CoD: Warzone And MW3 Patch Notes Include More Buffs For MW2 Weapons

As a seasoned Call of Duty player with over a decade under my belt, I must say these updates are quite intriguing! The adjustments to the weapons seem well thought out, especially the boost in damage for the Basilisk and the X13 Auto. It’s always exciting to see a weapon becoming more lethal, just like how some of us wish real-life guns could be!


A small update has arrived to both Call of Duty: Modern Warfare 3 and Warzone. The patch notes reveal buffs for several Modern Warfare 2 weapons. Other small changes include spawn adjustments for Shipment map variants in multiplayer and improvements for challenges in Warzone.

In the multiplayer for Modern Warfare 3, the update has been made to harmonize the starting points (spawns) for the Shipment maps, ensuring consistency across all versions. This alteration was inspired by player feedback and data analysis, which indicated that spawn quality was superior on the Shipmas version of the map. Consequently, all Shipment maps will now have spawn points more akin to those seen in the Christmas variant.

In Modern Warfare 2, the crossbow underwent a substantial upgrade to enhance its usability. This enhancement includes a 81% boost in bolt speed, a 70% reduction in bolt-gravity impact, and a slight amplification of the neck-damage multiplier. The update also eliminates the aim-down-sight spread for the Brightblaze, Blastcap, and Caustic 20″ bolt types without the scope.

As a fanatic about Modern Warfare 2, I’m thrilled to share that some of my favorite shotguns are getting an upgrade! The KV Broadside, Lockwood 300, Expedite 12, Bryson 800, and the Bryson 890 will now have enhanced damage-range capabilities. Additionally, they’ve decided to buff the handguns as well, aiming to boost both the damage and damage range of some of my go-to pistols like the P890, .50 GS, X12, and Basilisk!

In contrast to advancements being made on last year’s firearms, the DTIR 30-06 battle rifle from Season 6 has been adjusted for multiplayer to perform less effectively. Specifically, there was a minor reduction in the damage multiplier for hits on the lower torso, going down from 1.3 times to equal damage (1.0x).

On the Warzone front, updates are minimal, primarily focusing on weapon balancing, specifically the crossbow. In Multiplayer mode for Modern Warfare II, the crossbow is receiving a similar enhancement as detailed earlier. Notably, there’s no adjustment to the neck-damage multiplier, but it does see an 81% boost in bolt velocity and a 70% reduction in bolt-gravity influence. Additionally, it eliminates the aim-down-sight spread for the Brightblaze, Blastcap, and Caustic 20″ bolt types.

The changes detailed in the update involve modifying the Terriball challenge within the Purgatory Limited Time Mode (LTM) in Warzone. Now, eliminating opponents using Terriballs contributes to meeting the kill targets set for particular events on Purgatory Island.

The full patch notes for Modern Warfare 3 and Warzone can be seen below, as shared by Activision.

Here’s another way of saying it: It’s been announced that some favorite gameplay options have been taken out from Resurgence and traditional Battle Royale modes in Warzone. This seems to be a temporary adjustment as they prepare for Warzone to connect with Black Ops Cold War later on this year.

On October 25th, Call of Duty: Black Ops 6 becomes available on Xbox Series X|S, Xbox One, PlayStation 4, PlayStation 5, and personal computers. Don’t forget to explore all the major updates regarding Black Ops 6 right here!

Multiplayer

Maps

  • Shipment
    • Fixed an issue causing inconsistent spawn availability between the map variants.

According to player reviews backed up by data analysis, the quality of spawn points has increased by around 10% in Shipment maps compared to both Shipmas and Ghost Ship. The adjustments made today guarantee that every version of Shipment will now benefit from this enhanced variety of possible spawn locations.

  • Sporeyard
    • Fixed an exploit allowing players to reach unintended areas near the Red Warehouse.

Weapons & Attachments

Assault Rifles

  • M13C (MWII)
    • Increased maximum damage from 31 to 32 (+3%).

The M13C can now kill an opponent in four shots when at least one of those shots hits the target’s head, provided they are within the weapon’s maximum damage range.

Battle Rifles

  • DTIR 30-06
    • Decreased lower torso damage multiplier from 1.3x to 1x.

