Few video games can match the technological prowess of Cyberpunk 2077, making it an intriguing possibility for Nintendo’s upcoming handheld device, the Switch 2. Although the Switch 2 represents a substantial improvement over its predecessor, Cyberpunk 2077 is known as one of the most resource-demanding games in recent memory. Yet, CD Projekt Red’s attempt to bring the game to the Switch 2 is impressive, effectively utilizing the console’s capabilities, albeit with some noticeable limitations.
In the upcoming Nintendo Switch 2 version of Cyberpunk 2077, there are two play modes – Performance Mode and Quality Mode – suitable for both docked and handheld gaming. The main distinction between these modes lies in the resolution. When docked, Cyberpunk 2077’s resolution ranges from 540p to 1080p, while Quality Mode ensures it doesn’t dip below 720p. In handheld mode, depending on the graphics setting, the resolution fluctuates between 360p and 810p. While this may seem rough, the use of post-processing effects, DLSS technology, and the Switch 2’s screen quality make Cyberpunk 2077 relatively visually appealing on Nintendo Switch 2. Additionally, post-processing effects help to minimize the impact of lower resolution, and the Switch 2 screen presents a clear image, particularly when stationary. However, the quality can fluctuate based on what’s happening in the game, such as during fast movements through Night City or intense combat, where the resolution might drop dramatically, but most players may not notice the difference.
In summary, both Quality mode and Performance mode offer different frame rates – Quality targets 30 frames per second and Performance aims for 40. However, Performance mode only works with 120Hz TVs or monitors when docked, which means it may not work on every display. During testing, I found the performance boost in Performance mode to be minimal compared to Quality mode. This is likely due to the Nintendo Switch 2’s lack of variable refresh rate support while docked, causing noticeable frame rate drops. The Quality setting, on the other hand, seems more consistent.
The frame rate can vary based on where you are in the game world and what’s happening. Interestingly, Performance mode runs smoothly when playing handheld, but Dog Town from the Phantom Liberty DLC appears to be quite demanding for the Switch 2. While it’s playable, it doesn’t run as well as other parts of the city. This isn’t too surprising since Phantom Liberty was not released on PlayStation 4 and Xbox One due to technical limitations, but its inclusion on the Switch 2 is still impressive.
To run Cyberpunk 2077 on the Switch 2, certain visual aspects have been simplified noticeably compared to the original high-end PC, Xbox Series X, or PS5 versions. Although it’s not as significant a reduction as The Witcher 3 experienced in its 2019 Switch port, players who have previously played Cyberpunk 2077 on powerful hardware will surely notice the differences. In comparison, you’ll see that draw distances are shorter, textures aren’t as refined, and lighting isn’t as sharp. However, it seems that the game runs more smoothly on Switch 2 compared to last-gen consoles. Despite some compromises, I prefer playing Cyberpunk 2077 on my Switch 2 over my aging Xbox One. What particularly stands out to me are smaller crowd sizes and less traffic, making Night City feel a bit desolate at times, especially in downtown areas. While I understand the trade-offs made for this version, exploring an empty city center can sometimes disrupt my immersion in the game.
In a departure from simply porting Cyberpunk 2077 to the Nintendo Switch 2, CD Projekt Red has creatively utilized the console’s hardware to introduce novel play styles. One of the standout features is the implementation of mouse controls, which allows you to use a Joy-Con as a makeshift mouse for aiming. After adjusting the sensitivity, I found it quite effective for landing headshots and taking down foes from a distance. Although maneuvering with mouse controls outside of combat feels a bit awkward, and the default button layout requires some getting used to, it doesn’t feel like a mere novelty. In fact, I could see myself investing countless hours into the game with this feature enabled. However, the gyro controls do come off as more of a gimmick. You can aim using motion control with either a Pro Controller or Joy-Con, but it’s not the optimal way to play Cyberpunk 2077. A better compromise is to use gyro controls for minor adjustments while aiming, and control your camera with the right stick. When you need more precise control, you can use motion control for fine-tuning your aim.
CD Projekt Red has introduced a touch control option in the game, which allows you to move through menus using your fingers instead of analog sticks. While I’ve played over 250 hours of Cyberpunk and navigating menus with analog sticks is now second nature, I haven’t explored this feature much because I prefer not to get fingerprints on my screen. However, the touch screen controls are user-friendly and could help newer players manage their inventory more easily, addressing some of the challenges they might face.
One standout attribute in the Switch 2 edition that catches the eye is cross-progression, enabling you to move your game saves seamlessly between PC and console. While this isn’t a novelty for Cyberpunk or CD Projekt Red, it significantly enhances the appeal of the package. After finishing Phantom Liberty for the first time in 2023, I’ve been gradually working towards a 100% playthrough, and cross-progression makes this goal more achievable. The Witcher 3 for Switch eventually incorporated cross-play, but for Cyberpunk 2077 to offer this feature on launch day is praiseworthy.
If you haven’t experienced Cyberpunk 2077 yet and plan to play it on the Switch 2, it’s likely a good choice for you. The core game is outstanding and the Phantom Liberty expansion is remarkable. But if you’ve already played through Cyberpunk 2077 and aren’t eager to revisit Night City, then it might not be worth your while. Although the Switch 2-exclusive features are a welcome addition and it’s commendable that CD Projekt Red is utilizing the hardware, they don’t significantly enhance Cyberpunk 2077 above its existing high standards.
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2025-06-24 21:42