World of Tanks director under a barrage of questions. An honest talk about WOT 2.0: relations with the community and that pesky artillery

As a long-time player, I had a lot of questions for the developers of World of Tanks. Fifteen years is a long time for any online game, and it creates unique challenges. I requested an honest interview with Wargaming, letting them know I’d be asking difficult questions – questions that might not have easy answers. They agreed, and I spoke with Artem Safronov, a Product Director, about issues like game balance, matchmaking, player toxicity, the use of premium ammunition, the skill gap between players, the impact of giving new players high-level tanks, and why they haven’t updated the game to include modern tanks. And, naturally, we talked about the controversial artillery feature.