Shotguns

  • KV Broadside (MWII)
    • Increased maximum damage range from 2.9m to 3.6m (+22%).
    • Increased near-medium damage range from 3.3m to 4.3m (+31%).
  • Lockwood 300 (MWII)
    • Increased maximum damage range from 1.8m to 3.3m (+86%).
  • Expedite 12 (MWII)
    • Increased maximum damage range from 2.5m to 3.6m (+40%).
    • Increased near-medium damage range from 4.1m to 5.1m (+25%).
  • Bryson 800 (MWII)
    • Increased near-medium damage from 34 to 42 (+24%).
    • Increased medium damage from 25 to 30 (+20%).
    • Increased maximum damage range from 3.3m to 4.1m (+23%).
    • Increased near-medium damage range from 5.8m to 7.1m (+22%).
  • Bryson 890 (MWII)
    • Increased near-medium damage from 34 to 42 (+24%).
    • Increased maximum damage range from 3.1m to 3.8m (+25%).

Marksman Rifles

  • Crossbow (MWII)
    • Increased bolt velocity from 110m/s to 200m/s (+81%).
    • Decreased bolt gravity influence by 70%.
    • Increased neck damage multiplier from 1.2x to 3x.
    • Brightblaze 20” Bolts
      • Removed aim down sight spread.
    • Blastcap 20” Bolts
      • Removed aim down sight spread.
    • FTAC Caustic 20” Bolts
      • Removed aim down sight spread.
  • SAB-B 50 (MWII)
    • Increased maximum damage from 120 to 130 (+8%).
    • Increased near-medium damage from 90 to 120 (+33%).
    • Decreased maximum damage range from 17.8m to 7.6m (-57%).
    • Decreased near-medium damage range from 44.2m to 17.8m (-60%).
    • Added medium damage range, 90 damage up to 44.2m.
    • Decreased lower torso and upper arm damage multipliers from 1.26x to 1.2x.

Handguns

  • P890 (MWII)
    • Increased maximum damage from 52 to 59 (+13%).
    • Increased minimum damage from 37 to 44 (+19%).
    • Decreased maximum damage range from 9.1m to 4.6m (-50%).
  • .50 GS (MWII)
    • Increased maximum damage from 96 to 116 (+22%).
    • Increased near-medium damage from 68 to 95 (+40%).
    • Decreased maximum damage range from 17.3m to 8.6m (-50%).
    • Decreased near-medium damage range from 35.1m to 17.3m (-51%).
  • X12 (MWII)
    • Increased maximum damage from 39 to 47 (+20%).
    • Increased near-medium damage from 30 to 39 (+30%).
    • Increased minimum damage from 28 to 30 (+7%).
    • Akimbo X12 Rear Grip
      • Increased damage penalty from -20% to -40%.
  • Basilisk (MWII)
    • Increased head damage multiplier from 2x to 2.5x.
    • Decreased medium damage range from 35.1m to 33m (-6%).
    • Removed far-medium damage range.

The Basilisk is now capable of a 1-shot kill to the head up to its medium damage range.

  • FTAC Siege (MWII)
    • Increased maximum damage from 24 to 26 (+8%).
    • Increased near-medium damage from 20 to 24 (+20%).
    • Increased medium damage from 18 to 20 (+11%).
    • Increased minimum damage from 15 to 18 (+20%).
  • GS Magna (MWII)
    • Increased minimum damage from 36 to 40 (+11%).
    • Increased lower torso damage multiplier from 1.05x to 1.15x.
    • Increased upper leg, lower leg, and foot damage multipliers from 0.8x to 1x.
  • X13 Auto (MWII)
    • Decreased horizontal recoil from 7.2deg/s to 6.5deg/s (-9%).
    • Decreased vertical recoil from 31.7deg/s to 28.4deg/s (-10%).
    • Increased maximum damage from 25 to 29 (+16%).
    • Increased near-medium damage from 22 to 25 (+14%).
    • Increased medium damage from 18 to 22 (+22%).
    • Increased minimum damage from 15 to 20 (+33%).

Killstreaks

  • Guardian-SC
    • Turret can now be deployed while the player is standing in water.

GAMEPLAY

» REBIRTH HELLSPAWN | PURGATORY «

  • Terriball Challenge
    • Downing enemies now counts towards progression of this challenge.

WEAPONS

Marksman Rifles

Weapon Adjustments

Crossbow (MWII)

  • Increased bolt velocity to 200m/s, up from 110m/s.
  • Decreased bolt gravity influence by 70%.
  • Brightblaze 20” Bolts
    • Removed aim down sight spread.
  • Blastcap 20” Bolts
    • Removed aim down sight spread.
  • FTAC Caustic 20” Bolts
    • Removed aim down sight spread.

WEAPONS

  • Fixed an issue preventing new contracts from appearing after the second circle.
  • Fixed an issue allowing players to earn more than intended experience from decoy grenades in the Purgatory mode.
  • Fixed an issue preventing the execution prompt from appearing when behind an enemy.

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2024-10-01 20:40