, the E Skill Fire Blast sets the Pyromancer apart due to its exclusive knockback feature. When confronted by melee specialists who close in on a distant spellcaster, this skill offers an effective solution. With a swift cast of Fire Blast, the Pyromancer can push back the enemy, momentarily slowing them down and inflicting fire damage. This action doesn’t interfere with any ongoing tasks, making it an ideal defensive maneuver for counterattacks.
Rogue
Best Q Skill: Petrifying Poison
Best E Skill: Vanish
Petrifying Poison and Quick Blades. With Petrifying Poison, the next targeted opponent or monster becomes immobilized, unable to act or take damage until attacked again. This can be problematic in team matches as a rogue can use their E skill to sneak up on an enemy group, apply the poison to one member, and leave them frozen while their team attacks the rest. However, if the petrified player is hit by an ally or monster, they’ll revive and rejoin the fight. Alternatively, Quick Blades sends six daggers forward that slow enemies for three seconds, enabling the rogue to deal damage effectively during this period. Despite being a shorter duration, it can lead to significant damage with proper timing and skill.
As a seasoned gamer with countless hours invested in tactical role-playing games, I can confidently say that both of the Rogue’s stealth abilities offer unique advantages, each with its own merits based on the situation at hand.
Swordmaster
Best Q Skill: Psionic Blades
Best E Skill: Whirling Blade
For Swordmasters, deciding which skills to use becomes simpler since they only have access to one Q and one E spell. Their Q ability, named Psionic Blades, brings forth four swords from a player’s inventory and hurls them at chosen enemies. These blades inflict damage on foes and can apply debuffs based on the activated Passive Skills. This potent skill effectively weakens and slows down elusive adversaries while granting some health back to the Swordmaster. However, its effectiveness is hindered due to the requirement of possessing extra one-handed swords. Regrettably, each Swordmaster loses the swords employed for their abilities.
Using just one sword from your inventory to execute a circling assault that revolves around you is what makes Whirling Blade my preferred skill for Swordmasters. This spell effectively generates room between you and adversaries during melee engagements, warding off threats such as Rogues attempting to outmaneuver you.
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2024-07-22 19:22