Boosting Blunt Weapons: Perk Suggestions for Abiotic Factor
In many battles, unsharpened tools are often considered less powerful compared to other weapons within the Abiotic Factor’s battle hierarchy. Bec_son’s post offers an intriguing perspective on improving these basic melee weapons. Ideas like a wide swing attack and a special perk for breaking open item containers aim to enhance the blunt weapon gameplay. Users, such as Criandor, have highlighted a common issue: blunt weapons deal less damage compared to sharp ones, with a blunt weapon dealing 12 damage versus a sword’s 18. This discrepancy has sparked growing dissatisfaction among players who believe that blunt weaponry should be given more prominence in close-quarter fights.