In Archero 2, Runes are likely the aspects you’ll spend the least time optimizing, but they are by no means insignificant. Your build could either be incredibly powerful or severely underperforming due to Runes, and we aim to help you steer clear of the latter. Therefore, let’s explore our definitive Archero 2 rune ranking guide together!
Archero 2 Rune Tier List – PvE
Archero 2 Rune Tier List – PvP
In the images provided, you’ll discover the rankings of every rune in Archero 2, catering to both PvE and PvP. For your convenience, all rune types are listed within the same tier for easy comparison. Typically, the selection of runes you’ll opt for will largely depend on your character build, with a few exceptions – blessing runes that offer general benefits (find explanations for the rankings further down).
For instance, Meteor runes are highly prized in Player versus Player (PvP) scenarios, as the entire battle is automated. Notably, some Meteor runes like Star of Fury are relatively simple to activate. In contrast, Strike and Main Weapon runes work well with effective skills in Player versus Environment (PvE), which is why they are most commonly used there. Below you’ll find a summary of each rune’s statistics and advantages/disadvantages.
Etched Runes
In Archero 2, engraved runes offer the most significant advantages among all rune types. To utilize the benefits of these runes fully, ensure that each one you have equipped is at either Epic, Legendary, or Legendary +2 level. These levels are necessary to activate their respective slots.
The top-tier engraved rune in Archero 2 is the Echo Arrow, which is why it ranks first on both the PvE and PvP tier lists. Other runes have more situational uses and are primarily influenced by the kind of content you’re engaging with.
Rune | Bonuses | Pros & Cons |
---|---|---|
![]() Sword Strike Split | Base: ATK PWR+, Max HP+ Normal: Strike DMG +100 Fine: ATK DMG +100 Rare: Sword Strike skills have increased chance to spawn Epic: Sword Strikes have a chance to split into 3 mini-strikes when they fade Legendary: Sword Strikes have a chance to split into 5 homing strikes when they fade Mythic: Sword Strike skills have a greatly increased chance to spawn | + Strike is just really good and the DPS increase is really good + One of the best etched runes for PvE – Relatively bad for PvP – There aren’t many good Strike skills, making the spawn chance buffs kind of bad – It needs to be at least on legendary fusion level to be good |
![]() Meteor Split | Base: ATK PWR+, Max HP+ Normal: Meteor DMG +100 Fine: ATK DMG +100 Rare: Meteor skills have increased chance to spawn Epic: Meteor drops have a chance to split Legendary: Split meteors will bounce forever Mythic: Meteor skills have greatly increased chance to spawn | + The split meteor DPS increase is actually big in PvP – Extremely bad for any PvE build – Meteors are generally a bad thing to build around – Sprites are just better |
![]() Arrow of Echoes | Base: ATK PWR+, Max HP+ Normal: Main Weapon DMG +100 Fine: ATK DMG +100 Rare: Main weapon skills have increased chance to spawn Epic: When firing more than 4 projectiles at once, they have a chance to form a web Legendary: Starting skill Diagonal Arrow Mythic: Main weapon skills have a greatly increased chance to spawn | + The overall best etched rune in Archero 2 + Buffs the chance of getting weapon skills which are mostly OP + The Diagonal Arrow at start makes it so you only need one extra projectile for the epic passive |
![]() Elemental Domain | Base: ATK PWR+, Max HP+ Normal: Elemental DMG +100 Fine: ATK DMG +100 Rare: Elemental skills have increased chance to spawn Epic: When enemies fall from Elemental DMG, 30% chance to form an elemental area for 5s. Enemies in it take Elemental DMG Legendary: Elemental Domain lasts 10s with increased DMG Mythic: Elemental skills have a greatly increased chance to spawn | + Solid elemental DMG buff in PvE – One of the worst etched runes – The epic passive is useless against bosses and in PvP |
![]() Pulsing Orb | Base: ATK PWR+, Max HP+ Normal: Circle DMG +100 Fine: ATK DMG +100 Rare: Circle skills have increased chance to spawn Epic: Circle pulses shrink and expand Legendary: Circle trails deal DMG to monsters Mythic: Circle skills have a greatly increased chance to spawn | + One of the best etched runes in the game + Very good for PvE and solid in PvP – Arrow of Echoes is a bit better better |
![]() Sprite’s Awe | Base: ATK PWR+, Max HP+ Normal: Sprite DMG +100 Fine: ATK DMG +100 Rare: Sprite skills have increased chance to spawn Epic: When hero is hurt, Sprites have a chance to trigger clones that last 5s Legendary: For every additional Sprite or Sprite clone, monsters in battle take 5% more DMG Mythic: Sprite skills have a greatly increased chance to spawn | + A very good rune for PvP + The extra DMG isn’t capped, which can turn Sprite PvP builds into actual beasts – Underwhelming in PvE, as you need to take damage to trigger clones |
Blessing Runes
In your character in Archero 2, there are two spaces designated for what we call ‘blessing symbols’. These symbols grant ‘overall advantages’ that aren’t linked to any particular abilities. Currently, the top-tier blessing symbols in the game are ‘Revive’, ‘Rabbit’s Foot’ (for PvE) and ‘Lucky Shadow’ (for PvP). Having these will help you create the most effective rune setups for both PvE and PvP. Therefore, it is crucial that you prioritize enhancing them first.
