Kingdom Come: Deliverance 2 devs wanted negative feedback during playtests after deciding players should initially “feel extremely weak”: “Then the validation of gaining strength feels earned”

During playtesting, some players made a mistake at the beginning of a game and were immediately arrested, which led to negative feedback. However, according to Warhorse lead designer Prokop Jirsa, the team intentionally designed it that way, and decided to keep it despite the initial reaction.







