Deep Rock Galactic: Should the Springloaded Ripper Have a Horizontal Option?

As a seasoned Deep Rock Galactic player with countless hours under my belt, I’ve seen and experienced various debates within our community. The latest one regarding adding a horizontal option for the Springloaded Ripper has piqued my interest.


There’s been an ongoing discussion among Deep Rock Galactic players, initiated by RedPotater1, regarding the proposal of introducing a horizontal mode for the Springloaded Ripper. Opinions are split: some believe this update could bring new dimensions to gameplay, while others worry it might disrupt the current balance.

Pention For A Option to Throw The Springloaded Ripper Horizontal Instead of Vertical
byu/RedPotater1 inDeepRockGalactic

Summary

  • Fans are split on the idea of a horizontal option for the Springloaded Ripper.
  • Some suggest adding a holographic preview or improving the weapon’s overall capabilities.
  • Discussion revolves around game mechanics and potential changes required for implementation.

Opinions on the Horizontal Ripper

Svarthala puts forth the idea of a holographic preview for trajectory, while different-director-a advocates for enhancing features with fresh functionalities. Qaetan recommends providing both vertical and horizontal choices to add tactical depth. John14_21 underlines the necessity of considering potential game modifications, recognizing the substantial consequences that come with such a shift.

Enthusiastic Reactions

I’ve been following the lively discussion on the Drillovator forum regarding the proposed new feature, and I must admit, my heart skips a beat every time I read Beatsland4444’s enthusiastic comments. The thought of this potential enhancement brings a smile to my face, imagining how it could revolutionize my experience with the platform.

Deep Rock Galactic enthusiasts are deeply invested in improving the game’s features, but the ongoing discussion about the Springloaded Ripper’s horizontal mode highlights the wide range of opinions within the community regarding striking a balance between introducing new gameplay elements and maintaining the game’s fundamental character.

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2024-07-23 00:28