Rune | Bonuses | Pros & Cons |
---|---|---|
![]() Revive | Base: ATK PWR+, Max HP+ Normal: None Fine: None Rare: Max HP +240 Epic: 50% Chance to revive upon death, with half of HP restored Legendary: Increases ATK by 20% after revival Mythic: 100% Chance to revive upon death, with half of HP restored | + The best blessing rune in Archero 2 + Broken both for PvE and PvP |
![]() Demon Pact | Base: ATK PWR+, Max HP+ Normal: None Fine: None Rare: ATK PWR +60 Epic: Demon encounter chance increases by 10% and reduces HP loss when exchanging abilities by 25% Legendary: Demon encounter chance increases to 20% Mythic: Reduces HP loss to 50% when exchanging abilities with a demon | + Solid source of extra skills and reduces the HP cost for pacts – Requires you to get it to mythic for it to actually become good – Useless for PvP – One of the worst blessing runes in general |
![]() Intelligence | Base: ATK PWR+, Max HP+ Normal: None Fine: None Rare: Max HP +240 Epic: Increases XP gain rate by 10% Legendary: Increases XP gain rate by 20% Mythic: Max level cap +1 during battle | + The extra XP gain is pretty solid in PvE – Useless for PvP – There are better blessing runes you can take |
![]() Resilience | Base: ATK PWR+, Max HP+ Normal: None Fine: None Rare: Max HP +240 Epic: Converts 15% ATK to 20% HP Legendary: Converts 15% ATK to 25% HP Mythic: Converts 15% ATK to 30% HP | + Very good stats buffs from a single rune + Pretty good for PvP – No extra utility effects to help you out |
![]() Guardian | Base: ATK PWR+, Max HP+ Normal: None Fine: None Rare: ATK PWR +60 Epic: Reduces DMG taken by 5% Legendary: Reduces DMG taken by 5% Mythic: Reduces DMG taken by 5% | + Pretty good for PvP – The DMG reduction has very low value in PvE – One of the worst blessing runes to use in general |
![]() Rabbit’s Foot | Base: ATK PWR+, Max HP+ Normal: None Fine: None Rare: ATK PWR +60 Epic: Chance of obtaining high-quality skill upon level-up increases to 20% Legendary: Increases the chance of landing on Valkyrie in the roulette by 15% Mythic: Chance of obtaining high-quality rewards upon meeting Valkyrie increases by 20% | + One of the best blessing runes for PvE + The skill quality buffs are actually massive – Useless in PvP |
![]() Lucky Shadow | Base: ATK PWR+, Max HP+ Normal: None Fine: None Rare: Max HP +240 Epic: Increases Luck by 5% and Dodge by 2% Legendary: Increases Luck by 10% and Dodge by 5% Mythic: Increases Luck by 15% and Dodge by 10% | + One of the best blessing runes for PvP + Works really well in PvE as well + The best blessing rune in the game after Revive |
Enhancement Runes
In Archero 2, there are only four spots for applying enhancement runes, yet the selection of high-quality ones is quite limited. The top-tier runes, those that sit atop both the PvE and PvP leaderboards, include the Dragonflight Sword, Flamenox Seal, and Sharp Arrow.
