As a seasoned Destiny 2 player, I am genuinely thrilled about the upcoming changes to the armor system in Codename: Frontiers. The set bonuses and mix-and-match capabilities sound like a game-changer for build-crafting, and I can’t wait to experiment with different sets of armor and see how they interact.
In the upcoming expansion called Codename: Frontiers, Bungie is redesigning Destiny 2’s armor system. The new system will reduce the total armor stats from six to just three, but it will also enable players to significantly boost their character statistics, effectively doubling the previous values.
In the developer livestream for Destiny 2, titled Codename: Apollo expansion (scheduled for Summer 2025), the team discussed the upcoming changes. Highlights from the discussion include a shift in armor specialization, with each piece focusing on specific attributes such as melee or grenade abilities, rather than distributing points across all six character stat categories. In their blog post, Bungie explains that this change aims to make armor an enticing reward and improve build-crafting, so players aren’t content with just one set of armor and overlook any other pieces they receive.
In the revised system by Bungie, statistics and their distributions play a significant role. At present, each armor piece accumulates points across all six stat groups, and the cumulative totals in each category influence various player advantages. For instance, the Discipline category affects the speed at which your grenade recharges post-use; the more Discipline points your armor has, the quicker the recharge, capped at 100 points.
If your character specializes in using grenades, it’s beneficial to look for armor with a high Discipline stat. However, the issue is that armor points are spread across all six categories, which can lead to excess points in areas you don’t care about, resulting in potentially useful armor being discarded due to an abundance of points in unwanted stats. This distribution system often forces players to discard armors that could have been beneficial but have too many points in a stat they’re neglecting, thereby affecting other important aspects.
In the updated armor system, every piece of armor will now have a designated “stat profile,” defining its main and secondary stat specializations. This means that you’ll encounter armor pieces that emphasize your melee power as the primary attribute, while boosting your grenade ability secondarily. The third stat for the armor is referred to as a “wildcard” by Bungie, implying it’s going to be random. This could lead to more instances of armor with high points in specific categories, also known as “peaky” armor, which can be advantageous if you’re concentrating on a particular ability or the harmonious interaction between abilities and weapons when crafting your build.
The statistics in the game are undergoing two significant transformations as per Bungle’s updates. Firstly, they are eliminating the existing tier system. At present, though stats operate on a 100-point scale, advantages are only derived at every 10 points. To clarify, if you have 84 points in the Strength stat, you receive Tier 8 benefits, which start at 80 points; any additional points up to 90 offer no extra perks. In the revised system, each point contributed to a stat category will matter, meaning there’s no waste of points if you haven’t reached the next tier.
Rather than maxing out at 100 points, the stat categories will now extend up to 200 points. Bungie has stated that the initial 100 points will continue to grant the current benefit – expediting an ability’s cooldown. However, between 100 and 200 points, you’ll unlock new abilities. For example, every point gained above 100 in your grenade-oriented stat could potentially give you a second grenade charge each time your initial grenade is ready to be thrown, allowing you to throw two grenades without waiting.
Bungie is currently working out the specifics of their ability stat system, so these details might change, but it seems a second charge for your abilities could be a reward for boosting stats to 200. Additionally, Bungie plans to rename the stats for clarity: Melee will replace Strength, and Grenade will take over from Discipline. The blog post also hints at a new stat that may increase the likelihood of special ammo drops, which could lead to major shifts in how players design their character builds.
Stats aren’t the only thing that will change with Codename: Frontiers’ new armor system. Bungie also intends to lean into the idea of set bonuses, where wearing multiple pieces of armor from the same set confer special benefits. Bungie said you can expect a smaller set bonus to be applied when having two pieces of a set equipped and a larger bonus at four pieces equipped–leaving room to also equip a piece of Exotic armor without missing out. Getting set bonuses for two armor pieces also means that players can mix and match the benefits from two different sets of armor at the same time.
Bungie has shared some potential set bonuses for a system that is being developed further and may undergo changes, but here’s a glimpse of what it could look like:
Other examples Bungie mentioned encompassed a collection emphasizing explosives, which quickens the reloading of explosive weapons upon acquisition of two pieces and increases grenade damage after hitting targets with explosives at four pieces. Another set centered around aggression offers healing when killing enemies with freshly reloaded weapons at two pieces, and makes adversaries more vulnerable to short-range firearms like shotguns at four pieces.
It seems that the alterations in armor could significantly enhance the process of creating character builds. However, these changes might also exert a considerable impact on the existing armors that will not be included in the upcoming system.
Bungie explains that while the classic legendary armor will maintain its essence as much as feasible, adjustments to the mechanics and types of stats are universal. Consequently, the categories of stats on old armor pieces might shift, but their actual values remain unchanged. When appropriate, these stat changes will be closest to their original counterparts, but some stats may undergo fundamental modifications due to reworkings, which won’t always align with this principle.
It seems likely that many older armor pieces may no longer be useful with the introduction of the new system, much like what occurred when Bungie revamped the armor system for the first time with Armor 2.0 during the Shadowkeep expansion in 2019. If past experience is any guide, your existing armor won’t instantly become valueless, but it will soon be overshadowed by pieces from the new system.
As a devoted fan, I couldn’t help but notice that the enigmatic armor I adore will be influenced by the upcoming changes. Bungie gracefully acknowledged this in the FAQ segment nestled at the end of their latest blog post.
Bungie has shared that they’re planning to enhance the Exotic armor progression, but this won’t be included in the immediate update which primarily concentrates on Legendary armor. To ensure Exotics and their unique perks stay attractive, they are developing a design for an update system that will adjust the stat bonuses of Exotic armor to match the alterations made to Legendary armor.
In the upcoming update for The Final Shape, the unique Exotic-class items won’t receive random stats like Legendary items. Instead, we’ll offer a way for players to customize their current Exotic items by adding desired stats, aligning them with the stat contribution of the new Legendary items.
Bungie has mentioned that they will reveal more information about the system once it’s solidified during development. For now, it seems like players might need to get used to letting go of some cherished items as we move closer to the summer 2025 release of Project Apollo, which could potentially require adjustments to our current gear collections.
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2024-10-02 00:39