The 10.07 update for Valorant appears to primarily address technical issues, but some of the bugfixes in this release carry significant importance beyond first glance.
Over time, the kits for Valorant Agents have become increasingly intricate, with their abilities featuring multiple components rather than the simpler setup of characters such as Brimstone, whose repertoire primarily consists of smoke bombs, a molotov cocktail, a team enhancement, and a large laser.
This upcoming update primarily addresses and rectifies various bugs affecting certain characters such as Waylay and Vyse, who exhibit unusual behavior when interacting with the game’s mechanics. Additionally, it aims to correct an issue where several agents were appearing transparent to other players due to nearsight glitches.
As a dedicated gamer, I’ve noticed this update isn’t packed with the major balance tweaks we saw in version 10.06, but it does bring some crucial Quality of Life adjustments. These changes might subtly impact specific Agents by providing buffs or toning them down a notch.
Here are the full Valorant patch 10.07 notes:
Valorant 10.07 patch notes
Agents
Chamber
- Fixed an issue where Chamber’s watch and glasses could be seen while nearsighted.
Clove
- Fixed an issue where Clove’s Ruse battlefield view could be seen from underneath elevated locations while they have it equipped.
- Fixed an issue where Clove’s Pick-Me-Up duration was incorrect for observer/spectator clients.
Cypher
- Fixed an issue where opponents who teleported out of the Trapwire after being hit could run through the same reactivated wire without getting tethered.
- Note: This is a big buff for Cypher against very specific Agents
Deadlock
- Fixed an issue where Deadlock’s netted VFX could show through thin walls.
KAY/O
- Fixed an issue where KAY/O’s revive SFX would persist after being killed while being resurrected by an ally during NULL/CMD.
Omen
- Fixed an issue where Omen could not see properly when casting Dark Cover if he was overlapping another dense smoke (smokes that obscure vision inside, e.g. Jett Cloudburst, Brimstone Sky Smoke, etc.).
- Fixed an issue where Omen’s Dark Cover targeting sensitivity could get stuck at a lower value until his next smoke cast if he died while attempting to cast Dark Cover.
Reyna
- Fixed an issue where Reyna’s ultimate visuals could show through nearsights.
Sova
- Fixed an issue where Sova’s arm and Drone overlapped each other in Agent Select.
Tejo
- Fixed an issue where Armageddon’s floor indicator persisted across rounds.
Vyse
- Fixed an issue where enemies could get stuck inside Vyse’s wall if the wall was overlapping with a smoke ability at specific times.
- Fixed an issue where enemies could get stuck in Vyse’s Shear if they jumped when it was triggered.
- Fixed an issue where Vyse’s Shear’s SFX could get stuck playing for enemies after moving out of range or if Vyse dies.
Waylay
- Fixed an issue so Waylay will teleport properly back if she activates her Refract while picking up an ult orb.
- Fixed an issue where Waylay could activate Refract outside of the playable space on Abyss.
- Fixed an issue so Waylay should no longer end looking straight up in the air when she triggers Refract return when she’s directly above the teleport point.
Bugfixes and QoL
All platforms
- Competitive Updates
- Fixed an issue on the leaderboard page where repeatedly switching between the filters and scrolling through entries on the page could cause you to lose the ability to select a different entry.
- Player Behavior
- Fixed an issue where players with long usernames overlapped with console logos in the Social Panel.
- Fixed an issue where sending a party invite to an Invalid Riot ID would lock the invite window until it was closed and reopened.
PC Only
- Competitive Updates
- Fixed an issue in Match History and End of Game screens where hover text was missing from the Rank Shield icon if you had no Rank Shields remaining.
- Player Behavior
- Fixed an issue where Riot IDs written in certain languages were displayed with a cutoff in the Social Panel.
- Premier
- Fixed an issue where text sometimes did not fit in dropdowns on the Standings page.
Console Only
- Added the Timeline view as part of the End of Game and Match Details screens where you can review the events of the match round by round.
- This view is only available for Competitive, Swiftplay, and Unrated matches.
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2025-04-15 17:49