Rune | Bonuses | Pros & Cons |
---|---|---|
![]() Sprite Link | Base: ATK PWR+ Normal: Sprite DMG +5 Fine: Sprite DMG +10 Rare: ATK PWR +50 Epic: Every extra sprite increases all Sprite DMG by 5% Legendary: Every extra sprite increases all Sprite DMG by 10% Mythic: Every extra sprite increases all Sprite DMG by 15% | + Can provide a massive DPS increase if you stack Sprites + Works really well with the Sprite etched rune – Sprites are a bad skill option in general – Takes a lot of sprites to start working – One of the worst enhancement runes in the game |
![]() Sprite Multishot | Base: ATK PWR+ Normal: Sprite DMG +5 Fine: Sprite DMG +10 Rare: ATK PWR +50 Epic: Sprites have a 30% chance to fire multiple shots Legendary: Sprite ATK SPD increases by 25% Mythic: Sprite ATK SPD increases by 50% | + Works better than Sprite Link in most cases – Sprites are a bad skill option in general |
![]() Giant Meteor | Base: ATK PWR+ Normal: Meteor DMG +5 Fine: Meteor DMG +10 Rare: ATK PWR +50 Epic: Meteors have a 20% chance to become Giant Meteors, DMG increases by 50% Legendary: After absorbing a Meteor Potion, 50% chance to summon 1 extra Meteor Mythic: After summoning 5 Meteors, the next summon will be 1 Giant Meteor | + Solid choice for PvP – Meteors are just garbage for PvE |
![]() Potion Magnet | Base: ATK PWR+ Normal: Meteor DMG +5 Fine: Meteor DMG +10 Rare: ATK PWR +50 Epic: Auto absorbs Meteor Potions when dropped Legendary: Meteor DMG increases by 25% Mythic: Meteor DMG increases by 50% | – One of the worst enhancement runes in the game – Terrible even for a Meteor rune |
![]() Ricochet Strike | Base: ATK PWR+ Normal: Strike DMG +5 Fine: Strike DMG +10 Rare: ATK PWR +50 Epic: Strike has a 35% chance to ricochet Legendary: Strike ricochet chance increases to 70% Mythic: Strike always ricochets | + Can work with Strike builds for PvE – Terrible for PvP – Still really bad on epic fusion level – One of the worst enhancement runes in the game |
![]() Dragonflight Sword | Base: ATK PWR+ Normal: Strike DMG +5 Fine: Strike DMG +10 Rare: ATK PWR +50 Epic: Strike has a 35% chance to become Dragon Strike Legendary: Dragon strike has a chance to increase to 70% Mythic: Dragon strike has a chance to increase to 100% | + The best Strike rune in the game + Massive DPS increase for Strike builds + Works well both in PvP and PvE |
![]() Spin SPD Up | Base: ATK PWR+ Normal: Circle DMG +5 Fine: Circle DMG +10 Rare: ATK PWR +50 Epic: Circle speed increases by 50% Legendary: Circle speed increases by 100% Mythic: Circles increase from 2 orbs per group to 3 | + One of the best circle runes in the game + Massive DPS increase even on epic/legendary fusion levels – Circles are a relatively poor build option in general |
![]() Sawblade Circle | Base: ATK PWR+ Normal: Circle DMG +5 Fine: Circle DMG +10 Rare: ATK PWR +50 Epic: Circles become Sawblade Circle Legendary: Sawblade Circle DMG increases by 50% Mythic: Sawblade Circle inherit main weapon’s CRIT rate | + One of the best circle runes in the game + Massive DPS increase even on epic/legendary fusion levels – Circles are a relatively poor build option in general – Spin SPD Up is often better |
![]() Frostshock Seal | Base: ATK PWR+ Normal: Lightning DMG +100 Fine: Ice DMG +10 Rare: ATK PWR +50 Epic: Lightning strikes have a chance to cause paralysis Legendary: Freezing deepens enemy injuries by 30% Mythic: Lightning strike DMG to frozen monsters increases by 30% | + One of the best runes in the game + Can work extremely well both in PvP and PvE + Extremely good synergy with Frostshock Touch – You need to get both Lightning and Ice from skills/runes to make it work – Needs to be at least on legendary to be useful |
![]() Flamenox Seal | Base: ATK PWR+ Normal: Fire DMG +10 Fine: Poison DMG +10 Rare: ATK PWR +50 Epic: Fire DMG increases by 50% Legendary: Poison DMG increases by 50% Mythic: When Fire and Poison coexist, an explosion occurs every second | + Can work extremely well both in PvP and PvE + One of the best runes in the game + Extremely good synergy with Flamenox Touch – Needs to be at on mythic fusion level to be really OP – You need both Poison and Fire from skills/runes for it to work |
![]() Sharp Arrow | Base: ATK PWR+ Normal: Main Weapon DMG +5 Fine: Main Weapon DMG +10 Rare: ATK PWR +50 Epic: Main Weapon DMG increases by 10% Legendary: Main Weapon DMG increases by 20% Mythic: Main Weapon DMG increases by 30% | + One of the overall best runes in Archero 2 + Useful for both PvE and PvP + Massive DPS increase on mythic rarity – Doesn’t provide as much value on just epic/legendary fusion levels |
Ability Runes
In Archero 2, similar to enhancement runes, there are four places for skill runes. Interestingly, the quantity of excellent skill runes available in this game is more than before. The top-tier skill runes currently in the game are the Healing Sprite, Star of Fury (for PvP), Ring of Agony (for Knuckle/Claw builds), Arrow Rain, and Flamenox Touch.
