Rune Factory: Guardians of Azuma is now available on PS5 and Xbox Series

Rune Factory: Guardians of Azuma is now released on PS5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC (Steam). A launch discount is available on the PlayStation Store in some areas. You can find Junior’s review of the game here, and a comparison of the game on Steam Deck and Switch here.

Dungeons of Dusk is now Steam Deck Verified, demo coming February 23

Dungeons of Dusk will be playable with a demo during the Steam Next Fest starting February 23rd. New Blood Interactive also announced the game is verified for Steam Deck and released a new in-game intro showcasing their logo. Keep an eye out for an upcoming interview with the New Blood Interactive team.

Castlevania: Belmont’s Curse from Evil Empire and Konami launches this year for PS5, Xbox, Switch, and Steam

Evil Empire is developing a new Castlevania game, Belmont’s Curse, with guidance from Motion Twin. This is exciting news because both studios previously collaborated on the popular game Dead Cells and its updates, even releasing Castlevania-inspired content for it as downloadable content. Belmont’s Curse takes place twenty years after the story of Castlevania III: Dracula’s Curse.

Krafton reveals Project Windless for PC, PlayStation 5, and Xbox

Krafton is currently developing Project Windless for PlayStation 5, Xbox Series, and PC. The project is being led by Krafton Montréal Studio, working closely with the team in Pangyo, South Korea. You can find a reveal trailer, development updates, screenshots, concept art, and more information from Krafton below.

Mina the Hollower updates its release window to Spring 2026 and receives a limited-time demo for PS5

Okay, so I was really hyped for Mina the Hollower, and it was supposed to come out on October 31st, 2025. But then, right at the start of October, they announced it was delayed. They said they just needed a little more time to polish things up and get the gameplay balanced perfectly. Apparently, things haven’t been super smooth during development – Bloomberg actually interviewed the folks at Yacht Club Games last December and they talked about all the challenges they faced over the years getting the game made.