Civilization 7 reveal confirms Greece and explains multiple gameplay mechanics

As a seasoned gamer with over two decades of Civilization under my belt, I must say that the latest revelations about Civilization 7 have me more than excited. The first official livestream was like a feast for my eyes, filled with tantalizing tidbits that had me drooling at the prospect of diving into this new world.


Although Civilization 7’s launch is several months off, the initial developer live broadcast has started unveiling its secrets. When it launches next year, there are many leaders and civilizations anticipated, but only a few have been officially confirmed as of now. During the demonstration of gameplay from the Ancient Age and transition to the Age of Exploration, we’ve also received confirmation that Greece will reappear in Civilization 7.

Civ 7 livestream clarifies multiple new gameplay mechanics

Civilization 7 reveal confirms Greece and explains multiple gameplay mechanics

While some of the core changes in Civilization 7 had already been revealed, particularly the trio of ages and separation of leaders from civs, the first official livestream gave the most extensive look at live gameplay we’ve seen so far. Over nearly two hours, they showcased several turns of gameplay as Augustus leading Rome in the Antiquity Age. Plenty is changing, but Civ 7 is looking just as exciting and complex as we expect from this franchise.

Here are just a few of the gameplay details they revealed:

  • Founder units can create a City, but Settlers create a Town.
  • Minor rivers run through tiles and can be settled on, but navigable rivers are treated as water tiles.
  • City growth will now culture bomb every adjacent tile when placing an improvement, building, or district.
  • Narrative choices will appear throughout the game which can be specific to leaders or civs, may require a specific combination of leaders and civs, or could have other hidden triggers.
  • Combat unit promotions can be banked and activated later, and the unit will continue to level up without being forced to activate a promotion.
  • Civs have a soft settlement limit which can be increased through civics and other methods, and any settlements above that limit will negatively impact your entire civ’s happiness.
  • Architecture and building styles are unique to each civilization, and every civ has a unique soundtrack theme.
  • Every unit type has a variety of versions which will be shown depending on your civilization.
  • Diplomacy can be spent to strengthen relations with other leaders or impose sanctions on them.
  • If you switch to a different civilization when transitioning to the next age, unique units that were exclusive to your previous civ will change into the default version or the version specific to your new civ, but they’ll retain all promotions and experience.
  • Every age includes Culture, Military, Science, and Economic Legacy Paths which can be completed to provide major bonuses and trigger a Golden Age when moving to the next age.
  • Pantheons and religions will return, but will feature more heavily in future reveals specific to the Exploration Age when religion is more prevalent.

We’ve only gotten a glimpse into all that was displayed, featuring battles and the capture of a city. The entire event is available for viewing on Twitch or YouTube.

Greece revealed as an Antiquity Age civilization

Civilization 7 reveal confirms Greece and explains multiple gameplay mechanics

Initially, they surveyed Hatshepsut along the river, but what truly grabbed everyone’s attention was the announcement that Greece would join the roster of civilizations in the Antiquity Era. They haven’t been forthcoming with specifics regarding the transition periods, but it seems possible that players might have the choice to carry on with the same civilization across ages or exert a stronger impact from their previous culture on their new selection.

In simpler terms, Greece will become a Cultural and Diplomatic civilization, gaining extra diplomatic power each turn for every Palace built. Additionally, they’ll introduce a unique unit called Logios, a civilian scholar, only constructable in cities with an Acropolis. These Logios appear to be the revised version of Great Scientists from previous games. Greece can acquire various Logios, each with its own special ability.

  • Arete of Cyrene: Activated on an Acropolis to grant Influence.
  • Aristotle: Activated on an Academy to add Culture to the Building.
  • Aspasia: Activated on a Library to add Happiness to the Building.
  • Hypatia : Activated on a Library to add Science to the Building.
  • Plato: Activated on an Acropolis to give this City Culture per turn equal to a percentage of its Influence yield.
  • Pythagoras: Activated on an Acropolis to immediately trigger a Celebration.
  • Sappho: Activated on a Constructible with a Great Work Slot to grant a Codex called ‘Hymn to Aphrodite’ that grants Culture.
  • Socrates: Activated on a Palace or City Hall to add Influence to the Building.
  • Thales of Miletus: Activated on an Acropolis to give this City Science per turn equal to a percentage of its Influence yield.
  • Xenophon: Activated on an Acropolis to grant a set number of Hoplite Unique Military Units with increased Combat Strength.

As a devoted admirer, I’m excited to share that Greece will be graced with an exceptional unit – the Hoplite infantry! This unit boasts enhanced combat power when it’s deployed alongside another Hoplite. For a comprehensive understanding of Greece’s unique civic trees, special buildings, and other intriguing details, I invite you to explore the complete guide here.

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2024-09-13 01:13