Detailed Look at Antiquity in Civilization 7. Firaxis Unveils Potential Paths and Major Changes

As a seasoned strategy game enthusiast with over two decades of gaming under my belt, I must say that the announcement of Sid Meier’s Civilization 7 has sent waves of excitement through the community. Having played every installment since the original release, I can confidently say that the new Age system and the potential paths a civilization can take are a refreshing twist to the series. The introduction of the Shawnee tribe in the Age of Exploration is particularly intriguing, adding a unique flavor to the gameplay experience.


According to the creators of Sid Meier’s Civilization 7, today launched the Civ Streams video series. This series is designed to offer comprehensive insights into the forthcoming title of the widely acclaimed turn-based strategy game franchise. So far, we have uncovered more information about ancient periods and have a clearer grasp of the six key civilizations that thrived during that epoch.

In the detailed content at hand, developers tackled numerous topics. Here are the key points highlighted for your perusal; feel free to explore the remaining details in the aforementioned video from Firaxis Games studio or in their recent publications.

Initially, it’s important to note that Greece has now joined the lineup of civilizations we’ll start with during the game in ancient times. In the Age of Exploration, the indigenous Shawnee tribe emerged from North America. As a reminder, the third era takes us into modern times.

In our new Civilization, the defining feature is what we call the Ages. As the leader you control, you’ll have different options to develop your civilization as you progress through each Age, based on how the game unfolds. The image below from the official website provides a clear illustration of these gameplay mechanics.

Detailed Look at Antiquity in Civilization 7. Firaxis Unveils Potential Paths and Major Changes

  1. When the first age ends, we will have to invest the collected Potential Paths in new equipment, while at the same time choosing which civilization we want to develop next.
  2. Some unique structures built, for instance, in ancient times, can be transported to a different age. This also applies to tradition.
  3. The unit stops moving when the terrain is covered with trees, marshy, or uneven. Unless it has the ability to overcome those obstacles.
  4. Individual settlements can focus on a particular profession, such as farming, mining, or trade. In this way they are to deliver goods to larger centers.
  5. The Great People will be designated separately for each civilization (in Civilization VI, you had to compete for them).
  6. The developers will introduce a mechanic called “War Wearines.” Residents may experience the difficulties of armed conflict, as the name implies.
  7. Each civilization will have its own “miracle,” which we will unlock by developing the skill tree.
  8. Just like in Civilization V and VI, the gameplay of each nation will be enhanced by unique musical themes. We could hear some of them during today’s showcase.
  9. Roads between cities within a specified distance will be created automatically.
  10. A new unit will be added to the game: Commanders. They will have diverse development paths, related to areas such as logistics or leadership.
  11. The seventh installment of the series will lack “Eurekas” and inspirations that would accelerate the development of individual technologies and ideas. There might be a similar element, but it won’t bring any advantages. Instead we will receive quests with rewards.

In the upcoming Civ Stream, the developers plan to share more information about the exploration era. However, we don’t know yet when exactly this event is scheduled.

The highly-anticipated video game, Civilization VII, is scheduled to make its grand debut on February 11, 2025, available for play on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch.

Read More

2024-09-13 13:32