Destiny 2: Players Frustrated with Stingy Playlist Engrams

Players of Destiny 2 are encountering difficulties due to increasing discontent with the loot system, particularly concerning playlist engrams. A post by “sisyphus-is-me” details a laborious process farming Gambit engrams. After completing twelve matches, often perceived as an extended period in gaming terms, he only received four engrams, leading him to question the game’s equitable reward system. This has prompted numerous comments from other players who share similar concerns. As players find the grind for these engrams arduous and unfulfilling, the debate is escalating as they express their dissatisfaction and seek resolutions. It appears that the grind has shifted from being enjoyable to becoming a tedious task, sparking meaningful discussions on gameplay pace, engagement, and the equilibrium of rewards within the game.

Summary

  • Players are voicing their frustrations about the low drop rates of playlist engrams, especially after lengthy matches.
  • The community is questioning Bungie’s decision to make legacy weapons harder to obtain, creating a feeling of disrespect for players’ time.
  • Many players are only participating in playlists during double rewards or events due to the perceived stinginess of the engram drops.
  • Concerns have been raised about future changes to rewards, particularly with fears that the grind will only get tougher.

The Pain of the Grind

In Destiny 2, the gameplay feels more like running a grueling marathon than a relaxing walk through a park. A player named “sisyphus-is-me” openly shared his exhausting experience of battling through twelve Gambit matches, earning just four engrams. He expressed his frustration, saying it doesn’t value his time. This sentiment rings true among many players who feel they’re trapped in a repetitive cycle with minimal rewards. It’s like playing fetch with your dog, but the dog loses interest halfway through and prefers to chew on a tennis ball instead. Players are questioning why popular weapons from previous content have become harder to obtain when they should be more easily accessible, leading to grumpy players and a sense of frustration.

Call for Change

In the Reddit discussion, various participants shared comparable sentiments of discontent. User “oiBlizz” highlighted an inconsistency in engram drop rates, mentioning that after investing numerous hours in farming Grandmaster Nightfalls (GMs), they only managed to gather “approximately 7 Vanguard engrams.” This has sparked queries among users as to why non-playlist activities seem to offer more rewards compared to the arduous playlists. The perceived imbalance is pushing players into feelings of despair, leading them to question whether certain activities are rewarding or simply less enjoyable. Proposals to enhance engram drop rates have overflowed the comment section, reminiscent of a loot surge following the defeat of a raid boss. Many believe that increasing engram yields would help reduce some of the playlist-related stress, turning this endeavor from a punishing quest into an exciting adventure that players are eager to participate in—rather than avoiding altogether.

Double Trouble for Rewards

User “HeyItsAsh7” stated that they only create playlists when they’re doubled because it’s more rewarding and offers a glimmer of hope amidst the usual scarcity of loot. It’s like a bright light in a dark sea. However, the anticipation for these special events can feel similar to receiving compliments only on special occasions in a relationship. Players yearn for more regular consistency instead. Those seeking specific loot shouldn’t have to constantly check the calendar for upcoming events like “Free Engram Weekend.” Instead, they desire a system that acknowledges their investment of time throughout the entire season, not just occasional generous drops.

Looking Ahead: Concerns for the Future

In the course of talks about what lies ahead, worries over impending modifications to weapons and armor served to intensify discontent among players. With speculation abounding regarding the possible outcomes of Bungie’s choices, there was apprehension that any changes might make the process of grinding even more laborious. User “sturgboski” raised a pertinent observation, likening the loot systems in ARPGs like Diablo and Path of Exile, where players are generously compensated for their exertions. The community appears to be of the opinion that if Bungie is to emulate those models, they need to increase the number of engram drops players receive. A more risky endeavor should yield a greater reward—this seems like a straightforward concept that many feel isn’t being fully realized in Destiny 2. In essence, every player yearns for the joy of logging in and being showered with loot, rather than searching for an elusive vein of treasure amidst a desolate wasteland of loot.

The general attitude towards the tightfisted playlist engrams in Destiny 2 shows a strong sense of dissatisfaction among the player community. Through open conversations and personal experiences, it’s evident that many players feel their time and contributions within the game are not adequately valued. Changes are deemed necessary, and players from various corners of the gaming world are speaking up, hoping that developers at Bungie will take notice and make improvements. Ultimately, gaming is meant to be enjoyable, rather than a job where players labor for uncertain rewards. With a touch of optimism, we anticipate potential changes in the future, paving the way for a more rewarding experience with fewer feelings of being shortchanged.

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2025-06-10 13:59