Rune | Bonuses | Pros & Cons |
---|---|---|
![]() Healing Sprite | Base: Max HP+ Normal: Sprite DMG +5 Fine: Sprite DMG +10 Rare: Max HP +200 Epic: Start with a Healing Sprite, restores a small amount of HP for character when it attacks Legendary: Healing Sprite ATK increases by 50% Mythic: Healing Sprite ATK SPD increases by 50% | + Can provide solid sustain both in PvP and PvE – You lose a bit of DPS in PvE |
![]() Melee Sprite | Base: Max HP+ Normal: Sprite DMG +5 Fine: Sprite DMG +10 Rare: Max HP +200 Epic: Start with a Melee Sprite Legendary: Melee Sprite DMG increases by 50% Mythic: Melee Sprite ATK SPD increases by 50% | – One of the worst ability runes in Archero 2 – Useless in PvE and terrible in PvP |
![]() Strike Potion | Base: Max HP+ Normal: Strike DMG +5 Fine: Strike DMG +10 Rare: Max HP +200 Epic: Start with a Strike Potion Legendary: Trigger Strike upon absorbing a potion Mythic: Strike Potion has a 50% chance to summon double Strike Swords | – One of the worst ability runes in the game – Performs badly both in PvP and PvE |
![]() Sword of Time | Base: Max HP+ Normal: Strike DMG +5 Fine: Strike DMG +10 Rare: Max HP +200 Epic: Initial Ability:Summon 1 Strike sword every 3s Legendary: Sword of Time’s strike sword summoning is reduced to 1.5s Mythic: Sword of Time has a 50% chance to summon double Strike swords | + A solid Strike rune bot for PvE and PvP – The DPS increase isn’t that great unless you’re really stacking Strike – There are better ability runes you can use |
![]() Star of Time | Base: Max HP+ Normal: Meteor DMG +5 Fine: Meteor DMG +10 Rare: Max HP +200 Epic: Initial Ability: Summon 1 Meteor every 10s Legendary: Star of Time’s Meteor summoning time reduced to 5s Mythic: Star of Time has a 50% chance to summon double Meteors | – One of the worst ability runes in the game – Absolutely terrible DPS |
![]() Star of Fury | Base: Max HP+ Normal: Meteor DMG +5 Fine: Meteor DMG +10 Rare: Max HP +200 Epic: Initial Ability: Upon taking DMG, summon 3 Meteors to randomly bombard the field Legendary: Recover a small amount of HP when a Meteor hits Mythic: Upon taking DMG, summon 7 Meteors to randomly bombard the field | + One of the best PvP runes in Archero 2 + Insane PvP DPS buff already on epic rarity – Extremely bad for PvE |
![]() Circle | Base: Max HP+ Normal: Circle DMG +5 Fine: Circle DMG +10 Rare: Max HP +200 Epic: Start with 2 weak circling orbs Legendary: Start with 2 strong circling orbs Mythic: Start with 4 strong circling orbs | + One of the best Circle runes if you’re starting out – Outperformed by most other runes both in PvP and PvE – Requires a lot of fusions to become even remotely good |
![]() Ring of Agony | Base: Max HP+ Normal: Circle DMG +5 Fine: Circle DMG +10 Rare: Max HP +200 Epic: Start with Ring of Agony. Monsters within the ring take 20% more DMG Legendary: Ring of Agony deals DMG to enemies Mythic: Ring of Agony becomes Ring of Lightning | + One of the best PvP runes in the game + Extremely good for Knuckle/Claw builds – Isn’t the best for PvE |
![]() Arrow Rain | Base: Max HP+ Normal: Main Weapon DMG +5 Fine: Main Weapon DMG +10 Rare: Max HP +200 Epic: Initial Ability: Every 7 shots trigger an AoE Arrow Rain Legendary: Main weapon ATK SPD increases by 15% Mythic: Main weapon ATK SPD increases by 30% | + One of the best ability runes in Archero 2 + The ATK SPD buffs at mythic fusion level is insane + The AoE rain is very helpful for clearing mobs |
![]() Frostshock Touch | Base: Max HP+ Normal: Ice DMG +10 Fine: Lightning DMG +10 Rare: Max HP +200 Epic: Initial Ability: Strike a random monster with lightning every 2s Legendary: Initial Ability: Freeze a random monster every 2s Mythic: Lightning Touch can hit 2 monsters instead | + Extremely good synergy with Frostshock Seal + One of the best runes in the game for PvP – Doesn’t really work well without Frostshock Seal |
![]() Flamenox Touch | Base: Max HP+ Normal: Poison DMG +10 Fine: Fire DMG +10 Rare: Max HP +200 Epic: Initial Ability: Ignite a random monster every 2s Legendary: Initial Ability: Poison a random monster every 2s Mythic: Flame-Poison touch cooldown shortened to 1.5s | + Extremely good synergy with Flamenox Seal + One of the best runes in the game for PvP – Doesn’t really work well without Flamenox Seal |
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2025-03-12 04:52