Judas Is Ken Levine’s “Biggest Radical Departure” Since BioShock, He Says

I was listening to Ken Levine on MrMattyPlays’ YouTube show, and he was talking about how Judas compares to BioShock. He said that while some parts feel similar, there are also huge differences. You’ll notice you’ve got a gun in one hand and powers in the other, like in BioShock, but they’ve added a hacking mechanic they haven’t shown much of yet. But he really emphasized that how the game *works* – how it’s built, how you form relationships, and even just how the world looks and how you experience encounters – is completely new. He said it’s the biggest change they’ve made since the original BioShock. It sounds really exciting!

„It’s over, Commander.” Mass Effect fans are already saying goodbye to the series after EA’s takeover, and a former BioWare screenwriter shares his concerns

The company will no longer be publicly traded, which typically allows for greater operational flexibility. However, this situation is expected to be unique. The takeover will be led by the TWSJ consortium, a group comprised of Silver Lake, the Saudi investment fund Public Investment Fund, and Affinity Partners – an investment firm owned by Jared Kushner, Donald Trump’s son-in-law. This ownership structure suggests a potentially different approach to the company’s operations. It’s a noteworthy combination of investors, and the implications are still unfolding.

Inside Arrowhead’s Development Process

What drives Arrowhead Game Studios? It’s more than just creating an enjoyable game; it’s how they go about it. The studio operates with a distinctive approach, setting them apart from many larger companies in the gaming world. They achieved massive success with Helldivers 2 by prioritizing a few key principles that really focus on what players want. It’s a combination of intelligent game development, a strong relationship with their fans, and a sincere commitment to building something enduring.

Writing Engaging Gaming Content: A Practical Guide

Before you start writing, a little planning can make a big difference. Think of it like preparing for a game – you need the right equipment! A good idea for a gaming article needs a strong base. This means clearly defining your topic, understanding your audience, and knowing what message you want to convey. Getting these three elements right will make writing much easier and help you create an article that resonates with other gamers. Let’s look at how to do this.

„I’m tired, I’m not having fun anymore.” Skyrim grandma Shirley Curry ends her career, the reason is „all the little kids on there”

This streamer, who is nearly 90 years old, has attempted to stop gaming before, explaining she was simply feeling worn out and wasn’t having fun creating content for her channel. She took a month-long break, which she called “retirement,” before coming back to stream Skyrim. Afterwards, like a true Scrolls enthusiast, she began playing Oblivion – a move that greatly pleased her followers.