As a game enthusiast with a soft spot for heartwarming stories, I must say that Shane Canning’s proposal to his partner Makiko is nothing short of extraordinary! It’s not every day you hear about someone proposing in such an inventive way, blending the virtual world of gaming and real-life romance.
Being a game developer myself, I can only imagine the countless hours Shane spent meticulously designing this unique proposal within his unreleased project, KEMURI. The level of detail he put into creating a memorable experience for Makiko is truly admirable.
It’s fascinating to see the gaming industry come together in such a beautiful and touching moment, with staff from all disciplines gathering to witness the magical event. I can only imagine the surprise on Makiko’s face as she stumbled upon that special NPC, not knowing it would lead to her life-changing moment.
The thought of someone dedicating their late nights and hard work to crafting a proposal like this is truly inspiring. It just goes to show that passion for one’s work can lead to unforgettable moments in our personal lives as well.
To top it all off, the fireworks in-game perfectly encapsulate the joyous feelings of that special moment – a touch of humor and whimsy that makes this story even more delightful. I can’t wait to see how Shane and Makiko’s journey unfolds as they prepare for their upcoming wedding!
On a lighter note, I guess we game developers should be more mindful when leaving our “playtest” demos lying around – you never know who might stumble upon a hidden proposal! 😉
Shane Canning creatively proposed to his partner by incorporating it into an unpublished game project, leaving his partner pleasantly astonished.
Working diligently, Canning has been putting in long hours on KEMURI, the first game by independent Japanese studio UNSEEN, which you might recall as the company led by CEO Ikumi Nakamura, whose charming on-stage antics earned her renown at The Game Awards.
Even though KEMURI is currently undergoing its initial phases of development, Canning came up with a unique strategy for his level design. He created a specific zone, positioned NPCs strategically, and skillfully orchestrated an intriguing scenario using the game’s characters to set up a captivating plot.
On December 31, 2024, a video on social media unfolded an intriguing tale, showcasing how Canning had a secret up his sleeve during his demo. He enticed Makiko, my partner, to the studio under the guise of testing the game. However, she was unaware that it wasn’t a genuine playtest at all.
Game dev proposes to his partner with help from unreleased project
Makiko, unaware of any unusual occurrences, settled down to play the demonstration version, consenting to being filmed with the developers using her responses as a guide. Not much time had passed before she encountered an important Non-Player Character (NPC) that would, in reality, drastically alter her life’s path.
Team members from various fields in the studio gradually moved towards the periphery, subtly gathering nearby to observe the enchanting instant unfold.
Makiko stated, “She’s passing something to me,” as she encountered the character Canning, who appeared to toss an object onto the digital screen. In reality, Canning picked up the item and knelt down to show a ring to his companion, revealing it to her.
“What does this mean?” Makiko said, utterly shocked. “I will love you forever,” Canning responded.
At that moment, he inquired about marriage within the hearing range of everyone present in the studio. Makiko enthusiastically responded with a ‘Yes!’ as virtual fireworks burst on the game screen.
Speaking as an ardent fan, I must say that Shane had been deeply engrossed in his work, which is why he was returning home rather late. It turns out those late hours were well worth it, for the project sailed smoothly and ended with a joyous outcome – the happy duo is now set to tie the knot!
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2025-01-01 19:45